Player Matchup

Bacchus
Bacchus
JavierRD
Bacchus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,055 Elo+
Party 1
Bastet
Bastet
Prince3042
Bastet
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,055 Elo+
Party 1
Sol
Sol
UltraShift99
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 53
1,500 SR
1,203 Elo+

VS

Team Averages
Level 73
1,536 SR
1,320 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
RedFireFox95
Sol
Level 65
God Stats
16W - 7L
1,791 SR
Queue Stats
141W - 191L
1,211 Elo+
Solo
Da Ji
Da Ji
rasinbun
Da Ji
Level 48
God Stats
1W - 2L
1,318 SR
Queue Stats
126W - 158L
1,248 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JavierRD
Bacchus
13
1 / 1 / 1
9,140
653
3,976
7,559
9,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Bastet
Prince3042
Bastet
14
1 / 4 / 2
8,667
619
8,713
12,221
4,933
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 8 / 1
8,082
577
5,221
12,503
4,155

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
1 / 1 / 9
9,639
689
8,275
15,774
13,286
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

16
7 / 1 / 5
10,649
761
10,274
9,590
3,893
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
rasinbun
Da Ji
15
5 / 1 / 6
10,046
718
7,190
9,151
4,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
3
Kills
13
13
Deaths
3
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
1
9
5.5
L
Bacchus
JavierRD
Bacchus
1
1
1
1.5
L
Bastet
Prince3042
Bastet
1
4
2
0.5
W
7
1
5
9.5
L
1
8
1
0.19
W
Da Ji
rasinbun
Da Ji
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,910
Damage
25,739
32,283
Taken
34,515
18,114
Mitigated
21,315
5,603
Healing
11,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,275
1,634
1,593
3,846
15,774
13,286
871
4,472
11,302
0
34,937
L
Bacchus
JavierRD
Bacchus
3,976
322
326
1,673
7,559
9,026
0
2,881
4,678
8,236
0
L
Bastet
Prince3042
Bastet
8,713
2,692
165
2,666
12,221
4,933
48
2,584
9,637
0
30,821
W
10,274
1,602
794
3,811
9,590
3,893
1,168
2,495
7,095
41,129
0
L
5,221
2,606
0
773
12,503
4,155
0
4,809
7,694
19,380
0
W
Da Ji
rasinbun
Da Ji
7,190
380
0
1,331
9,151
4,136
1,094
2,339
6,812
0
29,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,889
Gold Earned
30,334
67
Minions Killed
140
0
Camps Cleared
0
662,251
Distance Traveled
752,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,639
689
52
4
0
275,787
0
L
Bacchus
9,140
653
2
0
0
222,415
0
L
Bastet
8,667
619
33
2
0
252,412
0
W
Sol
10,649
761
60
4
0
234,362
0
L
Sol
8,082
577
32
2
0
187,424
0
W
Da Ji
10,046
718
28
2
0
241,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role