Player Matchup

Chernobog
Chernobog
DevastatorJake
Chernobog
Level 49
God Stats
0W - 2L
1,201 SR
Queue Stats
41W - 41L
1,515 Elo+
Party 1
Ymir
Ymir
XptcvboyX
Ymir
Level 148
God Stats
7W - 6L
1,241 SR
Queue Stats
173W - 186L
1,443 Elo+
Solo
Achilles
Achilles
imawaffleiron
Achilles
Level 48
God Stats
4W - 1L
1,837 SR
Queue Stats
85W - 77L
1,565 Elo+
Party 1
Team Averages
Level 82
1,426 SR
1,508 Elo+

VS

Team Averages
Level 91
1,501 SR
1,375 Elo+
Scylla
Scylla
Bgolden
Scylla
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,283 Elo+
Solo
Mulan
Mulan
Flames1993
Mulan
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 28L
1,410 Elo+
Party 2
Guan Yu
Guan Yu
R0B0TSANDWICH
Guan Yu
Level 109
God Stats
2W - 1L
1,502 SR
Queue Stats
48W - 54L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
DevastatorJake
Chernobog
11
0 / 3 / 0
6,542
654
4,502
6,216
2,678
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ymir
11
1 / 3 / 0
6,778
678
3,745
12,066
7,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles
imawaffleiron
Achilles
11
0 / 3 / 0
6,338
634
3,495
12,895
9,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Bgolden
Scylla
14
2 / 0 / 7
8,293
829
9,669
3,541
1,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mulan
12
4 / 0 / 5
7,890
789
7,483
8,564
10,519
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
12
3 / 1 / 6
7,693
769
6,735
7,734
8,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
27
1
Kills
9
9
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Scylla
Bgolden
Scylla
2
0
7
5.5
L
Chernobog
DevastatorJake
Chernobog
0
3
0
0
W
Mulan
4
0
5
6.5
W
Guan Yu
3
1
6
6
L
Ymir
1
3
0
0.33
L
Achilles
imawaffleiron
Achilles
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,742
Damage
23,887
31,177
Taken
19,839
19,035
Mitigated
20,140
4,703
Healing
2,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Bgolden
Scylla
9,669
785
0
250
3,541
1,350
486
810
2,529
46,257
0
L
Chernobog
DevastatorJake
Chernobog
4,502
2,496
0
117
6,216
2,678
0
2,641
3,575
0
23,539
W
Mulan
7,483
1,445
0
268
8,564
10,519
82
1,855
6,503
0
17,639
W
Guan Yu
6,735
632
644
1,022
7,734
8,271
325
1,196
6,346
0
18,148
L
Ymir
3,745
1,006
0
2,395
12,066
7,292
0
3,275
8,498
16,172
0
L
Achilles
imawaffleiron
Achilles
3,495
260
366
1,825
12,895
9,065
0
3,786
8,791
0
12,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,658
Gold Earned
23,876
97
Minions Killed
126
0
Camps Cleared
0
515,132
Distance Traveled
584,120
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,293
829
86
9
0
195,001
0
L
Chernobog
6,542
654
52
5
0
165,879
0
W
Mulan
7,890
789
15
2
0
184,471
0
W
Guan Yu
7,693
769
25
3
0
204,648
0
L
Ymir
6,778
678
20
2
0
165,116
0
L
Achilles
6,338
634
25
3
0
184,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role