Player Matchup

Heimdallr
Heimdallr
Blazer861
Heimdallr
Level 84
God Stats
5W - 10L
1,500 SR
Queue Stats
250W - 333L
1,319 Elo+
Party 3
Sobek
Sobek
Chxsire
Sobek
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 14L
1,562 Elo+
Party 2
Bakasura
Bakasura
ItsOJR
Bakasura
Level 87
God Stats
7W - 6L
1,422 SR
Queue Stats
77W - 90L
1,459 Elo+
Solo
Maui
Maui
im_lmoel
Maui
Level 81
God Stats
5W - 14L
1,349 SR
Queue Stats
240W - 299L
1,346 Elo+
Party 3
Sol
Sol
xealots
Sol
Level 83
God Stats
5W - 3L
1,793 SR
Queue Stats
33W - 24L
1,596 Elo+
Party 2
Team Averages
Level 78
1,513 SR
1,456 Elo+

VS

Team Averages
Level 129
1,563 SR
1,587 Elo+
Xbalanque
Xbalanque
 
Xbalanque
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
Jadry_
Achilles
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
199W - 207L
1,476 Elo+
Party 1
Hou Yi
Hou Yi
JohN420kInG
Hou Yi
Level 114
God Stats
8W - 1L
1,816 SR
Queue Stats
84W - 74L
1,892 Elo+
Solo
Chang'e
Chang'e
YAPC06
Chang'e
Level 126
God Stats
2W - 3L
1,500 SR
Queue Stats
94W - 98L
1,558 Elo+
Party 1
Ao Kuang
Ao Kuang
xExPoSeD_uRfAtCh
Ao Kuang
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 40L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Blazer861
Heimdallr
8
0 / 5 / 1
4,707
471
3,955
8,882
3,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
Chxsire
Sobek
7
1 / 4 / 0
5,124
512
3,264
12,619
9,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
ItsOJR
Bakasura
7
1 / 2 / 1
5,078
508
1,346
4,319
1,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
9
0 / 3 / 0
5,136
514
3,495
7,557
5,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sol
11
3 / 2 / 0
6,499
650
8,457
9,798
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
11
6 / 1 / 5
6,331
633
7,886
7,205
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Jadry_
Achilles
11
2 / 1 / 0
6,479
648
3,714
7,637
5,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
11
2 / 2 / 1
5,884
588
4,330
7,146
2,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
YAPC06
Chang'e
10
3 / 0 / 7
6,563
656
7,096
7,373
4,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 1 / 4
6,452
645
5,508
11,208
4,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
5
Kills
16
16
Deaths
5
2
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
6
1
5
8.5
L
Heimdallr
Blazer861
Heimdallr
0
5
1
0.1
L
Sobek
Chxsire
Sobek
1
4
0
0.25
L
Bakasura
ItsOJR
Bakasura
1
2
1
0.75
W
Achilles
Jadry_
Achilles
2
1
0
2
W
Hou Yi
2
2
1
1.25
W
Chang'e
YAPC06
Chang'e
3
0
7
6.5
L
Maui
0
3
0
0
W
3
1
4
5
L
Sol
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,517
Damage
28,534
43,175
Taken
40,569
23,897
Mitigated
20,321
12,577
Healing
20,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
7,886
3,507
0
1,125
7,205
3,412
742
2,266
4,939
0
39,646
L
Heimdallr
Blazer861
Heimdallr
3,955
1,295
0
1,130
8,882
3,327
0
2,146
6,668
0
33,509
L
Sobek
Chxsire
Sobek
3,264
574
0
4,180
12,619
9,881
0
5,401
7,148
13,631
0
L
Bakasura
ItsOJR
Bakasura
1,346
677
0
687
4,319
1,509
0
1,001
3,290
0
14,127
W
Achilles
Jadry_
Achilles
3,714
1,381
0
4,311
7,637
5,636
0
2,661
4,976
0
41,087
W
Hou Yi
4,330
861
0
2,601
7,146
2,767
290
4,292
2,854
0
36,602
W
Chang'e
YAPC06
Chang'e
7,096
639
1,439
4,768
7,373
4,030
0
2,394
4,979
29,367
0
L
Maui
3,495
1,221
0
866
7,557
5,889
0
1,233
5,678
25,170
6,438
W
5,508
1,820
0
5,840
11,208
4,476
0
3,314
7,894
43,428
0
L
Sol
8,457
3,232
0
5,714
9,798
3,291
1,112
2,461
7,213
48,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,544
Gold Earned
31,709
230
Minions Killed
305
0
Camps Cleared
0
914,801
Distance Traveled
1,013,107
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
6,331
633
63
6
0
202,371
0
L
Heimdallr
4,707
471
51
5
0
185,994
0
L
Sobek
5,124
512
16
2
0
206,000
0
L
Bakasura
5,078
508
26
3
0
147,155
0
W
Achilles
6,479
648
60
6
0
206,485
0
W
Hou Yi
5,884
588
65
7
0
175,747
1
W
Chang'e
6,563
656
38
4
0
210,168
0
L
Maui
5,136
514
58
6
0
183,081
0
W
Ao Kuang
6,452
645
79
8
0
218,336
4
L
Sol
6,499
650
79
8
0
192,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role