Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
LeonPanzaVerde
Rama
Level 107
God Stats
3W - 1L
1,500 SR
Queue Stats
136W - 127L
1,496 Elo+
Party 2
Set
Set
Slayvic
Set
Level 54
God Stats
2W - 5L
1,202 SR
Queue Stats
43W - 41L
1,480 Elo+
Party 2
Ymir
Ymir
mastodont2
Ymir
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 9L
1,122 Elo+
Party 2
Team Averages
Level 83
1,440 SR
1,420 Elo+

VS

Team Averages
Level 39
1,564 SR
1,508 Elo+
Achilles
Achilles
BetaMaleVibes
Achilles
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,765 Elo+
Party 1
Cernunnos
Cernunnos
ChipChonk
Cernunnos
Level 20
God Stats
3W - 3L
1,771 SR
Queue Stats
14W - 9L
1,586 Elo+
Party 1
Bacchus
Bacchus
Clevefan
Bacchus
Level 48
God Stats
1W - 2L
1,647 SR
Queue Stats
41W - 36L
1,484 Elo+
Party 1
Bakasura
Bakasura
Tgwellz
Bakasura
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 19L
1,158 Elo+
Solo
Sol
Sol
Zhaeroth
Sol
Level 66
God Stats
3W - 5L
1,402 SR
Queue Stats
51W - 37L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
1 / 1 / 2
8,124
542
2,561
8,291
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
 
Nu Wa
13
1 / 0 / 5
8,064
538
12,022
3,354
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
6 / 1 / 3
8,581
572
10,824
12,031
5,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Set
12
3 / 2 / 4
7,657
510
5,117
11,308
4,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
2 / 0 / 8
7,476
498
6,142
9,664
6,276
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BetaMaleVibes
Achilles
11
1 / 1 / 0
6,483
432
1,944
10,546
6,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
ChipChonk
Cernunnos
10
1 / 4 / 2
6,407
427
6,917
11,852
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
Clevefan
Bacchus
10
1 / 4 / 1
7,072
471
4,665
12,093
13,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Tgwellz
Bakasura
12
0 / 4 / 0
6,771
451
1,758
12,244
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 1 / 2
7,334
489
7,060
9,413
3,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
4
4
Deaths
14
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
1
2
2
W
Nu Wa
 
Nu Wa
1
0
5
3.5
L
Achilles
BetaMaleVibes
Achilles
1
1
0
1
L
Cernunnos
ChipChonk
Cernunnos
1
4
2
0.5
L
Bacchus
Clevefan
Bacchus
1
4
1
0.38
W
6
1
3
7.5
W
Set
3
2
4
2.5
L
Bakasura
Tgwellz
Bakasura
0
4
0
0
L
1
1
2
2
W
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,666
Damage
22,344
44,648
Taken
56,148
20,942
Mitigated
32,295
20,284
Healing
14,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
2,561
501
610
4,663
8,291
3,265
336
3,779
4,512
57,753
0
W
Nu Wa
 
Nu Wa
12,022
4,032
180
2,074
3,354
1,270
264
476
2,655
59,140
0
L
Achilles
BetaMaleVibes
Achilles
1,944
240
0
2,530
10,546
6,471
0
5,766
4,382
0
42,638
L
Cernunnos
ChipChonk
Cernunnos
6,917
3,040
0
2,381
11,852
4,561
294
4,477
7,169
0
33,580
L
Bacchus
Clevefan
Bacchus
4,665
822
170
3,082
12,093
13,070
0
3,166
8,743
23,566
0
W
10,824
9,182
0
8,764
12,031
5,178
0
3,459
8,523
0
67,180
W
Set
5,117
1,770
0
500
11,308
4,953
0
1,307
9,911
0
57,618
L
Bakasura
Tgwellz
Bakasura
1,758
1,580
0
751
12,244
4,937
0
2,655
9,361
0
43,550
L
7,060
1,686
0
5,441
9,413
3,256
154
3,445
5,768
64,569
0
W
6,142
1,185
128
3,365
9,664
6,276
44
2,704
6,960
24,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,902
Gold Earned
34,067
394
Minions Killed
342
0
Camps Cleared
0
1,441,035
Distance Traveled
1,409,400
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,124
542
96
6
0
284,002
9
W
Nu Wa
8,064
538
91
6
0
261,515
0
L
Achilles
6,483
432
66
4
0
263,168
0
L
Cernunnos
6,407
427
53
4
0
251,885
0
L
Bacchus
7,072
471
26
2
0
305,508
4
W
Rama
8,581
572
86
6
0
272,204
2
W
Set
7,657
510
82
5
0
326,687
3
L
Bakasura
6,771
451
86
6
0
298,510
0
L
Sol
7,334
489
111
7
0
290,329
2
W
Ymir
7,476
498
39
3
0
296,627
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role