Player Matchup

Hercules
Hercules
JDogTheReaper95
Hercules
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,202 Elo+
Party 2
Ra
Ra
TCGxRimuru
Ra
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,204 Elo+
Party 2
Maui
Maui
TCGxScout
Maui
Level 92
God Stats
10W - 12L
1,334 SR
Queue Stats
27W - 31L
1,267 Elo+
Party 2
Team Averages
Level 84
1,445 SR
1,225 Elo+

VS

Team Averages
Level 50
1,472 SR
1,126 Elo+
Pele
Pele
Mnrxy5763
Pele
Level 15
God Stats
3W - 1L
1,860 SR
Queue Stats
6W - 9L
1,298 Elo+
Party 1
Surtr
Surtr
elktonman
Surtr
Level 88
God Stats
5W - 9L
1,056 SR
Queue Stats
46W - 53L
902 Elo+
Solo
Nu Wa
Nu Wa
iCant x Cap
Nu Wa
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,177 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
13
3 / 4 / 8
8,070
734
7,198
12,509
11,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 0 / 6
8,813
801
10,043
5,979
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
13
3 / 1 / 8
9,133
830
4,227
12,032
14,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
0 / 3 / 3
6,838
622
4,191
8,057
3,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Surtr
elktonman
Surtr
12
3 / 3 / 1
7,577
689
6,348
9,763
5,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
2 / 5 / 2
7,832
712
8,852
7,905
3,537
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
11
Kills
5
5
Deaths
11
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
4
8
1.75
L
Pele
0
3
3
0.5
W
5
0
6
8
W
Maui
3
1
8
7
L
Surtr
elktonman
Surtr
3
3
1
1.17
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,468
Damage
19,391
30,520
Taken
25,725
28,388
Mitigated
12,232
10,597
Healing
2,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
7,198
2,051
346
2,978
12,509
11,651
0
2,628
9,881
7,977
15,693
L
Pele
4,191
427
0
347
8,057
3,391
0
4,169
3,537
0
18,318
W
10,043
1,329
2,468
2,976
5,979
2,497
313
2,858
3,114
45,827
0
W
Maui
4,227
946
0
1,829
12,032
14,240
0
2,705
9,314
21,490
0
L
Surtr
elktonman
Surtr
6,348
3,619
317
1,537
9,763
5,304
0
5,768
3,742
233
19,699
L
8,852
3,087
0
0
7,905
3,537
16
5,919
1,819
23,924
2,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,016
Gold Earned
22,247
163
Minions Killed
89
0
Camps Cleared
0
564,187
Distance Traveled
577,649
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,070
734
42
4
0
184,326
0
L
Pele
6,838
622
21
2
0
212,840
0
W
Ra
8,813
801
92
8
0
180,412
0
W
Maui
9,133
830
29
3
0
199,449
1
L
Surtr
7,577
689
38
3
0
188,872
0
L
Nu Wa
7,832
712
30
3
0
175,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role