Player Matchup

Heimdallr
Heimdallr
BerserkerViking
Heimdallr
Level 107
God Stats
3W - 0L
1,500 SR
Queue Stats
83W - 74L
1,413 Elo+
Party 1
Anubis
Anubis
Llenrad2190
Anubis
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,362 Elo+
Solo
Charybdis
Charybdis
Snafujammer
Charybdis
Level 145
God Stats
7W - 12L
1,384 SR
Queue Stats
350W - 399L
1,366 Elo+
Solo
Hun Batz
Hun Batz
Xemkhulz
Hun Batz
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 68L
1,413 Elo+
Party 1
Sylvanus
Sylvanus
twohigh4thisb
Sylvanus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,491 Elo+
Solo
Team Averages
Level 71
1,477 SR
1,409 Elo+

VS

Team Averages
Level 40
1,491 SR
1,437 Elo+
Ne Zha
Ne Zha
Cynidic
Ne Zha
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
1,317 Elo+
Solo
Anhur
Anhur
Enbyanka1
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,737 Elo+
Party 2
Apollo
Apollo
Mercury1237550
Apollo
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 33L
1,377 Elo+
Solo
Guan Yu
Guan Yu
PimpsDontSimp_
Guan Yu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,250 Elo+
Solo
Scylla
Scylla
ThatGuySardonyx
Scylla
Level 73
God Stats
0W - 3L
1,456 SR
Queue Stats
31W - 41L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BerserkerViking
Heimdallr
19
14 / 3 / 20
12,104
865
24,362
20,592
11,403
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
19
11 / 3 / 23
12,070
862
29,339
15,569
8,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Charybdis
Snafujammer
Charybdis
17
9 / 5 / 15
11,668
833
13,352
15,606
6,520
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
Xemkhulz
Hun Batz
16
5 / 5 / 19
10,406
743
7,296
16,589
6,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
twohigh4thisb
Sylvanus
18
2 / 1 / 30
10,685
763
5,444
16,893
9,033
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cynidic
Ne Zha
13
2 / 11 / 5
8,191
585
9,251
15,978
5,234
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
Enbyanka1
Anhur
17
3 / 10 / 7
9,666
690
6,997
16,385
5,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

17
3 / 7 / 9
9,994
714
15,057
16,967
7,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 8 / 9
8,974
641
8,780
21,425
19,870
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
5 / 5 / 8
11,865
848
24,710
14,701
5,696
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

148
Kill Participation
53
41
Kills
15
17
Deaths
41
107
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BerserkerViking
Heimdallr
14
3
20
8
L
Ne Zha
Cynidic
Ne Zha
2
11
5
0.41
L
Anhur
Enbyanka1
Anhur
3
10
7
0.65
W
Anubis
11
3
23
7.5
L
3
7
9
1.07
L
2
8
9
0.81
W
Charybdis
Snafujammer
Charybdis
9
5
15
3.3
L
5
5
8
1.8
W
Hun Batz
Xemkhulz
Hun Batz
5
5
19
2.9
W
Sylvanus
twohigh4thisb
Sylvanus
2
1
30
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,793
Damage
64,795
85,249
Taken
85,456
42,381
Mitigated
43,279
42,544
Healing
15,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BerserkerViking
Heimdallr
24,362
13,648
813
5,101
20,592
11,403
3,479
5,239
15,353
0
47,770
L
Ne Zha
Cynidic
Ne Zha
9,251
1,068
0
260
15,978
5,234
0
7,305
8,673
0
14,108
L
Anhur
Enbyanka1
Anhur
6,997
3,726
0
0
16,385
5,375
0
8,349
8,036
0
11,486
W
Anubis
29,339
1,035
535
4,068
15,569
8,681
1,424
3,724
11,845
48,811
3,264
L
15,057
11,093
83
2,866
16,967
7,104
0
5,693
11,271
0
30,308
L
8,780
1,298
2,267
3,176
21,425
19,870
0
6,819
14,606
0
11,014
W
Charybdis
Snafujammer
Charybdis
13,352
6,372
1,542
2,081
15,606
6,520
854
4,964
10,642
0
31,157
L
24,710
647
1,943
4,761
14,701
5,696
0
5,177
9,524
48,686
1,333
W
Hun Batz
Xemkhulz
Hun Batz
7,296
1,673
997
2,690
16,589
6,744
2,252
4,761
11,828
0
13,332
W
Sylvanus
twohigh4thisb
Sylvanus
5,444
2,137
15,577
9,140
16,893
9,033
1,279
5,069
11,824
9,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,933
Gold Earned
48,690
156
Minions Killed
133
0
Camps Cleared
0
1,119,323
Distance Traveled
1,044,944
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
12,104
865
39
3
0
224,037
0
L
Ne Zha
8,191
585
4
0
0
168,858
0
L
Anhur
9,666
690
16
1
0
185,291
0
W
Anubis
12,070
862
53
4
0
211,788
0
L
Apollo
9,994
714
44
3
0
215,778
0
L
Guan Yu
8,974
641
3
0
0
236,264
0
W
Charybdis
11,668
833
37
3
0
205,085
0
L
Scylla
11,865
848
66
5
0
238,753
0
W
Hun Batz
10,406
743
15
1
0
255,928
0
W
Sylvanus
10,685
763
12
1
0
222,485
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role