Player Matchup

Nox
Nox
BlazinAsian777
Nox
Level 148
God Stats
4W - 5L
1,500 SR
Queue Stats
284W - 263L
1,471 Elo+
Solo
Medusa
Medusa
DuskFlare
Medusa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 128L
1,460 Elo+
Solo
Kali
Kali
TimmyJarvis
Kali
Level 70
God Stats
1W - 3L
1,500 SR
Queue Stats
181W - 199L
1,547 Elo+
Solo
Surtr
Surtr
spartan66666
Surtr
Level 108
God Stats
1W - 4L
1,500 SR
Queue Stats
163W - 144L
1,477 Elo+
Solo
Bacchus
Bacchus
xXBoystick
Bacchus
Level 103
God Stats
4W - 5L
1,500 SR
Queue Stats
314W - 333L
1,499 Elo+
Solo
Team Averages
Level 99
1,500 SR
1,491 Elo+

VS

Team Averages
Level 94
1,528 SR
1,698 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
AlbinoMouse
Artio
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 72L
1,704 Elo+
Party 1
King Arthur
King Arthur
TibialQuotient7
King Arthur
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 82L
1,746 Elo+
Party 1
Janus
Janus
Wohlly
Janus
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,771 Elo+
Party 1
Medusa
Medusa
Zxzzles
Medusa
Level 69
God Stats
5W - 2L
1,640 SR
Queue Stats
190W - 147L
1,767 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 0
5,946
743
2,595
2,665
1,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
DuskFlare
Medusa
13
5 / 5 / 4
7,443
930
11,993
9,496
4,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 7
6,535
817
4,083
9,118
6,431
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 2 / 3
6,757
845
4,927
8,965
11,426
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
xXBoystick
Bacchus
11
0 / 4 / 5
6,467
808
5,117
11,112
10,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
13
2 / 1 / 10
7,620
953
9,098
11,219
12,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
3 / 2 / 10
8,167
1,021
1,695
10,697
12,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
TibialQuotient7
King Arthur
14
3 / 2 / 9
7,928
991
6,834
9,288
9,980
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
Wohlly
Janus
14
7 / 0 / 7
8,392
1,049
12,183
4,373
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Zxzzles
Medusa
12
0 / 4 / 12
7,261
908
9,248
8,253
4,208
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
63
9
Kills
15
15
Deaths
9
19
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
2
1
10
7
W
3
2
10
4
L
2
1
0
2
L
Medusa
DuskFlare
Medusa
5
5
4
1.4
W
King Arthur
TibialQuotient7
King Arthur
3
2
9
3.75
L
0
3
7
1.17
W
Janus
Wohlly
Janus
7
0
7
10.5
W
Medusa
Zxzzles
Medusa
0
4
12
1.5
L
2
2
3
1.75
L
Bacchus
xXBoystick
Bacchus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,715
Damage
39,058
41,356
Taken
43,830
33,727
Mitigated
40,867
12,741
Healing
13,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,098
298
662
1,486
11,219
12,394
606
1,959
9,260
0
15,803
W
1,695
272
1,710
2,454
10,697
12,034
159
1,079
9,618
3,729
0
L
2,595
240
399
864
2,665
1,160
0
1,316
1,349
5,853
0
L
Medusa
DuskFlare
Medusa
11,993
5,760
0
1,240
9,496
4,648
0
3,078
6,418
0
22,991
W
King Arthur
TibialQuotient7
King Arthur
6,834
290
488
514
9,288
9,980
220
2,283
7,005
0
20,217
L
4,083
1,404
754
1,911
9,118
6,431
0
2,154
6,964
0
10,402
W
Janus
Wohlly
Janus
12,183
570
1,497
1,083
4,373
2,251
954
888
3,485
24,619
0
W
Medusa
Zxzzles
Medusa
9,248
3,144
1,986
1,265
8,253
4,208
1,512
1,646
6,607
0
18,404
L
4,927
861
816
3,153
8,965
11,426
0
3,742
5,223
173
11,615
L
Bacchus
xXBoystick
Bacchus
5,117
535
1,845
1,759
11,112
10,062
0
3,588
7,524
8,419
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,148
Gold Earned
39,368
71
Minions Killed
125
0
Camps Cleared
0
592,622
Distance Traveled
868,738
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,620
953
14
2
0
175,386
0
W
Artio
8,167
1,021
5
1
0
164,225
0
L
Nox
5,946
743
10
1
0
44,138
0
L
Medusa
7,443
930
23
3
0
122,685
0
W
King Arthur
7,928
991
41
5
0
166,994
0
L
Kali
6,535
817
7
1
0
143,141
0
W
Janus
8,392
1,049
44
6
0
201,233
0
W
Medusa
7,261
908
21
3
0
160,900
0
L
Surtr
6,757
845
23
3
0
135,474
0
L
Bacchus
6,467
808
8
1
0
147,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role