Player Matchup

Sol
Sol
Beatozd
Sol
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 10L
1,286 Elo+
Solo
He Bo
He Bo
GodAsura21
He Bo
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,694 Elo+
Solo
Nike
Nike
Pbin
Nike
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 12L
1,389 Elo+
Solo
Ishtar
Ishtar
The_Squirmy_Worm
Ishtar
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 69L
1,404 Elo+
Solo
Ymir
Ymir
WhiteCells
Ymir
Level 24
God Stats
2W - 0L
1,515 SR
Queue Stats
93W - 56L
1,713 Elo+
Solo
Team Averages
Level 21
1,503 SR
1,497 Elo+

VS

Team Averages
Level 22
1,500 SR
1,315 Elo+
Discordia
Discordia
 
Discordia
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Born1400
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 34L
1,120 Elo+
Solo
Hachiman
Hachiman
Cynidic
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
1,328 Elo+
Solo
Tyr
Tyr
Nas112
Tyr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
139W - 140L
1,337 Elo+
Solo
King Arthur
King Arthur
Nnahomy7804
King Arthur
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,288 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
19
14 / 1 / 17
11,361
947
24,944
12,568
6,533
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

He Bo
16
9 / 3 / 16
10,251
854
18,338
10,446
5,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
Pbin
Nike
14
1 / 6 / 18
8,625
719
6,645
15,814
13,570
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

17
4 / 2 / 22
10,225
852
12,455
10,012
5,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
5 / 2 / 25
10,929
911
8,594
19,763
24,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
19
9 / 1 / 2
10,767
897
21,992
6,442
3,478
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bacchus
Born1400
Bacchus
14
0 / 5 / 8
8,546
712
8,481
18,465
30,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
Cynidic
Hachiman
13
3 / 10 / 5
8,298
692
10,558
15,582
7,556
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tyr
Nas112
Tyr
14
1 / 7 / 6
8,272
689
5,041
17,276
18,751
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Nnahomy7804
King Arthur
12
0 / 10 / 4
7,283
607
2,477
18,468
23,092
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
38
33
Kills
13
14
Deaths
33
98
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
9
1
2
10
W
Sol
14
1
17
22.5
L
Bacchus
Born1400
Bacchus
0
5
8
0.8
L
Hachiman
Cynidic
Hachiman
3
10
5
0.55
W
He Bo
9
3
16
5.67
L
Tyr
Nas112
Tyr
1
7
6
0.57
L
King Arthur
Nnahomy7804
King Arthur
0
10
4
0.2
W
Nike
Pbin
Nike
1
6
18
1.67
W
4
2
22
7.5
W
5
2
25
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,976
Damage
48,549
68,603
Taken
76,233
55,632
Mitigated
82,903
24,053
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
21,992
123
795
1,361
6,442
3,478
0
3,261
3,181
48,261
0
W
Sol
24,944
9,167
428
5,509
12,568
6,533
4,994
6,308
6,260
42,832
0
L
Bacchus
Born1400
Bacchus
8,481
675
0
2,008
18,465
30,026
0
13,750
4,715
15,623
0
L
Hachiman
Cynidic
Hachiman
10,558
5,463
123
96
15,582
7,556
0
11,042
4,540
0
17,015
W
He Bo
18,338
1,379
1,950
2,469
10,446
5,309
1,186
5,901
4,545
25,866
0
L
Tyr
Nas112
Tyr
5,041
673
1,499
3,111
17,276
18,751
0
11,059
6,217
0
9,230
L
King Arthur
Nnahomy7804
King Arthur
2,477
421
0
52
18,468
23,092
0
12,764
5,704
267
5,062
W
Nike
Pbin
Nike
6,645
1,414
268
1,427
15,814
13,570
440
6,347
9,467
0
12,702
W
12,455
5,961
319
1,948
10,012
5,425
1,531
6,522
3,490
0
37,345
W
8,594
1,601
3,373
6,362
19,763
24,795
166
5,662
14,101
20,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,391
Gold Earned
43,166
130
Minions Killed
108
0
Camps Cleared
0
1,086,205
Distance Traveled
959,649
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,767
897
75
6
0
196,212
0
W
Sol
11,361
947
38
3
0
236,240
0
L
Bacchus
8,546
712
10
1
0
198,855
0
L
Hachiman
8,298
692
12
1
0
168,486
0
W
He Bo
10,251
854
24
2
0
196,479
0
L
Tyr
8,272
689
6
1
0
222,392
0
L
King Arthur
7,283
607
5
0
0
173,704
0
W
Nike
8,625
719
6
1
0
213,990
0
W
Ishtar
10,225
852
43
4
0
209,117
0
W
Ymir
10,929
911
19
2
0
230,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role