Player Matchup

Mulan
Mulan
Gold III
 
Mulan
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Silver I
 
Rama
Silver I
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold II
Sоsa
Chang'e
Gold II
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 68L
1,623 MMR
Solo
Sylvanus
Sylvanus
Bronze III
VisionsvR
Sylvanus
Bronze III
Level 257
God Stats
3W - 8L
1,884 SR
Queue Stats
79W - 53L
1,592 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,577 SR
1,543 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 145
1,596 SR
1,602 MMR
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Athyol
Ao Kuang
Gold V
Level 157
God Stats
9W - 6L
1,980 SR
Queue Stats
152W - 126L
1,609 MMR
Party 1
Sol
Sol
Gold IV
Budir
Sol
Gold IV
Level 130
God Stats
12W - 10L
1,500 SR
Queue Stats
175W - 162L
1,620 MMR
Solo
Vamana
Vamana
Silver I
Kambonie
Vamana
Silver I
Level 174
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 119L
1,655 MMR
Party 1
Baba Yaga
Baba Yaga
Gold IV
idkMerci
Baba Yaga
Gold IV
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
380W - 351L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
1 / 5 / 0
8,026
573
10,671
17,946
16,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Rama
 
Rama
13
0 / 2 / 0
7,218
516
7,506
11,018
4,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
 
Fenrir
12
0 / 2 / 1
6,698
478
2,133
11,449
5,078
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Sоsa
Chang'e
12
0 / 4 / 0
6,894
492
6,122
10,542
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
VisionsvR
Sylvanus
10
0 / 2 / 0
6,351
454
4,516
12,659
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
SusanoHadesThor

VS

Bans
LokiHe BoArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 0 / 7
7,560
540
6,062
14,238
9,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
Athyol
Ao Kuang
16
11 / 0 / 3
9,510
679
12,557
12,368
5,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Budir
Sol
14
0 / 0 / 2
8,498
607
5,835
7,567
3,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Vamana
Kambonie
Vamana
14
1 / 1 / 5
8,537
610
11,745
14,455
11,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
idkMerci
Baba Yaga
15
2 / 0 / 5
8,851
632
8,857
5,319
2,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
37
1
Kills
15
15
Deaths
1
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
5
0
0.2
L
Rama
 
Rama
0
2
0
0
L
Fenrir
 
Fenrir
0
2
1
0.25
W
Ne Zha
 
Ne Zha
1
0
7
4.5
W
Ao Kuang
Athyol
Ao Kuang
11
0
3
12.5
W
Sol
Budir
Sol
0
0
2
1
W
Vamana
Kambonie
Vamana
1
1
5
3.5
L
Chang'e
Sоsa
Chang'e
0
4
0
0
L
Sylvanus
VisionsvR
Sylvanus
0
2
0
0
W
Baba Yaga
idkMerci
Baba Yaga
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,948
Damage
45,056
63,614
Taken
53,947
42,399
Mitigated
32,304
28,263
Healing
22,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,671
1,547
0
6,657
17,946
16,832
0
2,647
14,053
1,057
77,331
L
Rama
 
Rama
7,506
5,670
0
6,032
11,018
4,751
0
5,977
5,041
0
71,103
L
Fenrir
 
Fenrir
2,133
382
0
4,859
11,449
5,078
0
4,167
7,282
0
41,563
W
Ne Zha
 
Ne Zha
6,062
1,245
1,930
4,593
14,238
9,146
1,200
4,855
9,383
0
27,349
W
Ao Kuang
Athyol
Ao Kuang
12,557
3,323
0
2,567
12,368
5,529
0
3,291
9,077
84,533
0
W
Sol
Budir
Sol
5,835
2,427
0
4,359
7,567
3,562
312
780
6,787
72,825
6,327
W
Vamana
Kambonie
Vamana
11,745
7,395
0
7,958
14,455
11,725
0
360
14,095
0
71,374
L
Chang'e
Sоsa
Chang'e
6,122
145
852
2,778
10,542
3,909
0
6,656
3,886
56,125
0
L
Sylvanus
VisionsvR
Sylvanus
4,516
1,201
2,207
4,878
12,659
11,829
0
7,532
5,127
17,064
0
W
Baba Yaga
idkMerci
Baba Yaga
8,857
370
0
921
5,319
2,342
276
2,542
2,777
83,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,187
Gold Earned
42,956
460
Minions Killed
542
0
Camps Cleared
0
1,333,313
Distance Traveled
1,569,639
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,026
573
133
10
0
229,551
0
L
Rama
7,218
516
130
9
0
248,240
0
L
Fenrir
6,698
478
78
6
0
306,998
3
W
Ne Zha
7,560
540
20
1
0
323,005
4
W
Ao Kuang
9,510
679
102
7
0
341,140
2
W
Sol
8,498
607
149
11
0
301,072
4
W
Vamana
8,537
610
122
9
0
295,995
2
L
Chang'e
6,894
492
101
7
0
282,921
1
L
Sylvanus
6,351
454
18
1
0
265,603
2
W
Baba Yaga
8,851
632
149
11
0
308,427
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role