Player Matchup

Hercules
Hercules
ImaKushKing420
Hercules
Level 142
God Stats
25W - 25L
1,444 SR
Queue Stats
384W - 389L
1,447 Elo+
Party 2
King Arthur
King Arthur
InSaNe_BlAcKFiRe
King Arthur
Level 124
God Stats
31W - 19L
1,500 SR
Queue Stats
407W - 447L
1,445 Elo+
Party 2
Kumbhakarna
Kumbhakarna
ThatLooper05
Kumbhakarna
Level 124
God Stats
12W - 14L
1,144 SR
Queue Stats
286W - 347L
1,457 Elo+
Party 2
Thor
Thor
temp-117777
Thor
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,479 Elo+
Party 2
Baron Samedi
Baron Samedi
vMonsters
Baron Samedi
Level 140
God Stats
1W - 1L
1,672 SR
Queue Stats
16W - 9L
1,585 Elo+
Solo
Team Averages
Level 123
1,452 SR
1,482 Elo+

VS

Team Averages
Level 150
1,547 SR
1,562 Elo+
Ravana
Ravana
BunkerBuc
Ravana
Level 176
God Stats
6W - 8L
1,284 SR
Queue Stats
291W - 312L
1,480 Elo+
Party 1
Scylla
Scylla
Exalted-God
Scylla
Level 156
God Stats
4W - 2L
1,560 SR
Queue Stats
225W - 234L
1,478 Elo+
Party 1
Surtr
Surtr
Narmacil3983
Surtr
Level 153
God Stats
2W - 3L
1,557 SR
Queue Stats
165W - 174L
1,835 Elo+
Party 3
Charybdis
Charybdis
R3AP3RofDR3AMS97
Charybdis
Level 106
God Stats
5W - 3L
1,713 SR
Queue Stats
90W - 75L
1,578 Elo+
Solo
Ganesha
Ganesha
bigmacholmes
Ganesha
Level 159
God Stats
29W - 33L
1,622 SR
Queue Stats
207W - 252L
1,437 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
0 / 4 / 5
9,628
1,070
13,803
21,193
29,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
InSaNe_BlAcKFiRe
King Arthur
14
1 / 3 / 3
9,374
1,042
14,846
21,356
23,975
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kumbhakarna
ThatLooper05
Kumbhakarna
15
1 / 3 / 3
9,973
1,108
3,837
17,989
24,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
3 / 10 / 0
10,042
1,116
14,491
17,195
8,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Baron Samedi
vMonsters
Baron Samedi
13
0 / 0 / 0
7,968
885
0
0
0
Team 1 Tickets

175

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BunkerBuc
Ravana
17
4 / 0 / 16
11,183
1,243
11,139
6,788
8,436
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Scylla
16
4 / 1 / 11
10,220
1,136
15,051
7,538
3,370
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
4 / 1 / 10
10,354
1,150
16,049
15,167
17,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
16
8 / 2 / 10
11,020
1,224
21,030
9,408
4,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
bigmacholmes
Ganesha
16
0 / 1 / 16
9,565
1,063
8,244
11,640
14,200
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
83
5
Kills
20
20
Deaths
5
11
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Ravana
BunkerBuc
Ravana
4
0
16
12
W
Scylla
4
1
11
9.5
L
Hercules
0
4
5
0.63
L
King Arthur
InSaNe_BlAcKFiRe
King Arthur
1
3
3
0.83
W
4
1
10
9
W
Charybdis
8
2
10
6.5
L
Kumbhakarna
ThatLooper05
Kumbhakarna
1
3
3
0.83
W
Ganesha
bigmacholmes
Ganesha
0
1
16
8
L
3
10
0
0.3
L
Baron Samedi
vMonsters
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,977
Damage
71,513
77,733
Taken
50,541
86,178
Mitigated
48,280
7,189
Healing
8,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
BunkerBuc
Ravana
11,139
3,595
0
1,672
6,788
8,436
0
426
6,284
0
29,206
W
Scylla
15,051
1,694
0
1,171
7,538
3,370
0
466
6,976
20,912
0
L
Hercules
13,803
3,846
0
6,080
21,193
29,042
0
5,627
15,566
0
31,960
L
King Arthur
InSaNe_BlAcKFiRe
King Arthur
14,846
1,732
0
0
21,356
23,975
0
7,551
13,805
0
28,746
W
16,049
5,442
0
2,404
15,167
17,892
0
1,605
13,199
527
27,213
W
Charybdis
21,030
13,912
0
2,232
9,408
4,382
0
263
8,961
0
37,812
L
Kumbhakarna
ThatLooper05
Kumbhakarna
3,837
444
0
1,109
17,989
24,838
0
6,193
11,796
10,388
0
W
Ganesha
bigmacholmes
Ganesha
8,244
675
266
639
11,640
14,200
0
1,077
10,137
20,318
0
L
14,491
2,315
0
0
17,195
8,323
0
4,351
12,844
0
35,756
L
Baron Samedi
vMonsters
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,985
Gold Earned
52,342
145
Minions Killed
169
6
Camps Cleared
6
703,320
Distance Traveled
857,087
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,183
1,243
49
5
2
184,859
0
W
Scylla
10,220
1,136
29
3
2
168,757
0
L
Hercules
9,628
1,070
56
6
2
188,918
0
L
King Arthur
9,374
1,042
31
3
1
193,743
0
W
Surtr
10,354
1,150
42
5
0
181,077
0
W
Charybdis
11,020
1,224
49
5
2
154,386
0
L
Kumbhakarna
9,973
1,108
12
1
1
177,179
0
W
Ganesha
9,565
1,063
0
0
0
168,008
0
L
Thor
10,042
1,116
46
5
2
138,239
0
L
Baron Samedi
7,968
885
0
0
0
5,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role