Player Matchup

Sol
Sol
Kokushibyu
Sol
Level 134
God Stats
3W - 1L
1,500 SR
Queue Stats
205W - 163L
1,669 Elo+
Party 1
Amaterasu
Amaterasu
Lokizun
Amaterasu
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 115L
1,833 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
cisco_pr1717
Morgan Le Fay
Level 105
God Stats
8W - 4L
1,500 SR
Queue Stats
212W - 169L
1,660 Elo+
Party 2
Baron Samedi
Baron Samedi
ddragon31
Baron Samedi
Level 150
God Stats
4W - 2L
1,500 SR
Queue Stats
262W - 225L
1,651 Elo+
Party 2
Loki
Loki
squirrelmath
Loki
Level 146
God Stats
3W - 1L
1,500 SR
Queue Stats
167W - 107L
1,463 Elo+
Party 1
Team Averages
Level 133
1,500 SR
1,655 Elo+

VS

Team Averages
Level 101
1,422 SR
1,406 Elo+
Geb
Geb
Carssoonn
Geb
Level 63
God Stats
2W - 6L
1,170 SR
Queue Stats
5W - 8L
1,209 Elo+
Party 3
Neith
Neith
HorusWonders
Neith
Level 106
God Stats
0W - 4L
1,167 SR
Queue Stats
31W - 33L
1,524 Elo+
Party 3
Amaterasu
Amaterasu
PunkFoo
Amaterasu
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,403 Elo+
Party 3
Fenrir
Fenrir
Syrphix
Fenrir
Level 124
God Stats
1W - 2L
1,722 SR
Queue Stats
18W - 33L
1,387 Elo+
Party 3
Tiamat
Tiamat
qitra
Tiamat
Level 143
God Stats
6W - 5L
1,553 SR
Queue Stats
55W - 57L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 2 / 5
10,178
679
11,965
10,916
4,002
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Amaterasu
Lokizun
Amaterasu
15
2 / 2 / 1
9,424
628
11,300
15,103
11,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
cisco_pr1717
Morgan Le Fay
11
0 / 0 / 7
7,522
501
5,719
6,671
6,744
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
ddragon31
Baron Samedi
14
1 / 3 / 1
8,545
570
6,303
9,669
4,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
8 / 3 / 3
8,739
583
9,779
11,812
4,475
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
6,162
411
2,819
10,483
8,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 1
6,510
434
2,262
7,566
2,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
PunkFoo
Amaterasu
16
3 / 2 / 0
9,301
620
8,998
17,968
13,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Syrphix
Fenrir
14
4 / 4 / 1
8,441
563
5,217
12,831
5,005
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
qitra
Tiamat
16
2 / 1 / 2
9,232
615
7,722
11,368
6,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
17
Kills
9
10
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
0
5
1
0.1
W
6
2
5
4.25
W
Amaterasu
Lokizun
Amaterasu
2
2
1
1.25
L
Amaterasu
PunkFoo
Amaterasu
3
2
0
1.5
L
Fenrir
Syrphix
Fenrir
4
4
1
1.13
W
Morgan Le Fay
cisco_pr1717
Morgan Le Fay
0
0
7
3.5
W
Baron Samedi
ddragon31
Baron Samedi
1
3
1
0.5
L
Tiamat
qitra
Tiamat
2
1
2
3
W
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,066
Damage
27,018
54,171
Taken
60,216
31,511
Mitigated
36,233
22,321
Healing
15,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,819
0
0
915
10,483
8,001
0
5,620
4,829
20,349
0
L
2,262
377
0
1,241
7,566
2,959
0
5,693
1,873
0
37,253
W
11,965
4,621
0
5,888
10,916
4,002
2,144
2,643
8,273
104,912
0
W
Amaterasu
Lokizun
Amaterasu
11,300
6,144
0
7,621
15,103
11,326
0
680
14,423
0
87,038
L
Amaterasu
PunkFoo
Amaterasu
8,998
5,685
0
8,183
17,968
13,464
0
2,027
15,902
0
89,091
L
Fenrir
Syrphix
Fenrir
5,217
949
0
1,198
12,831
5,005
0
5,068
7,600
0
50,781
W
Morgan Le Fay
cisco_pr1717
Morgan Le Fay
5,719
937
0
1,570
6,671
6,744
149
2,859
3,812
24,157
0
W
Baron Samedi
ddragon31
Baron Samedi
6,303
429
465
2,745
9,669
4,964
68
2,625
7,044
72,265
0
L
Tiamat
qitra
Tiamat
7,722
557
0
3,730
11,368
6,804
0
5,153
6,025
78,966
1,981
W
9,779
3,052
0
4,032
11,812
4,475
0
1,894
9,918
0
57,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,408
Gold Earned
39,646
571
Minions Killed
474
0
Camps Cleared
0
1,612,546
Distance Traveled
1,636,468
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,162
411
25
2
0
345,606
2
L
Neith
6,510
434
76
5
0
282,086
1
W
Sol
10,178
679
170
11
0
290,141
5
W
Amaterasu
9,424
628
143
10
0
340,336
0
L
Amaterasu
9,301
620
167
11
0
329,653
2
L
Fenrir
8,441
563
73
5
0
360,039
3
W
Morgan Le Fay
7,522
501
29
2
0
318,242
5
W
Baron Samedi
8,545
570
145
10
0
285,282
4
L
Tiamat
9,232
615
133
9
0
319,084
2
W
Loki
8,739
583
84
6
0
378,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role