Player Matchup

Artio
Artio
LE-DUC-OKLM
Artio
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 19L
1,590 Elo+
Party 2
Hun Batz
Hun Batz
Tiberio2
Hun Batz
Level 128
God Stats
7W - 9L
1,497 SR
Queue Stats
371W - 354L
1,533 Elo+
Solo
Atlas
Atlas
TomVader
Atlas
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,533 Elo+
Solo
Jing Wei
Jing Wei
WiIIiamsBrother
Jing Wei
Level 198
God Stats
11W - 9L
1,502 SR
Queue Stats
967W - 1,005L
1,568 Elo+
Solo
Athena
Athena
goldeneye601
Athena
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
183W - 185L
1,486 Elo+
Party 2
Team Averages
Level 128
1,500 SR
1,542 Elo+

VS

Team Averages
Level 140
1,500 SR
1,535 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DzRealAlucard
Anubis
Level 101
God Stats
0W - 3L
1,500 SR
Queue Stats
37W - 49L
1,485 Elo+
Solo
Hera
Hera
ShoweryFever1
Hera
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
160W - 165L
1,412 Elo+
Party 1
Jing Wei
Jing Wei
aK1CK2TheBallox
Jing Wei
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
232W - 232L
1,536 Elo+
Party 1
Scylla
Scylla
xGERxRevenge
Scylla
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,744 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 10
6,727
961
3,877
9,455
9,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Tiberio2
Hun Batz
11
2 / 2 / 7
6,403
915
7,617
6,967
3,410
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
TomVader
Atlas
13
4 / 0 / 7
7,329
1,047
3,913
5,877
5,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
13
3 / 1 / 8
7,406
1,058
6,358
4,517
2,188
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Athena
11
2 / 0 / 8
6,946
992
1,932
6,956
4,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
2 / 4 / 2
5,951
850
3,023
6,917
5,742
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 4 / 2
6,538
934
6,736
6,226
3,035
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
1 / 2 / 1
6,032
862
7,227
4,939
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
10
0 / 2 / 1
5,525
789
5,497
5,333
2,211
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
9
0 / 0 / 1
5,430
776
3,043
1,866
565
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
12
Kills
5
5
Deaths
12
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
4
2
0.75
L
2
4
2
0.75
W
1
2
10
3
L
1
2
1
0.75
W
Hun Batz
Tiberio2
Hun Batz
2
2
7
2.75
W
Atlas
TomVader
Atlas
4
0
7
7.5
W
Jing Wei
3
1
8
7
L
Jing Wei
0
2
1
0.25
W
Athena
2
0
8
6
L
Scylla
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,697
Damage
25,526
33,772
Taken
25,281
25,757
Mitigated
13,650
20,587
Healing
7,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
3,023
949
485
1,820
6,917
5,742
0
3,533
3,384
3,628
0
L
6,736
310
197
810
6,226
3,035
0
2,036
4,190
14,400
0
W
3,877
599
2,825
3,457
9,455
9,954
0
4,857
4,598
6,992
0
L
7,227
1,518
1,184
1,434
4,939
2,097
0
1,671
3,268
20,655
0
W
Hun Batz
Tiberio2
Hun Batz
7,617
1,823
1,154
1,379
6,967
3,410
39
4,160
2,807
0
14,011
W
Atlas
TomVader
Atlas
3,913
71
2,807
2,294
5,877
5,675
338
3,191
2,686
7,938
0
W
Jing Wei
6,358
4,949
813
942
4,517
2,188
1,205
2,998
1,519
0
24,510
L
Jing Wei
5,497
3,286
363
751
5,333
2,211
0
2,180
3,153
0
9,965
W
Athena
1,932
496
2,310
2,606
6,956
4,530
170
4,823
2,133
4,763
0
L
Scylla
3,043
389
169
654
1,866
565
0
302
1,564
4,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,811
Gold Earned
29,476
77
Minions Killed
63
0
Camps Cleared
0
766,786
Distance Traveled
609,505
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,951
850
6
1
0
124,769
0
L
Anubis
6,538
934
13
2
0
118,521
0
W
Artio
6,727
961
12
2
0
141,979
0
L
Hera
6,032
862
25
4
0
148,093
0
W
Hun Batz
6,403
915
10
1
0
148,797
0
W
Atlas
7,329
1,047
7
1
0
164,709
0
W
Jing Wei
7,406
1,058
43
6
0
138,571
0
L
Jing Wei
5,525
789
8
1
0
122,466
0
W
Athena
6,946
992
5
1
0
172,730
0
L
Scylla
5,430
776
11
2
0
95,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role