Player Matchup

Gilgamesh
Gilgamesh
Herο
Gilgamesh
Level 180
God Stats
4W - 0L
2,012 SR
Queue Stats
154W - 12L
1,500 Elo+
Party 2
Izanami
Izanami
Lovely
Izanami
Level 225
God Stats
7W - 0L
1,500 SR
Queue Stats
106W - 8L
1,880 Elo+
Party 2
Maui
Maui
Viisiionzz
Maui
Level 225
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 4L
2,007 Elo+
Party 2
Team Averages
Level 210
1,671 SR
1,796 Elo+

VS

Team Averages
Level 78
1,500 SR
1,695 Elo+
Ah Muzen Cab
Ah Muzen Cab
ShoyoHinata1
Ah Muzen Cab
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 21L
1,746 Elo+
Party 1
Ra
Ra
Targha2490
Ra
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 39L
1,679 Elo+
Party 1
Achilles
Achilles
nahigaher
Achilles
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Herο
Gilgamesh
15
4 / 2 / 5
8,925
744
11,502
16,562
18,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
Lovely
Izanami
15
4 / 2 / 7
9,457
788
20,009
16,170
9,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 0 / 6
9,646
804
6,439
15,533
18,766
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ShoyoHinata1
Ah Muzen Cab
14
0 / 2 / 3
7,737
645
14,716
11,439
5,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
2 / 5 / 2
8,462
705
8,342
11,290
4,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
nahigaher
Achilles
13
2 / 4 / 1
7,822
652
13,655
18,263
25,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
11
Kills
4
4
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Herο
Gilgamesh
4
2
5
3.25
W
Izanami
Lovely
Izanami
4
2
7
3.75
L
Ah Muzen Cab
ShoyoHinata1
Ah Muzen Cab
0
2
3
0.75
L
2
5
2
0.6
W
3
0
6
6
L
Achilles
nahigaher
Achilles
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,950
Damage
36,713
48,265
Taken
40,992
46,784
Mitigated
35,894
12,974
Healing
10,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Herο
Gilgamesh
11,502
2,163
0
1,549
16,562
18,865
435
3,455
12,809
0
32,310
W
Izanami
Lovely
Izanami
20,009
13,345
0
6,079
16,170
9,153
1,887
4,812
10,834
0
59,115
L
Ah Muzen Cab
ShoyoHinata1
Ah Muzen Cab
14,716
6,293
0
2,107
11,439
5,200
0
1,809
9,630
0
46,986
L
8,342
1,039
1,673
3,107
11,290
4,783
0
1,466
9,824
27,616
533
W
6,439
1,525
2,030
3,316
15,533
18,766
25
1,541
13,445
19,900
0
L
Achilles
nahigaher
Achilles
13,655
2,534
0
3,494
18,263
25,911
0
3,197
15,066
3,983
17,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,028
Gold Earned
24,021
172
Minions Killed
140
0
Camps Cleared
0
663,242
Distance Traveled
678,866
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,925
744
39
3
0
236,741
0
W
Izanami
9,457
788
100
8
0
193,190
0
L
Ah Muzen Cab
7,737
645
71
6
0
239,855
0
L
Ra
8,462
705
48
4
0
219,499
0
W
Maui
9,646
804
33
3
0
233,311
0
L
Achilles
7,822
652
21
2
0
219,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role