Player Matchup

Sol
Sol
ExigentParadox
Sol
Level 121
God Stats
8W - 20L
1,698 SR
Queue Stats
138W - 148L
1,495 Elo+
Solo
Jing Wei
Jing Wei
OberynMartell-RV
Jing Wei
Level 43
God Stats
2W - 2L
1,519 SR
Queue Stats
12W - 10L
1,400 Elo+
Solo
Olorun
Olorun
TaurusDawsy
Olorun
Level 108
God Stats
1W - 4L
1,285 SR
Queue Stats
27W - 35L
1,530 Elo+
Party 1
Cupid
Cupid
morime
Cupid
Level 60
God Stats
5W - 8L
1,504 SR
Queue Stats
108W - 127L
1,517 Elo+
Party 1
Bacchus
Bacchus
morimevivi
Bacchus
Level 7
God Stats
4W - 4L
1,680 SR
Queue Stats
13W - 16L
1,559 Elo+
Party 1
Team Averages
Level 68
1,537 SR
1,500 Elo+

VS

Team Averages
Level 88
1,623 SR
1,513 Elo+
Ne Zha
Ne Zha
DilaudidFiend
Ne Zha
Level 145
God Stats
63W - 42L
1,647 SR
Queue Stats
86W - 71L
1,573 Elo+
Solo
Surtr
Surtr
Highhopess1
Surtr
Level 98
God Stats
5W - 4L
1,675 SR
Queue Stats
36W - 35L
1,534 Elo+
Solo
Sol
Sol
Jess_ica-_-
Sol
Level 12
God Stats
4W - 3L
1,616 SR
Queue Stats
4W - 7L
1,405 Elo+
Party 2
Nu Wa
Nu Wa
KirbyKillah22
Nu Wa
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 163L
1,473 Elo+
Party 2
Baba Yaga
Baba Yaga
XDdarkfaded
Baba Yaga
Level 64
God Stats
3W - 1L
1,676 SR
Queue Stats
296W - 251L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 1
12,140
1,012
18,699
35,662
12,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
1 / 6 / 2
10,992
916
6,331
28,855
11,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Olorun
15
0 / 2 / 1
10,120
843
216
3,664
1,407
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cupid
morime
Cupid
15
0 / 1 / 1
9,995
833
0
2,372
877
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
morimevivi
Bacchus
14
0 / 0 / 0
9,695
808
0
1,242
689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

0

VS

Team 2 Tickets

396

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 6
12,472
1,039
10,159
11,577
8,708
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 1 / 5
12,085
1,007
11,400
11,726
10,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
1 / 1 / 6
11,216
935
7,328
6,264
3,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
0 / 0 / 13
12,451
1,038
17,073
3,762
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baba Yaga
XDdarkfaded
Baba Yaga
17
5 / 0 / 5
12,156
1,013
21,156
5,808
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
3
Kills
15
16
Deaths
3
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
5
1
6
8
L
2
7
1
0.36
W
4
1
5
6.5
W
1
1
6
4
W
0
0
13
6.5
L
1
6
2
0.33
L
Olorun
0
2
1
0.25
W
Baba Yaga
XDdarkfaded
Baba Yaga
5
0
5
7.5
L
Cupid
morime
Cupid
0
1
1
0.5
L
Bacchus
morimevivi
Bacchus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,246
Damage
67,116
71,795
Taken
39,137
26,955
Mitigated
26,654
7,858
Healing
9,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,159
2,212
0
3,903
11,577
8,708
0
3,766
5,955
0
30,109
L
18,699
5,720
0
7,250
35,662
12,935
0
25,072
10,547
66,625
0
W
11,400
2,935
141
2,202
11,726
10,380
0
5,319
5,341
485
31,002
W
7,328
2,149
0
690
6,264
3,074
0
4,379
1,885
21,053
1,534
W
17,073
4,346
0
0
3,762
1,672
0
2,521
1,241
51,324
0
L
6,331
3,925
0
401
28,855
11,047
0
13,832
13,410
0
13,424
L
Olorun
216
111
0
134
3,664
1,407
0
2,687
977
2,821
0
W
Baba Yaga
XDdarkfaded
Baba Yaga
21,156
2,243
0
2,612
5,808
2,820
0
2,930
2,878
36,377
1,451
L
Cupid
morime
Cupid
0
0
0
73
2,372
877
0
1,776
596
0
1,311
L
Bacchus
morimevivi
Bacchus
0
0
0
0
1,242
689
0
1,199
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,942
Gold Earned
60,380
113
Minions Killed
260
3
Camps Cleared
12
478,707
Distance Traveled
1,150,998
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,472
1,039
41
3
3
249,912
0
L
Sol
12,140
1,012
97
8
1
179,853
0
W
Surtr
12,085
1,007
44
4
2
214,419
0
W
Sol
11,216
935
39
3
2
229,602
0
W
Nu Wa
12,451
1,038
89
7
3
222,304
0
L
Jing Wei
10,992
916
7
1
1
273,539
0
L
Olorun
10,120
843
8
1
0
12,959
0
W
Baba Yaga
12,156
1,013
47
4
2
234,761
0
L
Cupid
9,995
833
1
0
1
12,356
0
L
Bacchus
9,695
808
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role