Player Matchup

Cerberus
Cerberus
Basilparade
Cerberus
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,189 Elo+
Party 3
Agni
Agni
Fussyboy559
Agni
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,501 Elo+
Party 4
Sobek
Sobek
I Wield An Axe
Sobek
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,189 Elo+
Party 3
Set
Set
JUBORRIS
Set
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 48L
1,524 Elo+
Party 4
Olorun
Olorun
iRredbeard
Olorun
Level 64
God Stats
2W - 2L
1,500 SR
Queue Stats
216W - 206L
1,671 Elo+
Solo
Team Averages
Level 96
1,500 SR
1,415 Elo+

VS

Team Averages
Level 87
1,449 SR
1,519 Elo+
Nu Wa
Nu Wa
Adopted Kidz
Nu Wa
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 126L
1,550 Elo+
Party 2
Cliodhna
Cliodhna
Calixso6p
Cliodhna
Level 32
God Stats
3W - 4L
1,715 SR
Queue Stats
201W - 182L
1,555 Elo+
Solo
Neith
Neith
MrSirBoss
Neith
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
72W - 66L
1,522 Elo+
Party 2
Baron Samedi
Baron Samedi
kingwaffle404
Baron Samedi
Level 107
God Stats
1W - 2L
1,285 SR
Queue Stats
199W - 188L
1,507 Elo+
Party 1
Fafnir
Fafnir
xion580
Fafnir
Level 89
God Stats
2W - 4L
1,244 SR
Queue Stats
183W - 173L
1,462 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Basilparade
Cerberus
18
1 / 5 / 12
10,415
651
10,108
27,356
28,044
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
3 / 4 / 11
11,844
740
21,164
13,848
5,817
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
5 / 6 / 7
12,161
760
11,157
36,892
36,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
6 / 8 / 4
11,614
726
14,494
18,256
10,669
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
iRredbeard
Olorun
20
4 / 4 / 10
12,163
760
14,680
20,601
8,624
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 4 / 12
11,282
705
27,392
13,227
7,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cliodhna
Calixso6p
Cliodhna
20
8 / 7 / 14
12,328
771
21,661
22,322
12,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
MrSirBoss
Neith
19
9 / 4 / 12
11,839
740
26,679
13,898
8,245
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Baron Samedi
kingwaffle404
Baron Samedi
18
6 / 2 / 15
11,161
698
21,100
12,266
7,660
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fafnir
xion580
Fafnir
17
1 / 3 / 18
11,417
714
5,935
18,967
30,254
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
98
19
Kills
27
27
Deaths
20
44
Assists
71
Player
Kills
Deaths
Assists
KDA
L
3
4
12
2.25
W
Cerberus
Basilparade
Cerberus
1
5
12
1.4
L
Cliodhna
Calixso6p
Cliodhna
8
7
14
2.14
W
3
4
11
2.13
W
5
6
7
1.42
W
6
8
4
1
L
Neith
MrSirBoss
Neith
9
4
12
3.75
W
Olorun
iRredbeard
Olorun
4
4
10
2.25
L
Baron Samedi
kingwaffle404
Baron Samedi
6
2
15
6.75
L
Fafnir
xion580
Fafnir
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,603
Damage
102,767
116,953
Taken
80,680
89,808
Mitigated
66,429
47,280
Healing
33,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
27,392
6,999
2,743
2,682
13,227
7,476
1,490
10,929
2,197
49,604
2,702
W
Cerberus
Basilparade
Cerberus
10,108
398
1,697
9,701
27,356
28,044
108
11,281
16,075
22,644
0
L
Cliodhna
Calixso6p
Cliodhna
21,661
2,876
458
6,348
22,322
12,794
1,198
16,049
6,001
0
41,975
W
21,164
447
1,357
2,302
13,848
5,817
599
6,854
6,994
48,697
3,303
W
11,157
733
2,756
11,889
36,892
36,654
173
15,104
21,788
19,230
701
W
14,494
3,978
1,065
1,860
18,256
10,669
672
7,397
10,859
0
30,747
L
Neith
MrSirBoss
Neith
26,679
9,154
736
3,397
13,898
8,245
1,328
9,703
4,146
0
43,682
W
Olorun
iRredbeard
Olorun
14,680
5,482
4,726
9,927
20,601
8,624
3,334
9,619
10,982
48,425
0
L
Baron Samedi
kingwaffle404
Baron Samedi
21,100
1,573
7,845
5,021
12,266
7,660
1,091
8,535
3,635
27,534
3,802
L
Fafnir
xion580
Fafnir
5,935
1,283
368
3,453
18,967
30,254
624
10,476
8,245
8,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,197
Gold Earned
58,027
215
Minions Killed
171
0
Camps Cleared
0
1,326,412
Distance Traveled
1,347,366
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,282
705
55
3
0
271,316
0
W
Cerberus
10,415
651
30
2
0
290,148
0
L
Cliodhna
12,328
771
36
2
0
273,777
0
W
Agni
11,844
740
46
3
0
279,691
0
W
Sobek
12,161
760
17
1
0
278,893
0
W
Set
11,614
726
36
2
0
251,332
0
L
Neith
11,839
740
46
3
0
244,791
0
W
Olorun
12,163
760
86
5
0
226,348
0
L
Baron Samedi
11,161
698
28
2
0
268,224
0
L
Fafnir
11,417
714
6
0
0
289,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role