Player Matchup

Pele
Pele
FLoRYaNkIS
Pele
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,191 Elo+
Party 1
Chaac
Chaac
Khrohm13
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,191 Elo+
Party 1
Charybdis
Charybdis
Maruxt
Charybdis
Level 120
God Stats
0W - 3L
1,208 SR
Queue Stats
60W - 49L
1,424 Elo+
Party 3
Maui
Maui
dinoelli
Maui
Level 124
God Stats
0W - 2L
1,208 SR
Queue Stats
42W - 40L
1,424 Elo+
Party 3
Kukulkan
Kukulkan
impyx
Kukulkan
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 15L
1,329 Elo+
Solo
Team Averages
Level 103
1,383 SR
1,312 Elo+

VS

Team Averages
Level 89
1,443 SR
1,456 Elo+
Ravana
Ravana
 
Ravana
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Kestrel319
Anubis
Level 46
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 32L
1,278 Elo+
Solo
Izanami
Izanami
chefkilleraz
Izanami
Level 73
God Stats
7W - 6L
1,519 SR
Queue Stats
16W - 13L
1,529 Elo+
Party 2
Sun Wukong
Sun Wukong
sachazo
Sun Wukong
Level 122
God Stats
4W - 1L
1,196 SR
Queue Stats
89W - 82L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 0
8,832
491
5,340
16,410
6,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Khrohm13
Chaac
12
0 / 2 / 0
6,922
385
6,148
16,036
18,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
Maruxt
Charybdis
12
1 / 1 / 2
7,074
393
6,517
7,625
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Maui
11
0 / 4 / 1
7,144
397
1,790
10,102
10,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
impyx
Kukulkan
11
0 / 6 / 1
7,067
393
7,226
10,690
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
19
9 / 1 / 2
11,230
624
12,825
8,380
4,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Da Ji
 
Da Ji
14
2 / 2 / 10
9,230
513
5,210
14,746
15,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
Kestrel319
Anubis
2
0 / 0 / 0
5,271
293
0
0
0
Izanami
chefkilleraz
Izanami
16
2 / 1 / 4
9,605
534
9,648
8,342
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
sachazo
Sun Wukong
17
6 / 0 / 4
10,250
569
13,675
15,638
16,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
4
Kills
19
19
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
9
1
2
10
W
Da Ji
 
Da Ji
2
2
10
3.5
L
3
6
0
0.5
W
Anubis
Kestrel319
Anubis
0
0
0
0
L
Chaac
Khrohm13
Chaac
0
2
0
0
L
Charybdis
Maruxt
Charybdis
1
1
2
2
W
Izanami
chefkilleraz
Izanami
2
1
4
4
L
Maui
0
4
1
0.13
L
Kukulkan
impyx
Kukulkan
0
6
1
0.08
W
Sun Wukong
sachazo
Sun Wukong
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,021
Damage
41,358
60,863
Taken
47,106
42,415
Mitigated
40,608
17,871
Healing
15,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
12,825
3,813
0
5,502
8,380
4,539
906
1,119
7,169
0
111,814
W
Da Ji
 
Da Ji
5,210
876
0
3,110
14,746
15,602
192
2,179
12,567
0
36,437
L
5,340
1,913
0
5,716
16,410
6,493
50
135
16,275
0
66,164
W
Anubis
Kestrel319
Anubis
0
0
0
0
0
0
0
0
0
0
0
L
Chaac
Khrohm13
Chaac
6,148
769
0
6,401
16,036
18,288
91
279
15,757
0
35,257
L
Charybdis
Maruxt
Charybdis
6,517
3,547
0
3,431
7,625
2,507
0
0
7,625
0
49,737
W
Izanami
chefkilleraz
Izanami
9,648
6,492
0
3,362
8,342
3,723
3,586
2,255
6,087
0
86,410
L
Maui
1,790
229
0
2,210
10,102
10,578
0
0
10,102
19,916
0
L
Kukulkan
impyx
Kukulkan
7,226
1,273
0
113
10,690
4,549
1,124
0
10,690
52,866
1,030
W
Sun Wukong
sachazo
Sun Wukong
13,675
1,737
0
3,985
15,638
16,744
339
3,387
11,317
594
76,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,039
Gold Earned
45,586
346
Minions Killed
478
0
Camps Cleared
0
1,722,114
Distance Traveled
1,519,998
17
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,230
624
151
8
0
448,376
0
W
Da Ji
9,230
513
48
3
0
360,926
0
L
Pele
8,832
491
113
6
0
379,727
0
W
Anubis
5,271
293
0
0
0
0
0
L
Chaac
6,922
385
55
3
0
343,827
1
L
Charybdis
7,074
393
75
4
0
331,160
5
W
Izanami
9,605
534
158
9
0
360,763
2
L
Maui
7,144
397
22
1
0
362,777
4
L
Kukulkan
7,067
393
81
5
0
304,623
7
W
Sun Wukong
10,250
569
121
7
0
349,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role