Player Matchup

Vamana
Vamana
Keychainzhefner
Vamana
Level 7
God Stats
1W - 3L
1,740 SR
Queue Stats
32W - 49L
1,140 Elo+
Party 1
Thoth
Thoth
MelancholyMijo
Thoth
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 73L
1,111 Elo+
Party 1
Hachiman
Hachiman
curlyjewfro93
Hachiman
Level 36
God Stats
1W - 2L
1,200 SR
Queue Stats
3W - 4L
1,060 Elo+
Solo
Team Averages
Level 45
1,480 SR
1,104 Elo+

VS

Team Averages
Level 60
1,766 SR
1,535 Elo+
Fenrir
Fenrir
Frost Faded8174
Fenrir
Level 61
God Stats
1W - 0L
1,742 SR
Queue Stats
27W - 17L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
Frost SnuSnu
Cthulhu
Level 24
God Stats
25W - 29L
1,720 SR
Queue Stats
54W - 58L
1,515 Elo+
Party 2
Agni
Agni
mcfrog13
Agni
Level 94
God Stats
4W - 2L
1,835 SR
Queue Stats
57W - 56L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 1
8,675
542
5,220
18,897
18,671
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
0 / 6 / 0
9,573
598
7,893
11,813
4,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
curlyjewfro93
Hachiman
14
1 / 5 / 0
9,307
582
4,899
14,469
6,318
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 0 / 8
13,380
836
13,112
17,175
22,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Frost SnuSnu
Cthulhu
17
1 / 1 / 10
10,559
660
8,727
14,026
13,319
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magic Focus

Magic Focus

+20
Magical Power

Agni
20
7 / 0 / 5
12,625
789
19,935
5,716
2,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
1
Kills
16
16
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
8
0
8
12
W
Cthulhu
Frost SnuSnu
Cthulhu
1
1
10
6
L
0
5
1
0.1
L
0
6
0
0
L
Hachiman
curlyjewfro93
Hachiman
1
5
0
0.2
W
Agni
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,012
Damage
41,774
45,179
Taken
36,917
29,659
Mitigated
37,842
2,266
Healing
10,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,112
3,062
0
3,639
17,175
22,163
557
3,680
13,495
0
53,234
W
Cthulhu
Frost SnuSnu
Cthulhu
8,727
327
728
4,979
14,026
13,319
395
2,102
11,924
42,401
0
L
5,220
3,821
0
883
18,897
18,671
0
13,239
5,658
0
17,268
L
7,893
313
105
1,095
11,813
4,670
0
5,666
6,147
46,344
1,522
L
Hachiman
curlyjewfro93
Hachiman
4,899
3,978
0
183
14,469
6,318
0
9,419
5,050
0
25,450
W
Agni
19,935
943
280
898
5,716
2,360
914
1,885
3,831
76,623
928

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,555
Gold Earned
36,564
161
Minions Killed
243
0
Camps Cleared
0
777,601
Distance Traveled
947,779
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,380
836
55
3
0
335,395
0
W
Cthulhu
10,559
660
46
3
0
314,838
0
L
Vamana
8,675
542
30
2
0
294,142
0
L
Thoth
9,573
598
91
6
0
247,710
2
L
Hachiman
9,307
582
40
3
0
235,749
0
W
Agni
12,625
789
142
9
0
297,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role