Player Matchup

Sol
Sol
Smoliard
Sol
Level 88
God Stats
9W - 1L
1,500 SR
Queue Stats
111W - 113L
1,367 Elo+
Party 1
Fenrir
Fenrir
ZaiHunna
Fenrir
Level 120
God Stats
98W - 64L
1,174 SR
Queue Stats
143W - 125L
1,326 Elo+
Party 1
Amaterasu
Amaterasu
gavadgita
Amaterasu
Level 124
God Stats
2W - 0L
1,284 SR
Queue Stats
4W - 1L
1,500 Elo+
Solo
Team Averages
Level 111
1,319 SR
1,398 Elo+

VS

Team Averages
Level 60
1,669 SR
1,616 Elo+
Ishtar
Ishtar
HollowPumpkin
Ishtar
Level 18
God Stats
3W - 3L
1,792 SR
Queue Stats
26W - 18L
1,616 Elo+
Party 2
Horus
Horus
Klusis
Horus
Level 22
God Stats
2W - 2L
1,422 SR
Queue Stats
8W - 7L
1,617 Elo+
Party 2
Aphrodite
Aphrodite
dragons199
Aphrodite
Level 141
God Stats
1W - 2L
1,792 SR
Queue Stats
43W - 41L
1,614 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 8
11,372
758
25,299
11,666
5,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Fenrir
ZaiHunna
Fenrir
18
7 / 3 / 7
11,676
778
12,802
19,412
21,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
gavadgita
Amaterasu
15
1 / 4 / 11
10,545
703
6,906
19,373
11,276
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 5
10,142
676
12,132
19,780
9,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Klusis
Horus
14
1 / 4 / 5
10,432
695
10,501
25,414
28,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
dragons199
Aphrodite
16
4 / 4 / 2
11,317
754
14,272
15,420
9,499
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
14
Kills
6
8
Deaths
14
26
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
L
Horus
Klusis
Horus
1
4
5
0.88
W
6
1
8
10
W
Fenrir
ZaiHunna
Fenrir
7
3
7
3.5
L
Aphrodite
dragons199
Aphrodite
4
4
2
1.25
W
Amaterasu
gavadgita
Amaterasu
1
4
11
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,007
Damage
36,905
50,451
Taken
60,614
38,746
Mitigated
47,830
16,351
Healing
25,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,132
5,974
0
4,513
19,780
9,407
340
8,288
11,492
0
55,259
L
Horus
Klusis
Horus
10,501
3,904
1,803
5,436
25,414
28,924
70
11,053
14,361
0
24,811
W
25,299
10,621
669
7,040
11,666
5,966
2,495
4,428
7,238
66,066
6,121
W
Fenrir
ZaiHunna
Fenrir
12,802
1,856
652
1,680
19,412
21,504
496
5,415
13,997
8,680
30,267
L
Aphrodite
dragons199
Aphrodite
14,272
2,472
6,329
7,791
15,420
9,499
221
8,577
6,843
51,844
0
W
Amaterasu
gavadgita
Amaterasu
6,906
2,734
1,290
5,020
19,373
11,276
855
4,556
14,817
0
29,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,593
Gold Earned
31,891
171
Minions Killed
139
0
Camps Cleared
0
775,061
Distance Traveled
723,232
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,142
676
68
5
0
223,254
0
L
Horus
10,432
695
17
1
0
273,670
0
W
Sol
11,372
758
84
6
0
256,178
0
W
Fenrir
11,676
778
51
3
0
280,167
0
L
Aphrodite
11,317
754
54
4
0
226,308
4
W
Amaterasu
10,545
703
36
2
0
238,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role