Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Shimazura
Merlin
Level 106
God Stats
1W - 0L
1,724 SR
Queue Stats
7W - 7L
1,442 Elo+
Party 2
Ao Kuang
Ao Kuang
XxJahCoinGODxX
Ao Kuang
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 57L
1,438 Elo+
Party 2
Yemoja
Yemoja
iammikeyp
Yemoja
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
439W - 467L
1,369 Elo+
Solo
Neith
Neith
naxo3012
Neith
Level 153
God Stats
3W - 3L
1,278 SR
Queue Stats
125W - 120L
1,481 Elo+
Solo
Team Averages
Level 133
1,500 SR
1,446 Elo+

VS

Team Averages
Level 111
1,587 SR
1,473 Elo+
Tiamat
Tiamat
HwKs HRZ
Tiamat
Level 124
God Stats
4W - 8L
1,583 SR
Queue Stats
203W - 195L
1,519 Elo+
Solo
Scylla
Scylla
WinChixDin
Scylla
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 61L
1,550 Elo+
Party 1
Aphrodite
Aphrodite
cherrybeads
Aphrodite
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 98L
1,523 Elo+
Solo
Xbalanque
Xbalanque
thetrue-reaper
Xbalanque
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 164L
1,267 Elo+
Solo
Persephone
Persephone
unlucky2020
Persephone
Level 106
God Stats
4W - 2L
1,853 SR
Queue Stats
118W - 100L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
1 / 2 / 21
10,475
873
4,555
20,087
27,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Shimazura
Merlin
17
8 / 2 / 15
10,493
874
18,554
9,128
4,917
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ao Kuang
15
3 / 2 / 15
9,532
794
6,542
12,017
9,119
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
iammikeyp
Yemoja
16
3 / 3 / 21
10,002
834
5,424
17,529
19,088
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
naxo3012
Neith
19
13 / 2 / 13
11,592
966
26,944
14,566
8,337
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HwKs HRZ
Tiamat
17
2 / 5 / 7
9,159
763
10,979
14,744
19,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
WinChixDin
Scylla
16
2 / 5 / 4
9,569
797
12,088
13,519
5,504
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
cherrybeads
Aphrodite
12
1 / 4 / 1
8,277
690
2,941
12,788
12,341
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
thetrue-reaper
Xbalanque
15
3 / 8 / 2
9,248
771
12,617
14,638
6,038
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Persephone
unlucky2020
Persephone
15
1 / 6 / 2
8,514
710
7,024
11,425
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
25
28
Kills
9
11
Deaths
28
85
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
2
21
5.75
L
Tiamat
HwKs HRZ
Tiamat
2
5
7
1.1
W
Merlin
Shimazura
Merlin
8
2
15
7.75
L
Scylla
WinChixDin
Scylla
2
5
4
0.8
W
Ao Kuang
3
2
15
5.25
L
Aphrodite
cherrybeads
Aphrodite
1
4
1
0.38
W
Yemoja
iammikeyp
Yemoja
3
3
21
4.5
W
Neith
naxo3012
Neith
13
2
13
9.75
L
Xbalanque
thetrue-reaper
Xbalanque
3
8
2
0.5
L
Persephone
unlucky2020
Persephone
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,019
Damage
45,649
73,327
Taken
67,114
68,728
Mitigated
47,761
37,527
Healing
19,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,555
1,595
1,088
6,378
20,087
27,267
331
6,058
14,029
10,637
0
L
Tiamat
HwKs HRZ
Tiamat
10,979
832
830
2,165
14,744
19,036
217
6,882
7,756
23,460
519
W
Merlin
Shimazura
Merlin
18,554
505
1,949
1,293
9,128
4,917
1,097
3,398
5,730
42,190
2,047
L
Scylla
WinChixDin
Scylla
12,088
852
514
3,041
13,519
5,504
0
8,916
4,505
28,393
0
W
Ao Kuang
6,542
1,611
1,706
4,445
12,017
9,119
1,494
5,347
6,670
9,953
0
L
Aphrodite
cherrybeads
Aphrodite
2,941
422
4,457
4,938
12,788
12,341
0
5,579
7,125
4,959
0
W
Yemoja
iammikeyp
Yemoja
5,424
1,264
9,985
3,336
17,529
19,088
837
8,429
9,100
12,152
0
W
Neith
naxo3012
Neith
26,944
11,313
579
6,768
14,566
8,337
4,640
8,914
5,652
0
57,188
L
Xbalanque
thetrue-reaper
Xbalanque
12,617
2,788
625
1,450
14,638
6,038
0
6,944
7,608
0
22,344
L
Persephone
unlucky2020
Persephone
7,024
353
187
1,686
11,425
4,842
184
5,401
5,980
13,914
1,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,094
Gold Earned
44,767
148
Minions Killed
114
0
Camps Cleared
0
1,072,977
Distance Traveled
918,081
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,475
873
9
1
0
232,701
0
L
Tiamat
9,159
763
18
2
0
215,022
0
W
Merlin
10,493
874
55
5
0
211,313
0
L
Scylla
9,569
797
50
4
0
211,890
0
W
Ao Kuang
9,532
794
6
1
0
200,458
0
L
Aphrodite
8,277
690
6
1
0
150,390
0
W
Yemoja
10,002
834
11
1
0
191,537
0
W
Neith
11,592
966
67
6
0
236,968
0
L
Xbalanque
9,248
771
20
2
0
158,737
0
L
Persephone
8,514
710
20
2
0
182,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role