Player Matchup

Vulcan
Vulcan
ShefNyanto
Vulcan
Level 118
God Stats
8W - 1L
1,883 SR
Queue Stats
52W - 46L
1,660 Elo+
Party 2
King Arthur
King Arthur
ZiMix364x
King Arthur
Level 14
God Stats
6W - 5L
1,519 SR
Queue Stats
68W - 58L
1,592 Elo+
Party 2
Ne Zha
Ne Zha
kofeyokq
Ne Zha
Level 134
God Stats
6W - 3L
1,726 SR
Queue Stats
87W - 86L
1,617 Elo+
Party 2
Team Averages
Level 89
1,709 SR
1,623 Elo+

VS

Team Averages
Level 94
1,703 SR
1,530 Elo+
He Bo
He Bo
ArximagTop
He Bo
Level 107
God Stats
4W - 9L
1,516 SR
Queue Stats
33W - 29L
1,508 Elo+
Party 1
Cthulhu
Cthulhu
EmptySoul12
Cthulhu
Level 148
God Stats
6W - 5L
1,879 SR
Queue Stats
531W - 520L
1,507 Elo+
Solo
Izanami
Izanami
WhiteArcherr
Izanami
Level 27
God Stats
1W - 2L
1,715 SR
Queue Stats
18W - 14L
1,573 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ShefNyanto
Vulcan
17
12 / 0 / 3
11,143
929
11,785
5,460
2,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
ZiMix364x
King Arthur
13
0 / 3 / 13
8,457
705
7,442
10,266
7,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
kofeyokq
Ne Zha
14
5 / 2 / 10
9,478
790
18,324
15,115
9,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
13
2 / 7 / 3
8,401
700
9,417
12,464
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
EmptySoul12
Cthulhu
14
3 / 4 / 2
9,275
773
9,326
16,443
19,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Izanami
WhiteArcherr
Izanami
12
0 / 6 / 3
7,546
629
3,666
12,840
4,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
17
Kills
5
5
Deaths
17
26
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
2
7
3
0.5
L
Cthulhu
EmptySoul12
Cthulhu
3
4
2
1
W
Vulcan
ShefNyanto
Vulcan
12
0
3
13.5
L
Izanami
WhiteArcherr
Izanami
0
6
3
0.25
W
King Arthur
ZiMix364x
King Arthur
0
3
13
2.17
W
Ne Zha
kofeyokq
Ne Zha
5
2
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,551
Damage
22,409
30,841
Taken
41,747
18,886
Mitigated
28,325
6,937
Healing
4,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
9,417
156
114
343
12,464
3,779
0
2,271
10,193
36,384
0
L
Cthulhu
EmptySoul12
Cthulhu
9,326
672
125
2,828
16,443
19,748
0
5,558
10,885
26,748
0
W
Vulcan
ShefNyanto
Vulcan
11,785
5,888
0
457
5,460
2,229
62
4,477
983
43,429
0
L
Izanami
WhiteArcherr
Izanami
3,666
2,094
0
1,544
12,840
4,798
0
4,022
8,818
0
21,838
W
King Arthur
ZiMix364x
King Arthur
7,442
1,090
0
1,386
10,266
7,628
0
5,500
4,472
0
24,088
W
Ne Zha
kofeyokq
Ne Zha
18,324
6,146
0
5,094
15,115
9,029
824
8,536
6,579
0
47,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,078
Gold Earned
25,222
154
Minions Killed
129
0
Camps Cleared
0
737,041
Distance Traveled
643,563
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,401
700
58
5
0
215,212
0
L
Cthulhu
9,275
773
36
3
0
231,724
3
W
Vulcan
11,143
929
75
6
0
254,755
0
L
Izanami
7,546
629
35
3
0
196,627
0
W
King Arthur
8,457
705
31
3
0
242,569
0
W
Ne Zha
9,478
790
48
4
0
239,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role