Player Matchup

Guan Yu
Guan Yu
DiehardKnight39
Guan Yu
Level 157
God Stats
3W - 0L
1,800 SR
Queue Stats
46W - 45L
1,533 Elo+
Party 2
Aphrodite
Aphrodite
Duckehs
Aphrodite
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 3L
1,759 Elo+
Party 1
Yu Huang
Yu Huang
Jbxman13
Yu Huang
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,742 Elo+
Party 1
Bastet
Bastet
KDotCiroq
Bastet
Level 170
God Stats
1W - 0L
1,758 SR
Queue Stats
6W - 1L
1,742 Elo+
Party 1
Loki
Loki
sleepymokey
Loki
Level 128
God Stats
1W - 1L
1,677 SR
Queue Stats
32W - 25L
1,551 Elo+
Party 2
Team Averages
Level 142
1,647 SR
1,665 Elo+

VS

Team Averages
Level 153
1,437 SR
1,517 Elo+
Ishtar
Ishtar
 
Ishtar
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ITZROSSIBAYBEE
Maui
Level 90
God Stats
9W - 10L
1,547 SR
Queue Stats
35W - 45L
1,614 Elo+
Party 3
Amaterasu
Amaterasu
LE3VIL
Amaterasu
Level 233
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,371 Elo+
Party 4
Awilix
Awilix
QuazyDudSki
Awilix
Level 110
God Stats
7W - 14L
1,116 SR
Queue Stats
68W - 82L
1,510 Elo+
Party 3
Nu Wa
Nu Wa
xVampiress
Nu Wa
Level 196
God Stats
8W - 11L
1,519 SR
Queue Stats
45W - 49L
1,592 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 6
6,830
1,138
2,718
6,365
4,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Duckehs
Aphrodite
12
3 / 0 / 4
7,787
1,298
2,939
5,500
5,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Yu Huang
Jbxman13
Yu Huang
11
2 / 0 / 5
6,674
1,112
7,735
3,456
1,275
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bastet
KDotCiroq
Bastet
11
2 / 0 / 4
6,551
1,092
9,139
7,265
3,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
0 / 0 / 7
6,273
1,046
5,446
8,300
8,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

392

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 2 / 0
5,840
973
7,140
8,944
3,727
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 0
6,453
1,076
2,114
4,943
5,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
LE3VIL
Amaterasu
11
0 / 3 / 0
5,855
976
5,217
11,646
10,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
10
0 / 1 / 0
5,719
953
146
1,489
503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nu Wa
11
0 / 1 / 0
6,085
1,014
6,746
3,827
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
7
Kills
0
0
Deaths
7
26
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
2
0
0
W
0
0
6
3
W
Aphrodite
Duckehs
Aphrodite
3
0
4
5
L
0
0
0
0
W
Yu Huang
Jbxman13
Yu Huang
2
0
5
4.5
W
Bastet
KDotCiroq
Bastet
2
0
4
4
L
Amaterasu
LE3VIL
Amaterasu
0
3
0
0
L
Awilix
0
1
0
0
W
0
0
7
3.5
L
Nu Wa
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,977
Damage
21,363
30,886
Taken
30,849
21,519
Mitigated
21,824
18,381
Healing
1,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
7,140
3,915
0
0
8,944
3,727
0
4,033
4,911
0
15,520
W
2,718
504
9,064
3,310
6,365
4,168
0
1,133
5,232
0
7,458
W
Aphrodite
Duckehs
Aphrodite
2,939
763
1,821
2,291
5,500
5,045
0
2,058
3,442
8,101
0
L
2,114
728
0
601
4,943
5,300
0
2,217
2,726
13,085
0
W
Yu Huang
Jbxman13
Yu Huang
7,735
1,169
0
4
3,456
1,275
0
1,064
2,392
20,740
226
W
Bastet
KDotCiroq
Bastet
9,139
3,197
0
1,427
7,265
3,030
0
2,032
5,233
0
19,395
L
Amaterasu
LE3VIL
Amaterasu
5,217
1,902
0
969
11,646
10,821
0
4,709
6,937
0
10,430
L
Awilix
146
0
0
0
1,489
503
0
321
1,168
0
3,828
W
5,446
905
0
464
8,300
8,001
0
2,573
5,727
3,315
19,332
L
Nu Wa
6,746
1,796
0
0
3,827
1,473
0
1,366
2,461
21,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,115
Gold Earned
29,952
112
Minions Killed
105
3
Camps Cleared
3
592,154
Distance Traveled
456,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,840
973
18
3
1
97,482
0
W
Guan Yu
6,830
1,138
8
1
0
123,922
0
W
Aphrodite
7,787
1,298
13
2
2
122,987
0
L
Maui
6,453
1,076
17
3
0
103,898
0
W
Yu Huang
6,674
1,112
33
6
0
115,281
0
W
Bastet
6,551
1,092
23
4
0
101,461
0
L
Amaterasu
5,855
976
8
1
0
116,849
0
L
Awilix
5,719
953
3
1
0
32,632
0
W
Loki
6,273
1,046
35
6
1
128,503
0
L
Nu Wa
6,085
1,014
59
10
2
105,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role