Player Matchup

Bacchus
Bacchus
Batotheking
Bacchus
Level 18
God Stats
2W - 1L
1,869 SR
Queue Stats
3W - 1L
1,774 Elo+
Party 1
Izanami
Izanami
Tiltboys
Izanami
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 3L
1,796 Elo+
Party 1
Ao Kuang
Ao Kuang
Tornado398
Ao Kuang
Level 129
God Stats
3W - 2L
1,715 SR
Queue Stats
120W - 122L
1,507 Elo+
Solo
Hera
Hera
gameplayer177
Hera
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 8L
1,739 Elo+
Party 1
Maui
Maui
jh77777
Maui
Level 69
God Stats
0W - 2L
1,272 SR
Queue Stats
16W - 6L
1,739 Elo+
Party 1
Team Averages
Level 67
1,571 SR
1,711 Elo+

VS

Team Averages
Level 121
1,470 SR
1,510 Elo+
Ares
Ares
BonkaB
Ares
Level 108
God Stats
1W - 3L
1,177 SR
Queue Stats
110W - 111L
1,496 Elo+
Solo
Neith
Neith
Murffi
Neith
Level 130
God Stats
12W - 1L
1,500 SR
Queue Stats
86W - 97L
1,497 Elo+
Solo
Izanami
Izanami
Shinigamisenpai
Izanami
Level 128
God Stats
13W - 8L
1,739 SR
Queue Stats
203W - 184L
1,501 Elo+
Solo
Loki
Loki
canochacasaurio
Loki
Level 84
God Stats
2W - 2L
1,688 SR
Queue Stats
126W - 113L
1,567 Elo+
Solo
Chronos
Chronos
llTAURUSl
Chronos
Level 155
God Stats
6W - 2L
1,245 SR
Queue Stats
287W - 276L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Batotheking
Bacchus
9
0 / 2 / 4
6,007
462
4,100
10,749
13,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
Tiltboys
Izanami
12
0 / 2 / 1
6,620
509
4,561
9,976
3,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ao Kuang
Tornado398
Ao Kuang
12
6 / 1 / 0
7,415
570
9,264
12,875
5,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 4 / 4
6,549
504
6,016
6,990
2,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
jh77777
Maui
12
0 / 2 / 0
6,543
503
4,875
12,428
7,540
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
BonkaB
Ares
10
1 / 2 / 3
6,469
498
7,897
13,785
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Murffi
Neith
13
1 / 1 / 2
7,336
564
7,710
4,942
1,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 2 / 2
8,465
651
6,596
9,896
4,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
3 / 2 / 2
6,906
531
4,099
9,080
3,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chronos
llTAURUSl
Chronos
14
2 / 0 / 2
8,345
642
9,842
8,601
3,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
7
Kills
11
11
Deaths
7
9
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Batotheking
Bacchus
0
2
4
1
W
Ares
BonkaB
Ares
1
2
3
1.25
W
Neith
Murffi
Neith
1
1
2
2
W
4
2
2
2.5
L
Izanami
Tiltboys
Izanami
0
2
1
0.25
L
Ao Kuang
Tornado398
Ao Kuang
6
1
0
6
W
3
2
2
2
L
1
4
4
0.75
L
Maui
jh77777
Maui
0
2
0
0
W
Chronos
llTAURUSl
Chronos
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,816
Damage
36,144
53,018
Taken
46,304
32,697
Mitigated
26,341
14,096
Healing
17,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Batotheking
Bacchus
4,100
927
0
1,409
10,749
13,668
0
4,154
6,595
13,200
0
W
Ares
BonkaB
Ares
7,897
248
0
4,068
13,785
13,164
0
7,102
6,683
17,622
0
W
Neith
Murffi
Neith
7,710
2,759
0
1,519
4,942
1,846
0
851
4,091
0
64,311
W
6,596
4,577
0
5,584
9,896
4,191
956
5,945
3,951
0
84,184
L
Izanami
Tiltboys
Izanami
4,561
3,061
0
4,819
9,976
3,885
0
2,025
7,951
0
62,442
L
Ao Kuang
Tornado398
Ao Kuang
9,264
1,948
0
4,778
12,875
5,094
0
1,843
11,032
47,389
0
W
4,099
1,158
0
2,638
9,080
3,394
0
4,890
4,190
0
38,123
L
6,016
1,358
0
250
6,990
2,510
0
961
6,029
44,010
365
L
Maui
jh77777
Maui
4,875
1,547
0
2,840
12,428
7,540
0
8,756
3,672
45,676
7,962
W
Chronos
llTAURUSl
Chronos
9,842
2,116
0
3,193
8,601
3,746
658
5,765
2,836
74,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,134
Gold Earned
37,521
386
Minions Killed
452
0
Camps Cleared
0
1,233,043
Distance Traveled
1,252,233
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,007
462
15
1
0
255,065
3
W
Ares
6,469
498
20
2
0
276,970
0
W
Neith
7,336
564
111
9
0
245,040
2
W
Izanami
8,465
651
138
11
0
228,471
0
L
Izanami
6,620
509
119
9
0
206,713
1
L
Ao Kuang
7,415
570
66
5
0
265,720
0
W
Loki
6,906
531
48
4
0
275,269
0
L
Hera
6,549
504
80
6
0
243,170
2
L
Maui
6,543
503
106
8
0
262,375
0
W
Chronos
8,345
642
135
10
0
226,483
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role