Player Matchup

Raijin
Raijin
COMANDERCARNIFEX
Raijin
Level 28
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 19L
1,298 Elo+
Party 1
Anubis
Anubis
JeffHardyy98
Anubis
Level 94
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 53L
1,097 Elo+
Party 1
Freya
Freya
ttv_tryhard20202
Freya
Level 46
God Stats
46W - 58L
1,191 SR
Queue Stats
562W - 711L
1,208 Elo+
Solo
Team Averages
Level 56
1,397 SR
1,201 Elo+

VS

Team Averages
Level 54
1,544 SR
1,803 Elo+
Fenrir
Fenrir
Petty Person
Fenrir
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 6L
1,718 Elo+
Party 2
Tyr
Tyr
Trippy03
Tyr
Level 106
God Stats
5W - 2L
1,633 SR
Queue Stats
32W - 14L
1,864 Elo+
Party 2
Freya
Freya
UrApus3220
Freya
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,827 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 12 / 1
7,041
704
4,863
16,374
13,319
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anubis
9
0 / 9 / 1
5,913
591
3,104
11,947
6,188
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 8 / 1
6,653
665
4,971
10,453
4,322
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
8 / 2 / 11
9,064
906
6,155
10,211
8,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 1 / 14
8,309
831
6,970
8,569
7,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
16
16 / 0 / 11
10,168
1,017
21,014
12,392
5,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
65
2
Kills
29
29
Deaths
3
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
1
12
1
0.13
L
Anubis
0
9
1
0.06
W
Fenrir
8
2
11
6.75
W
5
1
14
12
W
Freya
16
0
11
21.5
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,938
Damage
34,139
38,774
Taken
31,172
23,829
Mitigated
21,700
1,311
Healing
14,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,863
1,278
0
38
16,374
13,319
0
8,892
7,482
15,224
0
L
Anubis
3,104
286
0
978
11,947
6,188
0
6,964
4,983
9,816
0
W
Fenrir
6,155
1,488
0
1,642
10,211
8,618
0
2,343
7,850
0
25,818
W
6,970
1,285
0
3,755
8,569
7,764
109
3,384
5,042
0
17,673
W
Freya
21,014
6,264
0
8,790
12,392
5,318
337
6,877
5,271
53,479
0
L
4,971
1,195
0
295
10,453
4,322
0
5,166
5,287
7,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,607
Gold Earned
27,541
40
Minions Killed
127
0
Camps Cleared
0
378,955
Distance Traveled
504,451
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,041
704
19
2
0
121,352
3
L
Anubis
5,913
591
10
1
0
112,601
3
W
Fenrir
9,064
906
31
3
0
169,130
0
W
Tyr
8,309
831
24
2
0
163,215
0
W
Freya
10,168
1,017
72
7
0
172,106
0
L
Freya
6,653
665
11
1
0
145,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role