Player Matchup

Maui
Maui
 
Maui
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thoth
Thoth
Cássette
Thoth
Level 115
God Stats
2W - 13L
1,153 SR
Queue Stats
1,003W - 895L
1,451 Elo+
Party 3
Artemis
Artemis
YoTankeo89
Artemis
Level 29
God Stats
2W - 3L
1,303 SR
Queue Stats
27W - 21L
1,529 Elo+
Party 1
Bellona
Bellona
disdudehasnoname
Bellona
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,517 Elo+
Solo
Lancelot
Lancelot
elalliiy
Lancelot
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,447 Elo+
Party 1
Team Averages
Level 83
1,391 SR
1,489 Elo+

VS

Team Averages
Level 101
1,546 SR
1,521 Elo+
Baron Samedi
Baron Samedi
AnAverageSharp
Baron Samedi
Level 122
God Stats
1W - 0L
1,833 SR
Queue Stats
91W - 67L
1,554 Elo+
Solo
Heimdallr
Heimdallr
DWGAnnihilation
Heimdallr
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
99W - 81L
1,524 Elo+
Party 2
Bellona
Bellona
Nchockeynut8
Bellona
Level 79
God Stats
4W - 4L
1,500 SR
Queue Stats
35W - 39L
1,368 Elo+
Party 2
Da Ji
Da Ji
dxxFATALxxb
Da Ji
Level 105
God Stats
2W - 3L
1,295 SR
Queue Stats
71W - 63L
1,552 Elo+
Party 2
Thoth
Thoth
sporco96
Thoth
Level 109
God Stats
3W - 4L
1,604 SR
Queue Stats
99W - 75L
1,610 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
10
2 / 4 / 5
6,904
493
3,783
14,096
12,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thoth
Cássette
Thoth
13
2 / 1 / 4
7,323
523
7,317
5,582
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
YoTankeo89
Artemis
12
1 / 3 / 3
6,908
493
7,179
10,133
4,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 5 / 2
6,710
479
7,314
13,255
14,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
elalliiy
Lancelot
13
4 / 3 / 3
7,548
539
6,988
13,241
5,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AnAverageSharp
Baron Samedi
11
0 / 0 / 8
7,262
519
6,087
9,232
7,143
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Heimdallr
DWGAnnihilation
Heimdallr
13
6 / 2 / 2
8,028
573
9,109
11,451
4,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Nchockeynut8
Bellona
15
4 / 2 / 4
9,064
647
9,919
13,372
16,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 4
7,150
511
7,003
11,330
4,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
sporco96
Thoth
14
3 / 2 / 1
8,296
593
6,068
8,380
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
34
10
Kills
15
16
Deaths
10
17
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
2
4
5
1.13
W
Baron Samedi
AnAverageSharp
Baron Samedi
0
0
8
4
L
Thoth
Cássette
Thoth
2
1
4
4
W
Heimdallr
DWGAnnihilation
Heimdallr
6
2
2
3.5
W
Bellona
Nchockeynut8
Bellona
4
2
4
3
L
Artemis
YoTankeo89
Artemis
1
3
3
0.83
L
1
5
2
0.4
W
2
4
4
1
L
Lancelot
elalliiy
Lancelot
4
3
3
1.83
W
Thoth
sporco96
Thoth
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,581
Damage
38,186
56,307
Taken
53,765
38,687
Mitigated
35,927
14,299
Healing
15,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,783
1,008
419
3,810
14,096
12,109
0
4,550
9,537
17,362
0
W
Baron Samedi
AnAverageSharp
Baron Samedi
6,087
376
2,057
5,101
9,232
7,143
28
3,182
6,050
24,240
0
L
Thoth
Cássette
Thoth
7,317
237
0
2,084
5,582
2,362
0
2,833
2,749
58,153
0
W
Heimdallr
DWGAnnihilation
Heimdallr
9,109
4,590
0
2,871
11,451
4,743
732
2,028
9,423
0
53,765
W
Bellona
Nchockeynut8
Bellona
9,919
3,394
0
3,181
13,372
16,056
75
1,080
12,292
0
65,312
L
Artemis
YoTankeo89
Artemis
7,179
3,451
0
4,607
10,133
4,390
0
1,483
8,650
0
54,956
L
7,314
3,300
0
2,879
13,255
14,072
0
0
13,255
0
43,966
W
7,003
1,955
0
1,193
11,330
4,518
0
1,905
9,425
0
40,820
L
Lancelot
elalliiy
Lancelot
6,988
823
0
500
13,241
5,754
0
3,289
9,945
0
60,544
W
Thoth
sporco96
Thoth
6,068
362
0
1,323
8,380
3,467
363
2,905
5,475
81,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,393
Gold Earned
39,800
374
Minions Killed
421
0
Camps Cleared
0
1,402,181
Distance Traveled
1,341,454
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,904
493
25
2
0
320,275
2
W
Baron Samedi
7,262
519
23
2
0
261,722
2
L
Thoth
7,323
523
97
7
0
277,568
0
W
Heimdallr
8,028
573
89
6
0
260,616
0
W
Bellona
9,064
647
114
8
0
279,771
0
L
Artemis
6,908
493
79
6
0
279,889
0
L
Bellona
6,710
479
86
6
0
216,588
2
W
Da Ji
7,150
511
55
4
0
274,519
1
L
Lancelot
7,548
539
87
6
0
307,861
0
W
Thoth
8,296
593
140
10
0
264,826
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role