Player Matchup

Freya
Freya
 
Freya
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
DrRoboMancer
Osiris
Level 156
God Stats
3W - 5L
1,824 SR
Queue Stats
350W - 366L
1,369 Elo+
Solo
Izanami
Izanami
Happi_shot
Izanami
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
253W - 241L
1,452 Elo+
Solo
Apollo
Apollo
THeLaSTDeViL879
Apollo
Level 108
God Stats
2W - 4L
1,199 SR
Queue Stats
465W - 476L
1,517 Elo+
Solo
Merlin
Merlin
eviluncletony
Merlin
Level 107
God Stats
0W - 2L
1,263 SR
Queue Stats
27W - 40L
1,371 Elo+
Solo
Team Averages
Level 100
1,457 SR
1,442 Elo+

VS

Team Averages
Level 81
1,500 SR
1,362 Elo+
Ymir
Ymir
 
Ymir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Defender170
Osiris
Level 95
God Stats
2W - 0L
1,500 SR
Queue Stats
36W - 43L
1,242 Elo+
Solo
Fenrir
Fenrir
PatrickH
Fenrir
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 83L
1,167 Elo+
Solo
The Morrigan
The Morrigan
PopoLab38
The Morrigan
Level 120
God Stats
3W - 6L
1,500 SR
Queue Stats
342W - 357L
1,454 Elo+
Solo
Izanami
Izanami
SlaySky
Izanami
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
243W - 245L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
2 / 3 / 4
7,891
789
10,640
8,032
3,449
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
11
1 / 4 / 5
6,904
690
5,644
11,182
9,757
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Happi_shot
Izanami
16
4 / 3 / 6
8,578
858
13,696
8,386
3,439
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 4 / 7
7,722
772
6,451
8,610
3,157
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

14
1 / 3 / 4
7,286
729
8,390
5,727
1,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 2 / 10
8,531
853
3,105
13,247
13,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
14
3 / 2 / 8
8,550
855
10,075
13,648
17,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
PatrickH
Fenrir
15
9 / 2 / 2
9,682
968
9,689
13,072
7,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Morrigan
PopoLab38
The Morrigan
16
3 / 1 / 10
9,309
931
7,538
8,286
4,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
SlaySky
Izanami
14
2 / 3 / 8
8,529
853
7,012
8,593
4,555
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
55
10
Kills
17
17
Deaths
10
26
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
2
3
4
1.33
W
Ymir
 
Ymir
0
2
10
2.5
W
Osiris
3
2
8
3.5
L
Osiris
1
4
5
0.88
L
Izanami
Happi_shot
Izanami
4
3
6
2.33
W
Fenrir
PatrickH
Fenrir
9
2
2
5
W
The Morrigan
PopoLab38
The Morrigan
3
1
10
8
W
Izanami
SlaySky
Izanami
2
3
8
2
L
2
4
7
1.38
L
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,821
Damage
37,419
41,937
Taken
56,846
21,709
Mitigated
48,556
9,247
Healing
18,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
10,640
2,483
0
1,896
8,032
3,449
0
2,293
5,514
19,175
0
W
Ymir
 
Ymir
3,105
607
1,601
2,706
13,247
13,971
603
5,717
7,530
8,172
0
W
Osiris
10,075
1,029
0
1,029
13,648
17,684
462
4,628
9,020
0
12,753
L
Osiris
5,644
882
936
1,970
11,182
9,757
0
3,421
7,399
0
11,597
L
Izanami
Happi_shot
Izanami
13,696
7,664
340
2,078
8,386
3,439
0
2,151
6,145
0
39,403
W
Fenrir
PatrickH
Fenrir
9,689
1,203
3,670
4,196
13,072
7,366
2,282
3,715
9,357
0
13,478
W
The Morrigan
PopoLab38
The Morrigan
7,538
1,356
2,231
1,951
8,286
4,980
1,157
1,806
6,480
30,624
0
W
Izanami
SlaySky
Izanami
7,012
3,397
0
825
8,593
4,555
4,014
2,541
6,052
0
16,065
L
6,451
3,717
112
1,244
8,610
3,157
70
1,359
7,027
0
14,926
L
8,390
547
473
198
5,727
1,907
0
1,419
4,180
17,661
623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,381
Gold Earned
44,601
113
Minions Killed
98
0
Camps Cleared
0
923,237
Distance Traveled
1,035,171
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,891
789
23
2
0
180,282
0
W
Ymir
8,531
853
7
1
0
212,620
0
W
Osiris
8,550
855
4
0
0
227,244
0
L
Osiris
6,904
690
5
1
0
169,613
1
L
Izanami
8,578
858
51
5
0
185,525
0
W
Fenrir
9,682
968
6
1
0
222,108
0
W
The Morrigan
9,309
931
53
5
0
201,203
0
W
Izanami
8,529
853
28
3
0
171,996
0
L
Apollo
7,722
772
20
2
0
177,706
0
L
Merlin
7,286
729
14
1
0
210,111
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role