Player Matchup

Nu Wa
Nu Wa
Gold V
Auri
Nu Wa
Gold V
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,630 MMR
Solo
Pele
Pele
Gold V
Jackheaneyy
Pele
Gold V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 114L
1,649 MMR
Solo
Atlas
Atlas
Gold II
Vecsia0
Atlas
Gold II
Level 123
God Stats
5W - 9L
1,201 SR
Queue Stats
157W - 143L
1,622 MMR
Solo
Hou Yi
Hou Yi
Gold V
YanCas
Hou Yi
Gold V
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
331W - 323L
1,624 MMR
Solo
Artio
Artio
Gold III
slipperslap
Artio
Gold III
Level 108
God Stats
1W - 3L
1,405 SR
Queue Stats
175W - 162L
1,630 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,421 SR
1,631 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,615 SR
1,631 MMR
Izanami
Izanami
Gold IV
RandomPortalMan
Izanami
Gold IV
Level 158
God Stats
3W - 0L
1,885 SR
Queue Stats
47W - 37L
1,609 MMR
Solo
Sol
Sol
Platinum V
Seawn
Sol
Platinum V
Level 160
God Stats
4W - 2L
1,500 SR
Queue Stats
233W - 210L
1,641 MMR
Solo
Khepri
Khepri
Gold IV
TuNegritoDeConfi
Khepri
Gold IV
Level 39
God Stats
54W - 50L
1,500 SR
Queue Stats
648W - 615L
1,612 MMR
Solo
Mercury
Mercury
Gold II
Zerkiller
Mercury
Gold II
Level 175
God Stats
16W - 15L
1,270 SR
Queue Stats
209W - 192L
1,646 MMR
Solo
Scylla
Scylla
Gold I
n0talikeee
Scylla
Gold I
Level 60
God Stats
6W - 0L
1,922 SR
Queue Stats
46W - 40L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Auri
Nu Wa
13
2 / 5 / 2
7,832
559
8,116
9,191
3,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 0
5,851
418
3,470
14,111
4,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Vecsia0
Atlas
10
1 / 1 / 3
7,150
511
8,105
12,276
11,458
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
YanCas
Hou Yi
12
1 / 2 / 0
6,912
494
6,345
11,658
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 6 / 2
7,007
501
5,653
18,589
11,688
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
FenrirThanatosHe Bo

VS

Bans
ThorAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,830
631
7,004
10,692
4,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
Seawn
Sol
15
6 / 0 / 1
9,406
672
14,222
10,865
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 1 / 8
7,060
504
5,580
11,987
10,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Zerkiller
Mercury
14
8 / 1 / 4
9,037
646
9,712
10,218
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
n0talikeee
Scylla
14
3 / 2 / 4
8,459
604
9,247
5,989
2,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
19
19
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Auri
Nu Wa
2
5
2
0.6
L
0
5
0
0
W
1
1
2
2
W
Sol
Seawn
Sol
6
0
1
6.5
W
1
1
8
5
L
Atlas
Vecsia0
Atlas
1
1
3
2.5
L
Hou Yi
YanCas
Hou Yi
1
2
0
0.5
W
Mercury
Zerkiller
Mercury
8
1
4
10
W
Scylla
n0talikeee
Scylla
3
2
4
2.5
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,689
Damage
45,765
65,825
Taken
49,751
35,424
Mitigated
26,883
19,972
Healing
19,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Auri
Nu Wa
8,116
1,282
0
1,059
9,191
3,539
0
3,600
5,591
71,210
0
L
3,470
653
0
2,563
14,111
4,910
0
6,096
8,015
0
40,087
W
7,004
4,601
0
6,774
10,692
4,778
445
1,214
9,478
0
89,539
W
Sol
Seawn
Sol
14,222
6,582
0
7,989
10,865
4,841
567
5,197
5,224
74,782
7,008
W
5,580
643
0
2,855
11,987
10,582
0
6,154
5,715
19,895
0
L
Atlas
Vecsia0
Atlas
8,105
3,657
1,924
2,720
12,276
11,458
0
4,865
7,411
29,237
0
L
Hou Yi
YanCas
Hou Yi
6,345
3,548
0
5,306
11,658
3,829
0
1,450
10,208
0
53,965
W
Mercury
Zerkiller
Mercury
9,712
6,176
0
1,729
10,218
4,202
119
4,104
6,101
0
78,335
W
Scylla
n0talikeee
Scylla
9,247
880
0
500
5,989
2,480
0
4,823
1,111
71,923
997
L
5,653
850
549
5,851
18,589
11,688
0
11,903
6,686
31,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,752
Gold Earned
42,792
380
Minions Killed
541
0
Camps Cleared
0
1,387,227
Distance Traveled
1,424,107
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,832
559
116
8
0
258,787
4
L
Pele
5,851
418
65
5
0
289,060
0
W
Izanami
8,830
631
153
11
0
269,793
1
W
Sol
9,406
672
134
10
0
264,018
3
W
Khepri
7,060
504
18
1
0
292,469
3
L
Atlas
7,150
511
30
2
0
291,754
0
L
Hou Yi
6,912
494
98
7
0
272,108
0
W
Mercury
9,037
646
104
7
0
352,142
2
W
Scylla
8,459
604
132
9
0
245,685
7
L
Artio
7,007
501
71
5
0
275,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role