Player Matchup

Surtr
Surtr
DanTyrr
Surtr
Level 78
God Stats
17W - 14L
1,488 SR
Queue Stats
24W - 23L
1,380 Elo+
Solo
Charybdis
Charybdis
GeOn-52
Charybdis
Level 127
God Stats
5W - 2L
1,739 SR
Queue Stats
95W - 109L
1,461 Elo+
Party 1
Hera
Hera
Lucasbatt1994
Hera
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
141W - 151L
1,311 Elo+
Party 1
Arachne
Arachne
Thiaguim_vapo
Arachne
Level 156
God Stats
223W - 174L
1,396 SR
Queue Stats
784W - 755L
1,375 Elo+
Party 1
Xing Tian
Xing Tian
VGaldinoo
Xing Tian
Level 77
God Stats
1W - 2L
1,285 SR
Queue Stats
55W - 42L
1,563 Elo+
Solo
Team Averages
Level 113
1,481 SR
1,418 Elo+

VS

Team Averages
Level 77
1,565 SR
1,448 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LosAcereros74
Merlin
Level 82
God Stats
0W - 2L
1,649 SR
Queue Stats
23W - 29L
1,630 Elo+
Solo
Ra
Ra
N3SCAU_Maxximo
Ra
Level 49
God Stats
25W - 17L
1,135 SR
Queue Stats
677W - 683L
1,331 Elo+
Solo
Bastet
Bastet
TRAvis_BiCkle000
Bastet
Level 54
God Stats
2W - 2L
1,698 SR
Queue Stats
40W - 53L
1,300 Elo+
Solo
Neith
Neith
kiwi_estadual
Neith
Level 45
God Stats
5W - 4L
1,843 SR
Queue Stats
65W - 74L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DanTyrr
Surtr
11
4 / 1 / 2
6,831
621
5,921
8,303
4,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
GeOn-52
Charybdis
9
0 / 1 / 0
5,644
513
4,765
9,996
3,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 0 / 3
7,458
678
5,990
3,319
1,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
11
5 / 1 / 4
6,595
600
5,826
8,763
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
VGaldinoo
Xing Tian
9
1 / 1 / 4
5,995
545
3,684
10,374
7,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
1 / 2 / 1
4,922
447
5,595
9,726
7,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 5 / 0
5,584
508
3,665
6,442
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
2 / 6 / 0
5,419
493
5,028
8,735
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 3 / 2
5,156
469
1,747
11,232
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 0 / 2
5,331
485
6,462
4,592
2,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
9
16
Kills
4
4
Deaths
16
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
1
0.75
W
Surtr
DanTyrr
Surtr
4
1
2
5
W
Charybdis
GeOn-52
Charybdis
0
1
0
0
L
0
5
0
0
W
6
0
3
7.5
L
2
6
0
0.33
L
0
3
2
0.33
W
Arachne
5
1
4
7
W
Xing Tian
VGaldinoo
Xing Tian
1
1
4
3
L
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,186
Damage
22,497
40,755
Taken
40,727
19,824
Mitigated
19,045
14,760
Healing
15,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,595
1,971
894
3,806
9,726
7,957
0
2,911
6,815
18,910
0
W
Surtr
DanTyrr
Surtr
5,921
1,618
0
3,253
8,303
4,242
431
3,908
4,395
609
41,914
W
Charybdis
GeOn-52
Charybdis
4,765
2,998
125
5,151
9,996
3,329
0
2,487
7,509
0
45,349
L
3,665
86
21
653
6,442
2,319
272
4,016
2,426
41,460
0
W
5,990
966
0
560
3,319
1,014
56
915
2,404
54,100
0
L
5,028
300
62
2,160
8,735
2,921
0
892
7,843
36,250
0
L
1,747
513
0
5,489
11,232
3,738
0
1,547
9,685
0
31,308
W
Arachne
5,826
3,674
64
3,179
8,763
3,653
464
3,078
5,685
0
35,020
W
Xing Tian
VGaldinoo
Xing Tian
3,684
561
0
2,428
10,374
7,586
0
3,818
6,474
14,052
0
L
6,462
2,859
0
2,588
4,592
2,110
0
577
4,015
0
31,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,523
Gold Earned
26,412
308
Minions Killed
275
0
Camps Cleared
0
1,117,695
Distance Traveled
1,060,582
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,922
447
21
2
0
195,450
6
W
Surtr
6,831
621
68
6
0
230,002
1
W
Charybdis
5,644
513
69
6
0
188,405
1
L
Merlin
5,584
508
74
7
0
200,004
3
W
Hera
7,458
678
99
9
0
226,962
0
L
Ra
5,419
493
69
6
0
195,203
1
L
Bastet
5,156
469
51
5
0
253,164
0
W
Arachne
6,595
600
58
5
0
245,130
0
W
Xing Tian
5,995
545
14
1
0
227,196
5
L
Neith
5,331
485
60
5
0
216,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role