Player Matchup

Kali
Kali
ChefItaliano
Kali
Level 142
God Stats
9W - 14L
1,298 SR
Queue Stats
350W - 325L
1,566 Elo+
Party 2
Kukulkan
Kukulkan
Goosecorpse
Kukulkan
Level 122
God Stats
9W - 8L
1,720 SR
Queue Stats
432W - 436L
1,376 Elo+
Party 3
Pele
Pele
Jawa41
Pele
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
116W - 130L
1,375 Elo+
Party 3
Khepri
Khepri
Night of Tears
Khepri
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 22L
1,566 Elo+
Party 2
Anhur
Anhur
c shoe 151
Anhur
Level 76
God Stats
4W - 7L
1,724 SR
Queue Stats
172W - 163L
1,561 Elo+
Party 2
Team Averages
Level 113
1,548 SR
1,489 Elo+

VS

Team Averages
Level 97
1,586 SR
1,433 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
BigMarcel
Neith
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,194 Elo+
Solo
Bacchus
Bacchus
CrAZy_JoKeR_PR-0
Bacchus
Level 85
God Stats
3W - 2L
1,713 SR
Queue Stats
100W - 100L
1,490 Elo+
Party 1
Charybdis
Charybdis
Sartorien
Charybdis
Level 45
God Stats
1W - 2L
1,719 SR
Queue Stats
30W - 39L
1,555 Elo+
Solo
Izanami
Izanami
VividHikari
Izanami
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 59L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 1 / 11
11,298
942
19,790
19,204
13,989
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
Goosecorpse
Kukulkan
16
3 / 1 / 9
9,239
770
17,638
7,845
4,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
Jawa41
Pele
15
8 / 4 / 5
9,756
813
10,556
9,705
6,137
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
1 / 1 / 19
10,318
860
6,397
11,931
14,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
15
4 / 3 / 11
9,123
760
8,293
9,849
5,268
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
3 / 5 / 7
8,619
718
7,102
12,321
4,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Neith
BigMarcel
Neith
14
1 / 5 / 6
7,832
653
9,125
13,048
5,016
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 3 / 8
7,776
648
9,596
19,735
12,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Sartorien
Charybdis
15
3 / 6 / 2
8,796
733
9,128
11,620
4,183
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
VividHikari
Izanami
14
3 / 6 / 5
8,679
723
9,679
11,049
4,110
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
38
25
Kills
10
10
Deaths
25
55
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
5
7
1.3
L
Neith
BigMarcel
Neith
1
5
6
0.8
W
9
1
11
14.5
L
0
3
8
1.33
W
Kukulkan
Goosecorpse
Kukulkan
3
1
9
7.5
W
Pele
Jawa41
Pele
8
4
5
2.63
W
1
1
19
10.5
L
Charybdis
Sartorien
Charybdis
3
6
2
0.67
L
Izanami
VividHikari
Izanami
3
6
5
0.92
W
Anhur
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,674
Damage
44,630
58,534
Taken
67,773
44,969
Mitigated
30,534
21,835
Healing
20,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
7,102
692
225
2,405
12,321
4,459
0
4,232
8,089
0
19,666
L
Neith
BigMarcel
Neith
9,125
3,315
845
4,411
13,048
5,016
0
5,589
7,459
0
18,471
W
19,790
8,144
1,967
9,874
19,204
13,989
846
2,584
16,620
0
32,201
L
9,596
656
591
7,611
19,735
12,766
0
7,150
12,585
15,536
0
W
Kukulkan
Goosecorpse
Kukulkan
17,638
1,097
836
1,534
7,845
4,898
208
1,138
6,707
38,657
0
W
Pele
Jawa41
Pele
10,556
1,679
58
1,365
9,705
6,137
905
1,242
8,463
0
20,857
W
6,397
650
1,175
2,729
11,931
14,677
198
2,329
9,602
13,943
0
L
Charybdis
Sartorien
Charybdis
9,128
3,451
535
1,400
11,620
4,183
171
4,201
7,419
0
21,069
L
Izanami
VividHikari
Izanami
9,679
6,221
1,098
1,686
11,049
4,110
0
2,863
8,186
0
19,456
W
Anhur
8,293
3,840
856
1,441
9,849
5,268
2,151
2,303
7,546
0
13,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,734
Gold Earned
41,702
129
Minions Killed
115
0
Camps Cleared
0
1,183,000
Distance Traveled
1,008,442
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,619
718
28
2
0
219,263
0
L
Neith
7,832
653
21
2
0
195,460
0
W
Kali
11,298
942
31
3
0
277,335
4
L
Bacchus
7,776
648
10
1
0
218,117
0
W
Kukulkan
9,239
770
49
4
0
246,984
0
W
Pele
9,756
813
23
2
0
212,791
0
W
Khepri
10,318
860
13
1
0
250,505
0
L
Charybdis
8,796
733
26
2
0
178,727
0
L
Izanami
8,679
723
30
3
0
196,875
0
W
Anhur
9,123
760
13
1
0
195,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role