Player Matchup

Cliodhna
Cliodhna
Archer-Of-Death-
Cliodhna
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 31L
1,500 Elo+
Party 3
Jormungandr
Jormungandr
GreenTimbs69
Jormungandr
Level 55
God Stats
20W - 22L
1,408 SR
Queue Stats
40W - 56L
1,288 Elo+
Party 2
Ymir
Ymir
MrGaber23
Ymir
Level 53
God Stats
26W - 31L
1,526 SR
Queue Stats
40W - 52L
1,288 Elo+
Party 2
Skadi
Skadi
chef-curry-17
Skadi
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 62L
1,288 Elo+
Party 2
Surtr
Surtr
fierce-unit754
Surtr
Level 68
God Stats
4W - 2L
1,500 SR
Queue Stats
35W - 52L
1,500 Elo+
Party 3
Team Averages
Level 71
1,487 SR
1,373 Elo+

VS

Team Averages
Level 59
1,497 SR
1,502 Elo+
Ymir
Ymir
Alberth19
Ymir
Level 66
God Stats
1W - 3L
1,284 SR
Queue Stats
12W - 18L
1,329 Elo+
Solo
Persephone
Persephone
ItzaAngelJay
Persephone
Level 86
God Stats
25W - 22L
1,650 SR
Queue Stats
156W - 153L
1,576 Elo+
Party 1
Neith
Neith
Sadnibbbahoursss
Neith
Level 21
God Stats
4W - 7L
1,369 SR
Queue Stats
19W - 18L
1,621 Elo+
Party 1
Surtr
Surtr
Split8345
Surtr
Level 64
God Stats
16W - 14L
1,682 SR
Queue Stats
247W - 226L
1,482 Elo+
Solo
Lancelot
Lancelot
masonakusrex
Lancelot
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 5
8,577
536
6,131
11,837
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Jormungandr
GreenTimbs69
Jormungandr
14
2 / 3 / 2
8,431
527
8,820
13,128
5,346
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
13
2 / 3 / 9
8,791
549
8,019
16,704
16,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
9 / 4 / 2
8,653
541
15,436
11,849
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

15
9 / 1 / 0
10,023
626
11,438
16,520
11,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
1 / 7 / 4
6,253
391
6,434
17,569
9,020
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Persephone
ItzaAngelJay
Persephone
13
2 / 4 / 1
8,232
515
11,482
13,762
5,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 7 / 3
6,950
434
12,628
12,640
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
Split8345
Surtr
14
7 / 5 / 2
9,076
567
12,398
16,431
9,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Lancelot
masonakusrex
Lancelot
4
0 / 3 / 0
4,970
311
649
4,965
1,450
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
26
Kills
13
13
Deaths
26
18
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
7
4
0.43
W
4
2
5
3.25
W
Jormungandr
GreenTimbs69
Jormungandr
2
3
2
1
L
Persephone
ItzaAngelJay
Persephone
2
4
1
0.63
W
Ymir
2
3
9
2.17
L
3
7
3
0.64
L
Surtr
Split8345
Surtr
7
5
2
1.6
W
9
4
2
2.5
W
9
1
0
9
L
Lancelot
masonakusrex
Lancelot
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,844
Damage
43,591
70,038
Taken
65,367
42,416
Mitigated
30,883
18,736
Healing
16,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
6,434
1,196
179
3,979
17,569
9,020
0
5,077
12,492
29,368
0
W
6,131
523
0
4,148
11,837
4,698
1,325
2,455
9,350
0
46,989
W
Jormungandr
GreenTimbs69
Jormungandr
8,820
2,602
0
818
13,128
5,346
1,030
6,808
6,296
56,952
0
L
Persephone
ItzaAngelJay
Persephone
11,482
2,158
0
4,868
13,762
5,279
122
6,861
6,897
58,621
0
W
Ymir
8,019
1,681
384
4,354
16,704
16,451
848
3,058
13,646
45,488
0
L
12,628
4,512
314
1,932
12,640
5,600
63
2,942
9,698
0
50,618
L
Surtr
Split8345
Surtr
12,398
6,167
0
5,171
16,431
9,534
0
1,867
14,564
823
53,653
W
15,436
7,336
0
2,250
11,849
4,234
4,424
3,024
8,825
0
48,825
W
11,438
4,856
0
6,782
16,520
11,687
1,338
2,981
13,492
959
67,275
L
Lancelot
masonakusrex
Lancelot
649
203
0
283
4,965
1,450
0
533
4,432
0
8,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,475
Gold Earned
35,481
401
Minions Killed
296
0
Camps Cleared
0
1,453,533
Distance Traveled
1,220,825
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,253
391
41
3
0
262,469
0
W
Cliodhna
8,577
536
73
5
0
330,840
4
W
Jormungandr
8,431
527
84
5
0
272,901
0
L
Persephone
8,232
515
87
5
0
259,154
0
W
Ymir
8,791
549
62
4
0
267,876
0
L
Neith
6,950
434
64
4
0
269,966
2
L
Surtr
9,076
567
90
6
0
297,247
0
W
Skadi
8,653
541
71
4
0
278,887
0
W
Surtr
10,023
626
111
7
0
303,029
0
L
Lancelot
4,970
311
14
1
0
131,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role