Player Matchup

Shiva
Shiva
ChaoticCharmer
Shiva
Level 129
God Stats
38W - 35L
1,603 SR
Queue Stats
281W - 315L
1,456 Elo+
Party 1
Fenrir
Fenrir
Enemize
Fenrir
Level 48
God Stats
74W - 46L
1,702 SR
Queue Stats
518W - 450L
1,508 Elo+
Solo
Izanami
Izanami
FrostyFate97
Izanami
Level 49
God Stats
0W - 2L
1,592 SR
Queue Stats
3W - 5L
1,276 Elo+
Solo
Ah Puch
Ah Puch
iambored666
Ah Puch
Level 127
God Stats
4W - 9L
1,407 SR
Queue Stats
120W - 127L
1,468 Elo+
Party 1
Nu Wa
Nu Wa
respize
Nu Wa
Level 69
God Stats
5W - 5L
1,633 SR
Queue Stats
19W - 18L
1,478 Elo+
Solo
Team Averages
Level 84
1,587 SR
1,437 Elo+

VS

Team Averages
Level 101
1,480 SR
1,482 Elo+
Ullr
Ullr
ChileConCarn
Ullr
Level 128
God Stats
1W - 0L
1,285 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Maui
Maui
DaftDuck
Maui
Level 92
God Stats
10W - 6L
1,656 SR
Queue Stats
76W - 76L
1,581 Elo+
Party 2
Baron Samedi
Baron Samedi
Fraz1708
Baron Samedi
Level 56
God Stats
12W - 19L
1,314 SR
Queue Stats
27W - 31L
1,359 Elo+
Party 2
Izanami
Izanami
Paburo_Phx
Izanami
Level 143
God Stats
8W - 10L
1,667 SR
Queue Stats
170W - 175L
1,539 Elo+
Solo
Surtr
Surtr
UNHOLYONE34
Surtr
Level 86
God Stats
23W - 23L
1,478 SR
Queue Stats
33W - 36L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,324
732
9,924
14,962
11,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
Enemize
Fenrir
12
1 / 2 / 1
7,519
752
4,123
15,289
14,889
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
FrostyFate97
Izanami
13
0 / 3 / 1
6,925
693
6,865
10,338
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
iambored666
Ah Puch
14
0 / 2 / 1
7,578
758
8,733
7,522
3,173
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nu Wa
respize
Nu Wa
13
0 / 2 / 2
6,809
681
12,842
5,472
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
7,668
767
7,243
7,462
2,722
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
14
0 / 0 / 12
8,245
825
6,092
14,003
12,173
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Fraz1708
Baron Samedi
15
2 / 0 / 6
7,848
785
10,046
8,599
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Paburo_Phx
Izanami
16
3 / 0 / 7
8,667
867
9,761
10,533
4,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
6 / 1 / 3
8,705
871
12,004
12,381
9,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
2
Kills
13
13
Deaths
2
5
Assists
35
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
2
1
7
5.5
W
Maui
0
0
12
6
L
Fenrir
Enemize
Fenrir
1
2
1
0.75
W
Baron Samedi
Fraz1708
Baron Samedi
2
0
6
5
L
Izanami
FrostyFate97
Izanami
0
3
1
0.17
W
Izanami
Paburo_Phx
Izanami
3
0
7
6.5
W
6
1
3
7.5
L
Ah Puch
iambored666
Ah Puch
0
2
1
0.25
L
Nu Wa
respize
Nu Wa
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,487
Damage
45,146
53,583
Taken
52,978
35,374
Mitigated
33,556
8,154
Healing
21,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,924
1,500
0
1,131
14,962
11,243
0
3,614
10,989
0
29,773
W
7,243
3,956
319
2,444
7,462
2,722
1,042
3,272
3,881
0
20,051
W
Maui
6,092
920
613
4,158
14,003
12,173
29
4,972
8,086
12,489
0
L
Fenrir
Enemize
Fenrir
4,123
1,658
0
1,184
15,289
14,889
57
4,247
10,850
793
10,770
W
Baron Samedi
Fraz1708
Baron Samedi
10,046
425
2,119
2,463
8,599
4,561
660
4,879
3,534
32,243
0
L
Izanami
FrostyFate97
Izanami
6,865
3,990
0
3,758
10,338
4,128
0
4,192
5,926
0
25,914
W
Izanami
Paburo_Phx
Izanami
9,761
6,275
0
3,820
10,533
4,132
1,547
4,141
6,088
0
49,010
W
12,004
3,574
0
5,254
12,381
9,968
425
3,692
8,327
592
32,739
L
Ah Puch
iambored666
Ah Puch
8,733
74
0
1,581
7,522
3,173
0
2,592
4,854
43,877
0
L
Nu Wa
respize
Nu Wa
12,842
1,981
0
500
5,472
1,941
0
1,839
3,455
24,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,155
Gold Earned
41,133
242
Minions Killed
241
0
Camps Cleared
0
1,081,511
Distance Traveled
1,104,137
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,324
732
56
6
0
208,563
3
W
Ullr
7,668
767
39
4
0
229,158
0
W
Maui
8,245
825
13
1
0
216,510
4
L
Fenrir
7,519
752
22
2
0
233,524
0
W
Baron Samedi
7,848
785
53
5
0
212,287
2
L
Izanami
6,925
693
59
6
0
196,498
2
W
Izanami
8,667
867
91
9
0
221,018
0
W
Surtr
8,705
871
45
5
0
225,164
0
L
Ah Puch
7,578
758
68
7
0
220,195
1
L
Nu Wa
6,809
681
37
4
0
222,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role