Player Matchup

Pele
Pele
 
Pele
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Alejandra95
Nu Wa
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 2L
1,515 Elo+
Solo
Merlin
Merlin
JKmen
Merlin
Level 42
God Stats
11W - 10L
1,483 SR
Queue Stats
12W - 13L
1,354 Elo+
Solo
Hou Yi
Hou Yi
Reptile2224
Hou Yi
Level 42
God Stats
3W - 4L
1,657 SR
Queue Stats
5W - 8L
1,465 Elo+
Solo
Ymir
Ymir
ewayne08
Ymir
Level 86
God Stats
6W - 4L
1,662 SR
Queue Stats
37W - 39L
1,470 Elo+
Solo
Team Averages
Level 65
1,561 SR
1,461 Elo+

VS

Team Averages
Level 59
1,627 SR
1,482 Elo+
Agni
Agni
Rustyzipper32
Agni
Level 61
God Stats
5W - 3L
1,789 SR
Queue Stats
173W - 170L
1,587 Elo+
Solo
Surtr
Surtr
Sicarax
Surtr
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,604 Elo+
Solo
Izanami
Izanami
UriTheImpaler
Izanami
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,268 Elo+
Party 1
Freya
Freya
XanderTheToad
Freya
Level 64
God Stats
6W - 4L
1,719 SR
Queue Stats
51W - 58L
1,537 Elo+
Solo
Fenrir
Fenrir
oxWickettxo
Fenrir
Level 119
God Stats
173W - 140L
1,628 SR
Queue Stats
1,662W - 1,743L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 4 / 4
7,097
1,183
2,738
8,488
3,112
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 0 / 6
6,939
1,157
5,150
728
244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
JKmen
Merlin
13
1 / 0 / 4
7,379
1,230
5,480
2,090
722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
12
2 / 1 / 3
7,187
1,198
3,775
4,108
1,788
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Ymir
12
2 / 0 / 4
8,016
1,336
3,176
5,187
5,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Team 1 Tickets

341

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,569
1,262
7,995
3,674
1,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
Sicarax
Surtr
12
2 / 1 / 0
7,293
1,216
4,767
8,448
4,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
12
0 / 2 / 3
7,040
1,173
4,178
5,540
1,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 2 / 3
6,934
1,156
2,340
4,907
2,249
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
11
0 / 0 / 0
5,999
1,000
0
214
113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
6
Kills
5
5
Deaths
6
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
4
4
0.75
W
0
0
6
3
W
Merlin
JKmen
Merlin
1
0
4
3
W
Hou Yi
2
1
3
3.5
L
3
1
2
4
L
Surtr
Sicarax
Surtr
2
1
0
2
L
Izanami
0
2
3
0.75
L
0
2
3
0.75
W
Ymir
2
0
4
4
L
Fenrir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,319
Damage
19,280
20,601
Taken
22,783
11,072
Mitigated
10,230
970
Healing
3,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,738
303
0
158
8,488
3,112
0
4,615
3,873
0
12,356
W
5,150
1,683
0
0
728
244
0
208
520
18,569
0
W
Merlin
JKmen
Merlin
5,480
0
0
0
2,090
722
0
1,068
1,022
33,316
0
W
Hou Yi
3,775
1,739
0
220
4,108
1,788
0
2,122
1,986
0
9,065
L
7,995
519
0
126
3,674
1,027
0
2,500
1,174
20,194
0
L
Surtr
Sicarax
Surtr
4,767
1,273
0
1,507
8,448
4,945
0
5,733
2,715
238
13,669
L
Izanami
4,178
2,359
0
886
5,540
1,896
0
3,229
2,311
0
24,934
L
2,340
723
204
580
4,907
2,249
0
2,130
2,777
14,146
0
W
Ymir
3,176
74
0
592
5,187
5,206
0
2,473
2,714
4,842
0
L
Fenrir
0
0
0
0
214
113
0
214
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,618
Gold Earned
34,835
149
Minions Killed
139
8
Camps Cleared
3
638,578
Distance Traveled
479,332
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,097
1,183
19
3
4
135,442
0
W
Nu Wa
6,939
1,157
37
6
3
122,262
0
W
Merlin
7,379
1,230
73
12
0
134,089
0
W
Hou Yi
7,187
1,198
14
2
0
115,408
0
L
Agni
7,569
1,262
36
6
3
116,615
0
L
Surtr
7,293
1,216
26
4
0
128,957
0
L
Izanami
7,040
1,173
45
8
0
122,619
0
L
Freya
6,934
1,156
32
5
0
111,141
0
W
Ymir
8,016
1,336
6
1
1
131,377
0
L
Fenrir
5,999
1,000
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role