Player Matchup

Kuzenbo
Kuzenbo
Silver III
 
Kuzenbo
Silver III
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Bronze III
Dedok4477
Mercury
Bronze III
Level 124
God Stats
0W - 3L
1,236 SR
Queue Stats
0W - 7L
1,403 MMR
Solo
Sol
Sol
Bronze III
xI S3iF3R Ix
Sol
Bronze III
Level 76
God Stats
0W - 1L
1,348 SR
Queue Stats
3W - 7L
1,359 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 141
1,361 SR
1,421 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 150
1,651 SR
1,322 MMR
Hou Yi
Hou Yi
Silver III
Burak3892
Hou Yi
Silver III
Level 137
God Stats
2W - 3L
1,472 SR
Queue Stats
15W - 33L
1,102 MMR
Party 1
Yu Huang
Yu Huang
Gold IV
Chaparro_twich
Yu Huang
Gold IV
Level 159
God Stats
7W - 12L
1,621 SR
Queue Stats
413W - 404L
1,466 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Mitch_MM15
Amaterasu
Bronze III
Level 155
God Stats
1W - 0L
1,860 SR
Queue Stats
9W - 12L
1,399 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 1 / 0
7,391
739
4,877
9,361
12,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Dedok4477
Mercury
10
0 / 3 / 0
5,998
600
3,399
6,173
2,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 0 / 1
6,743
674
7,112
5,383
2,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
ZeusAchillesMedusaThoth

VS

Bans
HorusAtlasAo KuangGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Burak3892
Hou Yi
12
1 / 0 / 3
6,910
691
5,644
6,932
2,819
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
12
1 / 1 / 3
7,010
701
7,608
5,481
2,250
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Amaterasu
Mitch_MM15
Amaterasu
12
2 / 0 / 2
7,336
734
4,990
9,065
5,980
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
4
4
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
1
0
1
W
Hou Yi
Burak3892
Hou Yi
1
0
3
2.5
W
Yu Huang
1
1
3
2.5
L
Mercury
Dedok4477
Mercury
0
3
0
0
W
Amaterasu
Mitch_MM15
Amaterasu
2
0
2
3
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,388
Damage
18,242
20,917
Taken
21,478
16,531
Mitigated
11,049
3,688
Healing
4,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,877
1,858
321
1,752
9,361
12,405
104
3,903
5,458
23,541
0
W
Hou Yi
Burak3892
Hou Yi
5,644
2,344
0
1,354
6,932
2,819
0
4,626
2,306
0
22,535
W
Yu Huang
7,608
752
81
1,419
5,481
2,250
85
3,645
1,836
36,204
516
L
Mercury
Dedok4477
Mercury
3,399
1,777
0
320
6,173
2,079
0
1,493
4,680
0
10,931
W
Amaterasu
Mitch_MM15
Amaterasu
4,990
1,540
0
1,250
9,065
5,980
144
3,782
5,283
0
24,869
L
7,112
1,033
0
1,295
5,383
2,047
0
2,162
3,221
33,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,132
Gold Earned
21,256
124
Minions Killed
143
0
Camps Cleared
0
578,207
Distance Traveled
576,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,391
739
40
4
0
192,709
0
W
Hou Yi
6,910
691
44
4
0
183,303
0
W
Yu Huang
7,010
701
65
7
0
179,986
0
L
Mercury
5,998
600
20
2
0
194,582
0
W
Amaterasu
7,336
734
34
3
0
213,134
0
L
Sol
6,743
674
64
6
0
190,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role