Player Matchup

Chang'e
Chang'e
Gold III
 
Chang'e
Gold III
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Silver II
Erbeen11
Jing Wei
Silver II
Level 114
God Stats
2W - 2L
1,669 SR
Queue Stats
52W - 56L
1,516 MMR
Party 3
Yemoja
Yemoja
Silver I
MRDA Wolf
Yemoja
Silver I
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 66L
1,523 MMR
Solo
Ares
Ares
Gold II
Psycho Legolas
Ares
Gold II
Level 145
God Stats
1W - 1L
1,751 SR
Queue Stats
88W - 82L
1,521 MMR
Solo
Arachne
Arachne
Bronze III
legna0834
Arachne
Bronze III
Level 112
God Stats
0W - 1L
1,295 SR
Queue Stats
38W - 46L
1,520 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 146
1,543 SR
1,516 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 165
1,506 SR
1,517 MMR
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thoth
Thoth
Gold III
 
Thoth
Gold III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Athena
Athena
Gold V
Oni Mac Daddy
Athena
Gold V
Level 129
God Stats
8W - 8L
1,523 SR
Queue Stats
55W - 70L
1,531 MMR
Party 1
Fenrir
Fenrir
Silver II
Yαrel
Fenrir
Silver II
Level 184
God Stats
11W - 8L
1,509 SR
Queue Stats
340W - 316L
1,526 MMR
Party 2
Anhur
Anhur
Silver II
ρεdriη
Anhur
Silver II
Level 176
God Stats
10W - 6L
1,500 SR
Queue Stats
124W - 115L
1,526 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 2 / 2
7,621
544
8,123
10,474
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
Erbeen11
Jing Wei
13
4 / 5 / 1
7,858
561
5,748
13,904
3,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
MRDA Wolf
Yemoja
13
1 / 1 / 1
7,076
505
7,218
14,728
13,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 3 / 6
6,869
491
7,954
12,883
10,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
legna0834
Arachne
12
3 / 3 / 1
7,311
522
5,859
14,803
5,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AtlasAwilixKali

VS

Bans
SkadiThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
1 / 2 / 0
8,701
622
13,351
15,794
6,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
 
Thoth
14
3 / 2 / 0
8,384
599
5,812
7,039
3,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 2 / 7
8,374
598
5,126
16,380
16,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
Yαrel
Fenrir
14
8 / 2 / 1
8,942
639
11,397
15,594
7,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
ρεdriη
Anhur
13
0 / 3 / 4
7,928
566
4,122
8,970
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
26
9
Kills
14
14
Deaths
11
11
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
2
2
1
W
Sol
 
Sol
1
2
0
0.5
W
Thoth
 
Thoth
3
2
0
1.5
L
Jing Wei
Erbeen11
Jing Wei
4
5
1
0.9
L
Yemoja
MRDA Wolf
Yemoja
1
1
1
1.5
W
2
2
7
2.75
L
0
3
6
1
W
Fenrir
Yαrel
Fenrir
8
2
1
4.25
L
Arachne
legna0834
Arachne
3
3
1
1.17
W
Anhur
ρεdriη
Anhur
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,902
Damage
39,808
66,792
Taken
63,777
37,199
Mitigated
36,363
20,665
Healing
25,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,123
589
559
4,079
10,474
3,577
858
4,834
5,640
66,413
0
W
Sol
 
Sol
13,351
6,666
0
11,808
15,794
6,196
1,450
5,725
8,576
69,857
7,431
W
Thoth
 
Thoth
5,812
361
0
1,102
7,039
3,154
0
5,525
1,514
87,100
902
L
Jing Wei
Erbeen11
Jing Wei
5,748
4,071
0
3,849
13,904
3,861
180
947
12,957
0
47,370
L
Yemoja
MRDA Wolf
Yemoja
7,218
1,240
212
6,552
14,728
13,815
40
9,644
5,084
50,857
0
W
5,126
1,441
300
5,546
16,380
16,699
19
7,322
9,058
18,738
0
L
7,954
768
0
2,347
12,883
10,410
0
3,689
9,194
32,927
0
W
Fenrir
Yαrel
Fenrir
11,397
3,229
0
2,997
15,594
7,277
0
2,001
13,593
0
57,827
L
Arachne
legna0834
Arachne
5,859
4,438
0
3,067
14,803
5,536
0
4,595
10,208
0
54,537
W
Anhur
ρεdriη
Anhur
4,122
2,301
0
3,538
8,970
3,037
64
1,495
7,475
0
56,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,735
Gold Earned
42,329
403
Minions Killed
475
0
Camps Cleared
0
1,448,691
Distance Traveled
1,468,686
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,621
544
128
9
0
283,423
4
W
Sol
8,701
622
131
9
0
235,504
0
W
Thoth
8,384
599
156
11
0
313,923
0
L
Jing Wei
7,858
561
92
7
0
303,290
0
L
Yemoja
7,076
505
70
5
0
276,277
0
W
Athena
8,374
598
26
2
0
294,489
7
L
Ares
6,869
491
37
3
0
229,678
2
W
Fenrir
8,942
639
72
5
0
352,082
0
L
Arachne
7,311
522
76
5
0
356,023
0
W
Anhur
7,928
566
90
6
0
272,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role