Player Matchup

Surtr
Surtr
 
Surtr
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Aerius AG
Sol
Level 132
God Stats
30W - 29L
1,423 SR
Queue Stats
368W - 378L
1,484 Elo+
Party 1
Cu Chulainn
Cu Chulainn
FayhCe
Cu Chulainn
Level 115
God Stats
4W - 5L
1,335 SR
Queue Stats
208W - 202L
1,463 Elo+
Solo
Ullr
Ullr
I OniKuma I
Ullr
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
153W - 152L
1,488 Elo+
Party 1
Hades
Hades
Tu_Padre_O_0777
Hades
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
121W - 119L
1,612 Elo+
Solo
Team Averages
Level 123
1,452 SR
1,509 Elo+

VS

Team Averages
Level 120
1,500 SR
1,454 Elo+
Zeus
Zeus
Hamez_the_Great
Zeus
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 27L
1,241 Elo+
Party 3
Scylla
Scylla
Joshua-Tree2003
Scylla
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 54L
1,301 Elo+
Party 3
Freya
Freya
Toby6569
Freya
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 69L
1,656 Elo+
Party 2
Chaac
Chaac
XyZ_SkiPzY
Chaac
Level 60
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 15L
1,375 Elo+
Party 3
Guan Yu
Guan Yu
teamrocket-Jim
Guan Yu
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 82L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
7 / 0 / 3
6,932
693
8,599
8,130
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 0 / 1
6,334
633
1,921
4,146
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cu Chulainn
FayhCe
Cu Chulainn
9
0 / 2 / 6
6,043
604
5,787
7,926
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
6 / 0 / 3
7,209
721
5,491
6,674
2,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 0 / 0
6,840
684
2,952
4,672
2,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,240
524
3,151
10,243
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 4 / 0
5,195
520
1,491
5,907
1,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Toby6569
Freya
9
2 / 2 / 0
5,276
528
4,160
6,401
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
10
0 / 2 / 0
4,961
496
867
6,213
3,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 3 / 1
4,257
426
2,616
8,968
5,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
17
Kills
2
2
Deaths
17
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
0
3
8.5
W
3
0
1
3.5
W
Cu Chulainn
FayhCe
Cu Chulainn
0
2
6
1.5
L
0
6
1
0.08
W
6
0
3
7.5
L
0
4
0
0
L
Freya
Toby6569
Freya
2
2
0
1
W
1
0
0
1
L
Chaac
0
2
0
0
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,750
Damage
12,285
31,548
Taken
37,732
15,246
Mitigated
15,090
12,816
Healing
8,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
8,599
4,368
0
3,395
8,130
4,174
108
2,080
6,012
750
44,341
W
1,921
377
0
2,518
4,146
1,443
54
593
3,465
37,194
3,880
W
Cu Chulainn
FayhCe
Cu Chulainn
5,787
883
0
2,600
7,926
4,137
0
2,935
4,801
0
24,734
L
3,151
378
0
3,127
10,243
2,625
0
181
10,062
34,427
0
W
5,491
1,849
0
1,189
6,674
2,516
144
2,686
3,988
0
43,947
L
1,491
0
0
500
5,907
1,629
0
59
5,848
33,750
0
L
Freya
Toby6569
Freya
4,160
1,453
0
1,542
6,401
2,287
0
1,282
5,119
36,033
0
W
2,952
293
34
3,080
4,672
2,976
1,088
152
4,480
52,962
0
L
Chaac
867
146
0
261
6,213
3,139
0
2,303
3,910
0
29,165
L
2,616
453
670
2,860
8,968
5,410
0
1,330
7,638
0
8,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,358
Gold Earned
24,929
352
Minions Killed
262
0
Camps Cleared
0
1,102,557
Distance Traveled
975,278
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,932
693
59
6
0
259,470
2
W
Sol
6,334
633
82
8
0
212,862
2
W
Cu Chulainn
6,043
604
35
4
0
220,274
4
L
Zeus
5,240
524
67
7
0
200,103
0
W
Ullr
7,209
721
66
7
0
224,831
0
L
Scylla
5,195
520
63
6
0
190,110
0
L
Freya
5,276
528
63
6
0
210,773
0
W
Hades
6,840
684
110
11
0
185,120
0
L
Chaac
4,961
496
50
5
0
165,328
0
L
Guan Yu
4,257
426
19
2
0
208,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role