Player Matchup

Cthulhu
Cthulhu
Bronze III
 
Cthulhu
Bronze III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Rama
Rama
Silver III
CrucialTrack
Rama
Silver III
Level 148
God Stats
39W - 52L
1,395 SR
Queue Stats
385W - 446L
891 MMR
Solo
Mulan
Mulan
Silver I
GuacaDragon
Mulan
Silver I
Level 146
God Stats
8W - 11L
1,500 SR
Queue Stats
248W - 240L
1,489 MMR
Solo
Thoth
Thoth
Silver III
KHITANA
Thoth
Silver III
Level 144
God Stats
3W - 3L
1,748 SR
Queue Stats
263W - 266L
1,489 MMR
Solo
Thanatos
Thanatos
Bronze III
Rkalers
Thanatos
Bronze III
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 20L
1,500 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 122
1,529 SR
1,374 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 138
1,483 SR
1,337 MMR
Janus
Janus
Bronze III
Bubblegum2-24
Janus
Bronze III
Level 87
God Stats
0W - 1L
1,325 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
ImOG Puppyj
Bastet
Bronze III
Level 223
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 104L
1,493 MMR
Solo
Anhur
Anhur
Silver II
Triggerdman
Anhur
Silver II
Level 96
God Stats
0W - 5L
1,500 SR
Queue Stats
385W - 414L
1,083 MMR
Solo
Maui
Maui
Bronze III
XxBruttallityxX
Maui
Bronze III
Level 123
God Stats
0W - 1L
1,590 SR
Queue Stats
1W - 4L
1,500 MMR
Solo
Gilgamesh
Gilgamesh
Silver IV
bradithon
Gilgamesh
Silver IV
Level 160
God Stats
12W - 10L
1,500 SR
Queue Stats
528W - 533L
1,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
0 / 0 / 2
7,091
645
5,733
7,113
4,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 0
6,408
583
4,081
5,138
1,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
1 / 0 / 5
6,360
578
5,670
6,543
4,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
KHITANA
Thoth
12
2 / 0 / 4
6,881
626
4,158
4,351
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Rkalers
Thanatos
11
6 / 1 / 1
6,629
603
6,295
11,219
4,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LancelotSusanoBellonaIshtar

VS

Bans
ThorFenrirCernunnosMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
5,651
514
3,204
6,667
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
8
0 / 1 / 1
4,838
440
4,964
6,724
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

8
0 / 3 / 0
4,610
419
3,274
6,697
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 2 / 0
5,216
474
1,140
10,210
6,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gilgamesh
bradithon
Gilgamesh
10
1 / 2 / 0
5,716
520
3,674
11,097
5,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
12
Kills
1
1
Deaths
12
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
2
1
L
0
4
1
0.13
W
3
0
0
3
W
1
0
5
3.5
L
Bastet
0
1
1
0.5
W
Thoth
KHITANA
Thoth
2
0
4
4
W
Thanatos
Rkalers
Thanatos
6
1
1
6.5
L
0
3
0
0
L
0
2
0
0
L
Gilgamesh
bradithon
Gilgamesh
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,937
Damage
16,256
34,364
Taken
41,395
15,891
Mitigated
17,734
19,845
Healing
11,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,733
1,169
0
3,370
7,113
4,211
0
0
7,113
49,007
77
L
3,204
46
0
307
6,667
1,848
0
1,912
4,742
42,620
0
W
4,081
3,454
0
4,061
5,138
1,599
929
773
4,365
0
37,547
W
5,670
1,291
0
2,207
6,543
4,603
0
944
5,599
0
20,135
L
Bastet
4,964
1,440
0
2,802
6,724
1,832
0
2,030
4,671
0
24,448
W
Thoth
KHITANA
Thoth
4,158
235
0
815
4,351
1,268
0
992
3,359
49,617
0
W
Thanatos
Rkalers
Thanatos
6,295
2,163
0
9,392
11,219
4,210
0
1,635
9,584
0
49,228
L
3,274
1,679
0
1,940
6,697
1,803
135
0
6,697
0
27,602
L
1,140
408
18
2,822
10,210
6,392
0
379
9,814
16,302
0
L
Gilgamesh
bradithon
Gilgamesh
3,674
1,349
0
3,465
11,097
5,859
0
5,006
5,657
0
34,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,369
Gold Earned
26,031
374
Minions Killed
256
0
Camps Cleared
0
1,084,682
Distance Traveled
1,095,225
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,091
645
108
10
0
212,416
0
L
Janus
5,651
514
84
8
0
220,048
0
W
Rama
6,408
583
72
7
0
198,387
0
W
Mulan
6,360
578
26
2
0
231,341
3
L
Bastet
4,838
440
45
4
0
255,879
2
W
Thoth
6,881
626
88
8
0
221,616
0
W
Thanatos
6,629
603
80
7
0
220,922
2
L
Anhur
4,610
419
45
4
0
204,492
0
L
Maui
5,216
474
27
2
0
215,764
0
L
Gilgamesh
5,716
520
55
5
0
199,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role