Player Matchup

Hun Batz
Hun Batz
Platinum IV
 
Hun Batz
Platinum IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Platinum I
 
Ares
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Diamond V
Chаmr
Jormungandr
Diamond V
Level 174
God Stats
27W - 15L
1,743 SR
Queue Stats
71W - 40L
2,111 MMR
Solo
Chang'e
Chang'e
Platinum I
NoBm
Chang'e
Platinum I
Level 65
God Stats
16W - 11L
1,621 SR
Queue Stats
75W - 61L
2,063 MMR
Solo
Sol
Sol
Platinum V
Yαmato
Sol
Platinum V
Level 145
God Stats
4W - 3L
1,500 SR
Queue Stats
234W - 213L
1,760 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 139
1,573 SR
1,787 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 108
1,785 SR
1,979 MMR
Awilix
Awilix
Diamond IV
Kiʼng
Awilix
Diamond IV
Level 63
God Stats
3W - 5L
1,838 SR
Queue Stats
243W - 231L
2,117 MMR
Solo
Sobek
Sobek
Platinum III
Nutley99
Sobek
Platinum III
Level 91
God Stats
3W - 2L
1,676 SR
Queue Stats
428W - 392L
1,925 MMR
Solo
Thoth
Thoth
Platinum I
kingzluv
Thoth
Platinum I
Level 156
God Stats
48W - 39L
1,624 SR
Queue Stats
175W - 149L
2,070 MMR
Solo
Anhur
Anhur
Platinum II
shutarơ
Anhur
Platinum II
Level 164
God Stats
24W - 19L
2,042 SR
Queue Stats
599W - 552L
2,009 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum V
МистерЗлоеОблако
Cu Chulainn
Platinum V
Level 68
God Stats
4W - 3L
1,748 SR
Queue Stats
190W - 164L
1,776 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
7 / 1 / 3
8,373
644
9,215
9,835
3,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ares
 
Ares
11
2 / 1 / 6
7,355
566
7,961
10,682
7,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
Chаmr
Jormungandr
14
2 / 0 / 2
8,495
653
10,257
9,828
11,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
NoBm
Chang'e
14
2 / 1 / 5
8,022
617
4,034
7,390
2,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
14
2 / 1 / 4
8,488
653
8,036
5,178
1,505
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
FenrirThorHe BoMercury

VS

Bans
HadesThanatosAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Kiʼng
Awilix
11
1 / 4 / 2
6,446
496
3,009
10,695
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Nutley99
Sobek
9
1 / 4 / 3
5,866
451
3,612
11,275
11,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thoth
kingzluv
Thoth
13
2 / 2 / 1
7,212
555
7,719
5,055
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
shutarơ
Anhur
13
0 / 2 / 1
7,017
540
4,263
11,254
4,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 3 / 0
6,905
531
5,158
14,667
11,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
15
Kills
4
4
Deaths
15
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
1
3
8.5
W
Ares
 
Ares
2
1
6
5
W
Jormungandr
Chаmr
Jormungandr
2
0
2
3
L
Awilix
Kiʼng
Awilix
1
4
2
0.5
W
Chang'e
NoBm
Chang'e
2
1
5
4.5
L
Sobek
Nutley99
Sobek
1
4
3
0.63
W
Sol
2
1
4
4
L
Thoth
kingzluv
Thoth
2
2
1
1.25
L
Anhur
shutarơ
Anhur
0
2
1
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,503
Damage
23,761
42,913
Taken
52,946
27,761
Mitigated
33,432
18,624
Healing
13,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
9,215
3,750
0
1,348
9,835
3,824
0
2,154
7,681
0
61,984
W
Ares
 
Ares
7,961
1,358
0
2,018
10,682
7,836
0
4,315
6,367
15,473
0
W
Jormungandr
Chаmr
Jormungandr
10,257
3,188
0
4,308
9,828
11,656
319
0
9,828
69,001
0
L
Awilix
Kiʼng
Awilix
3,009
1,316
0
625
10,695
3,828
0
3,353
7,159
0
51,324
W
Chang'e
NoBm
Chang'e
4,034
201
3,293
5,104
7,390
2,940
0
4,602
2,788
72,828
0
L
Sobek
Nutley99
Sobek
3,612
748
166
3,327
11,275
11,098
0
6,182
5,093
10,898
0
W
Sol
8,036
4,093
0
2,553
5,178
1,505
3,424
332
4,846
71,225
0
L
Thoth
kingzluv
Thoth
7,719
92
0
576
5,055
2,320
0
3,318
1,737
70,410
1,165
L
Anhur
shutarơ
Anhur
4,263
2,207
0
5,487
11,254
4,999
0
7,483
3,771
0
62,461
L
5,158
1,166
0
3,435
14,667
11,187
0
8,592
4,898
0
62,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,733
Gold Earned
33,446
485
Minions Killed
420
0
Camps Cleared
0
1,454,854
Distance Traveled
1,362,865
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,373
644
98
8
0
327,486
0
W
Ares
7,355
566
14
1
0
299,901
5
W
Jormungandr
8,495
653
126
10
0
264,817
5
L
Awilix
6,446
496
71
5
0
315,964
0
W
Chang'e
8,022
617
133
10
0
282,326
1
L
Sobek
5,866
451
5
0
0
298,314
2
W
Sol
8,488
653
114
9
0
280,324
0
L
Thoth
7,212
555
121
9
0
268,791
2
L
Anhur
7,017
540
109
8
0
226,034
4
L
Cu Chulainn
6,905
531
114
9
0
253,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role