Player Matchup

Pele
Pele
 
Pele
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Awesomeo3420
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 29L
1,086 Elo+
Solo
Freya
Freya
Comadreha
Freya
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 37L
1,339 Elo+
Solo
Agni
Agni
DENDZHER777
Agni
Level 61
God Stats
4W - 4L
1,500 SR
Queue Stats
106W - 140L
1,268 Elo+
Solo
Team Averages
Level 92
1,500 SR
1,339 Elo+

VS

Team Averages
Level 84
1,480 SR
1,487 Elo+
Chaac
Chaac
 
Chaac
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
 
Agni
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Arbss
Pele
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 209L
1,422 Elo+
Solo
Jing Wei
Jing Wei
Ykher
Jing Wei
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,484 Elo+
Solo
Horus
Horus
young_pina38
Horus
Level 123
God Stats
1W - 1L
1,401 SR
Queue Stats
37W - 36L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
3 / 4 / 4
7,629
694
6,083
8,894
3,232
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
 
Loki
11
1 / 6 / 5
7,122
647
9,102
10,203
3,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
Awesomeo3420
Sylvanus
14
1 / 4 / 3
7,746
704
4,902
13,941
11,246
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Freya
Comadreha
Freya
17
5 / 3 / 2
8,883
808
7,305
9,698
4,570
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 6 / 7
7,375
670
12,692
11,815
4,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
9 / 1 / 12
10,451
950
20,701
11,703
7,352
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
 
Agni
16
3 / 2 / 11
9,466
861
3,979
4,881
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Pele
Arbss
Pele
15
7 / 4 / 8
9,274
843
10,332
13,227
5,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Ykher
Jing Wei
15
2 / 2 / 15
8,818
802
9,309
7,669
2,823
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 12
9,087
826
5,147
13,349
7,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
81
11
Kills
23
23
Deaths
11
21
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
4
4
1.25
L
Loki
 
Loki
1
6
5
0.58
W
Chaac
 
Chaac
9
1
12
15
W
Agni
 
Agni
3
2
11
4.25
W
Pele
Arbss
Pele
7
4
8
2.75
L
Sylvanus
Awesomeo3420
Sylvanus
1
4
3
0.63
L
Freya
Comadreha
Freya
5
3
2
2
L
1
6
7
0.75
W
Jing Wei
Ykher
Jing Wei
2
2
15
4.75
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,084
Damage
49,468
54,551
Taken
50,829
27,088
Mitigated
25,094
15,259
Healing
24,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
6,083
1,277
0
1,181
8,894
3,232
0
245
8,649
0
10,366
L
Loki
 
Loki
9,102
1,143
115
1,686
10,203
3,668
0
1,078
9,125
0
14,662
W
Chaac
 
Chaac
20,701
2,667
1,888
6,980
11,703
7,352
861
5,248
6,455
0
32,824
W
Agni
 
Agni
3,979
1,446
365
539
4,881
1,818
1,128
2,596
2,285
20,017
1,892
W
Pele
Arbss
Pele
10,332
1,492
1,336
3,144
13,227
5,339
20
5,553
7,674
0
20,636
L
Sylvanus
Awesomeo3420
Sylvanus
4,902
2,266
3,238
3,897
13,941
11,246
0
1,255
12,686
11,718
0
L
Freya
Comadreha
Freya
7,305
1,784
430
2,671
9,698
4,570
0
236
9,462
21,428
0
L
12,692
184
372
1,669
11,815
4,372
0
833
10,982
20,905
3,339
W
Jing Wei
Ykher
Jing Wei
9,309
7,159
0
1,433
7,669
2,823
1,723
4,674
2,995
0
16,112
W
5,147
2,162
3,525
4,919
13,349
7,762
74
5,094
8,255
0
7,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,755
Gold Earned
47,096
101
Minions Killed
117
0
Camps Cleared
0
944,200
Distance Traveled
1,076,579
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,629
694
14
1
0
174,885
0
L
Loki
7,122
647
10
1
0
185,394
0
W
Chaac
10,451
950
24
2
0
261,664
0
W
Agni
9,466
861
52
5
0
167,590
0
W
Pele
9,274
843
11
1
0
212,042
0
L
Sylvanus
7,746
704
16
1
0
167,310
0
L
Freya
8,883
808
36
3
0
220,398
0
L
Agni
7,375
670
25
2
0
196,213
0
W
Jing Wei
8,818
802
29
3
0
228,087
0
W
Horus
9,087
826
1
0
0
207,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role