Player Matchup

Sun Wukong
Sun Wukong
ImtheDEMON
Sun Wukong
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 137L
1,571 Elo+
Solo
Sylvanus
Sylvanus
WhosMagic000
Sylvanus
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
203W - 212L
1,491 Elo+
Solo
Discordia
Discordia
lebucheronqc
Discordia
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,580 Elo+
Solo
Ymir
Ymir
thirax
Ymir
Level 159
God Stats
13W - 11L
1,715 SR
Queue Stats
1,012W - 1,016L
1,497 Elo+
Solo
Medusa
Medusa
Абаддон
Medusa
Level 140
God Stats
6W - 3L
1,500 SR
Queue Stats
269W - 300L
1,589 Elo+
Solo
Team Averages
Level 122
1,543 SR
1,546 Elo+

VS

Team Averages
Level 160
1,500 SR
1,514 Elo+
Terra
Terra
 
Terra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Kenesu452
Janus
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
144W - 157L
1,495 Elo+
Solo
Sun Wukong
Sun Wukong
SrFonseca
Sun Wukong
Level 158
God Stats
7W - 10L
1,500 SR
Queue Stats
601W - 622L
1,439 Elo+
Party 1
Cernunnos
Cernunnos
luis213243
Cernunnos
Level 113
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 68L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImtheDEMON
Sun Wukong
13
5 / 2 / 8
7,438
1,063
6,473
10,812
8,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
WhosMagic000
Sylvanus
13
0 / 0 / 12
6,868
981
4,621
8,260
5,924
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Discordia
lebucheronqc
Discordia
9
0 / 3 / 8
5,898
843
4,251
5,710
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ymir
thirax
Ymir
11
3 / 2 / 7
6,617
945
4,127
9,630
10,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

14
6 / 1 / 6
7,976
1,139
10,359
6,603
3,348
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
0 / 2 / 3
5,787
827
3,228
8,692
6,650
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
 
Rama
10
0 / 4 / 1
5,502
786
5,809
7,450
2,992
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Janus
Kenesu452
Janus
12
1 / 3 / 4
6,305
901
5,621
5,225
1,908
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
SrFonseca
Sun Wukong
10
1 / 2 / 1
6,247
892
2,021
5,365
4,612
Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
luis213243
Cernunnos
13
4 / 3 / 1
6,858
980
8,755
6,777
2,910
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
14
Kills
6
8
Deaths
14
41
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
2
3
0.75
L
Rama
 
Rama
0
4
1
0.13
W
Sun Wukong
ImtheDEMON
Sun Wukong
5
2
8
4.5
L
Janus
Kenesu452
Janus
1
3
4
1
L
Sun Wukong
SrFonseca
Sun Wukong
1
2
1
0.75
W
Sylvanus
WhosMagic000
Sylvanus
0
0
12
6
W
Discordia
lebucheronqc
Discordia
0
3
8
1.33
L
Cernunnos
luis213243
Cernunnos
4
3
1
1.5
W
Ymir
thirax
Ymir
3
2
7
3.25
W
6
1
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,831
Damage
25,434
41,015
Taken
33,509
30,207
Mitigated
19,072
22,274
Healing
10,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
3,228
145
2,057
3,921
8,692
6,650
0
3,721
4,766
6,191
0
L
Rama
 
Rama
5,809
4,868
0
893
7,450
2,992
676
2,844
4,565
0
11,200
W
Sun Wukong
ImtheDEMON
Sun Wukong
6,473
1,575
685
2,296
10,812
8,236
42
2,977
7,835
0
12,099
L
Janus
Kenesu452
Janus
5,621
377
223
934
5,225
1,908
88
1,857
3,282
16,080
0
L
Sun Wukong
SrFonseca
Sun Wukong
2,021
322
378
1,059
5,365
4,612
0
2,358
2,828
0
4,971
W
Sylvanus
WhosMagic000
Sylvanus
4,621
1,155
8,534
5,040
8,260
5,924
180
1,381
6,879
8,152
0
W
Discordia
lebucheronqc
Discordia
4,251
868
214
486
5,710
2,311
576
877
4,833
10,480
0
L
Cernunnos
luis213243
Cernunnos
8,755
2,622
257
906
6,777
2,910
288
1,708
5,069
0
18,501
W
Ymir
thirax
Ymir
4,127
1,166
584
842
9,630
10,388
112
2,195
7,338
7,490
0
W
10,359
4,027
2,547
1,046
6,603
3,348
3,014
1,322
5,281
0
23,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,797
Gold Earned
30,699
76
Minions Killed
76
0
Camps Cleared
0
657,743
Distance Traveled
533,234
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
5,787
827
8
1
0
145,011
0
L
Rama
5,502
786
11
2
0
97,212
0
W
Sun Wukong
7,438
1,063
15
2
0
136,985
1
L
Janus
6,305
901
28
4
0
114,810
0
L
Sun Wukong
6,247
892
4
1
0
69,690
0
W
Sylvanus
6,868
981
12
2
0
137,280
3
W
Discordia
5,898
843
16
2
0
122,673
0
L
Cernunnos
6,858
980
25
4
0
106,511
0
W
Ymir
6,617
945
9
1
0
115,575
0
W
Medusa
7,976
1,139
24
3
0
145,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role