Player Matchup

Ymir
Ymir
 
Ymir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Drakon246
Sol
Level 127
God Stats
19W - 22L
1,472 SR
Queue Stats
509W - 523L
1,463 Elo+
Solo
Horus
Horus
Kackeldackel_13
Horus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,632 Elo+
Solo
Baron Samedi
Baron Samedi
Vynce991
Baron Samedi
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 216L
1,391 Elo+
Party 1
Thanatos
Thanatos
snyper murderer
Thanatos
Level 101
God Stats
1W - 5L
1,173 SR
Queue Stats
881W - 871L
1,427 Elo+
Solo
Team Averages
Level 104
1,429 SR
1,483 Elo+

VS

Team Averages
Level 97
1,407 SR
1,438 Elo+
Xbalanque
Xbalanque
Bassmeister5000
Xbalanque
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 33L
1,507 Elo+
Party 2
Merlin
Merlin
DR_GOLDSTANDARD
Merlin
Level 111
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 41L
1,507 Elo+
Party 2
Lancelot
Lancelot
ImGonnaChoke
Lancelot
Level 82
God Stats
3W - 3L
1,509 SR
Queue Stats
72W - 56L
1,506 Elo+
Solo
Surtr
Surtr
JulioCardin
Surtr
Level 137
God Stats
24W - 27L
1,293 SR
Queue Stats
614W - 621L
1,441 Elo+
Solo
Cthulhu
Cthulhu
Kakashi_MQS_
Cthulhu
Level 44
God Stats
39W - 31L
1,234 SR
Queue Stats
66W - 68L
1,228 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 1 / 0
5,806
447
2,530
11,373
8,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 0
5,371
413
5,491
8,591
2,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 0
6,873
529
9,362
14,949
11,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
Vynce991
Baron Samedi
11
0 / 3 / 0
6,061
466
1,983
8,711
3,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
11
1 / 4 / 2
6,519
501
5,065
11,268
5,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Bassmeister5000
Xbalanque
11
1 / 1 / 1
6,326
487
6,560
8,558
2,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 1
7,192
553
5,093
5,372
1,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
ImGonnaChoke
Lancelot
14
6 / 0 / 0
7,977
614
7,257
8,384
3,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 2 / 2
7,339
565
10,571
15,697
11,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Kakashi_MQS_
Cthulhu
11
2 / 0 / 2
6,677
514
5,979
9,008
5,995
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
12
12
Deaths
4
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
1
0
0
W
Xbalanque
Bassmeister5000
Xbalanque
1
1
1
1.5
W
1
1
1
1.5
L
1
1
0
1
W
Lancelot
ImGonnaChoke
Lancelot
6
0
0
6
W
2
2
2
1.5
L
2
3
0
0.67
W
Cthulhu
Kakashi_MQS_
Cthulhu
2
0
2
3
L
Baron Samedi
Vynce991
Baron Samedi
0
3
0
0
L
Thanatos
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,431
Damage
35,460
54,892
Taken
47,019
31,051
Mitigated
25,662
22,331
Healing
13,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,530
99
0
1,213
11,373
8,185
45
3,154
8,159
17,621
0
W
Xbalanque
Bassmeister5000
Xbalanque
6,560
1,902
0
2,085
8,558
2,705
338
2,517
6,041
20
43,418
W
5,093
166
0
513
5,372
1,872
402
1,908
3,464
47,085
0
L
5,491
1,861
0
5,292
8,591
2,629
0
2,501
6,061
37,643
0
W
Lancelot
ImGonnaChoke
Lancelot
7,257
1,504
0
375
8,384
3,405
0
448
7,936
0
61,623
W
10,571
3,820
0
6,452
15,697
11,685
490
75
14,473
2,959
55,943
L
9,362
4,033
135
5,603
14,949
11,454
0
1,187
13,711
0
57,720
W
Cthulhu
Kakashi_MQS_
Cthulhu
5,979
462
242
4,247
9,008
5,995
0
5,056
3,952
33,971
0
L
Baron Samedi
Vynce991
Baron Samedi
1,983
154
0
2,642
8,711
3,653
0
4,161
4,033
36,931
0
L
Thanatos
5,065
1,722
13
7,433
11,268
5,130
0
863
10,405
0
49,033

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,630
Gold Earned
35,511
332
Minions Killed
357
0
Camps Cleared
0
1,248,793
Distance Traveled
1,346,691
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,806
447
30
2
0
254,596
0
W
Xbalanque
6,326
487
59
5
0
268,131
0
W
Merlin
7,192
553
82
6
0
234,879
0
L
Sol
5,371
413
57
4
0
242,420
0
W
Lancelot
7,977
614
90
7
0
320,089
0
W
Surtr
7,339
565
78
6
0
249,089
0
L
Horus
6,873
529
107
8
0
244,672
0
W
Cthulhu
6,677
514
48
4
0
274,503
2
L
Baron Samedi
6,061
466
61
5
0
225,743
0
L
Thanatos
6,519
501
77
6
0
281,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role