Player Matchup

Vamana
Vamana
Carl Green
Vamana
Level 172
God Stats
10W - 9L
1,264 SR
Queue Stats
196W - 189L
1,509 Elo+
Solo
Rama
Rama
Fresh Toast Boi
Rama
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
484W - 463L
1,455 Elo+
Party 1
Vulcan
Vulcan
Leonidas4601
Vulcan
Level 123
God Stats
20W - 12L
1,500 SR
Queue Stats
357W - 366L
1,311 Elo+
Solo
Sylvanus
Sylvanus
Mayonnaise3581
Sylvanus
Level 67
God Stats
22W - 22L
1,277 SR
Queue Stats
76W - 92L
1,251 Elo+
Party 1
Odin
Odin
NOTchocolate
Odin
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,319 Elo+
Solo
Team Averages
Level 108
1,408 SR
1,369 Elo+

VS

Team Averages
Level 59
1,498 SR
1,460 Elo+
Bacchus
Bacchus
Algarete
Bacchus
Level 95
God Stats
5W - 8L
1,279 SR
Queue Stats
188W - 179L
1,425 Elo+
Solo
Baron Samedi
Baron Samedi
Moth4218
Baron Samedi
Level 69
God Stats
5W - 6L
1,562 SR
Queue Stats
176W - 150L
1,491 Elo+
Solo
Neith
Neith
gestylt_Finner
Neith
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Surtr
Surtr
sweese04
Surtr
Level 68
God Stats
16W - 10L
1,648 SR
Queue Stats
137W - 123L
1,386 Elo+
Solo
Yemoja
Yemoja
xNelsonJr
Yemoja
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Carl Green
Vamana
11
0 / 2 / 0
6,691
515
8,152
13,424
13,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 0 / 2
7,165
551
5,105
5,276
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
12
1 / 0 / 3
7,047
542
7,319
4,884
1,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
10
3 / 2 / 3
6,800
523
4,378
10,872
9,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
3 / 1 / 1
6,961
535
3,109
7,451
3,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Algarete
Bacchus
10
0 / 1 / 0
6,108
470
656
8,536
5,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Moth4218
Baron Samedi
12
0 / 3 / 0
6,790
522
3,304
9,245
3,745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
1 / 5 / 1
5,388
414
4,040
6,352
2,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Surtr
sweese04
Surtr
14
3 / 0 / 0
8,085
622
10,663
14,058
11,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
xNelsonJr
Yemoja
9
1 / 1 / 1
5,445
419
3,388
4,578
2,805
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
5
5
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Algarete
Bacchus
0
1
0
0
W
Vamana
Carl Green
Vamana
0
2
0
0
W
3
0
2
4
W
Vulcan
1
0
3
2.5
W
Sylvanus
3
2
3
2.25
L
Baron Samedi
Moth4218
Baron Samedi
0
3
0
0
W
3
1
1
3.5
L
1
5
1
0.3
L
Surtr
sweese04
Surtr
3
0
0
3
L
Yemoja
xNelsonJr
Yemoja
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,063
Damage
22,051
41,907
Taken
42,769
30,317
Mitigated
26,735
10,828
Healing
15,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Algarete
Bacchus
656
0
17
1,645
8,536
5,680
0
1,427
7,028
30,483
0
W
Vamana
Carl Green
Vamana
8,152
3,292
0
3,632
13,424
13,433
0
664
12,760
0
61,592
W
5,105
4,444
0
2,199
5,276
2,136
399
1,512
3,764
0
59,161
W
Vulcan
7,319
2,050
0
1,349
4,884
1,870
0
3,122
1,762
48,845
0
W
Sylvanus
4,378
1,226
634
3,014
10,872
9,531
177
2,195
8,677
17,784
0
L
Baron Samedi
Moth4218
Baron Samedi
3,304
229
0
3,163
9,245
3,745
129
5,614
3,237
50,141
0
W
3,109
1,530
0
0
7,451
3,347
0
596
6,855
0
50,797
L
4,040
1,922
0
403
6,352
2,623
0
1,929
4,423
0
20,459
L
Surtr
sweese04
Surtr
10,663
5,797
0
10,227
14,058
11,882
0
0
14,058
2,172
69,716
L
Yemoja
xNelsonJr
Yemoja
3,388
518
226
158
4,578
2,805
0
2,252
2,326
17,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,664
Gold Earned
31,816
387
Minions Killed
308
0
Camps Cleared
0
1,221,014
Distance Traveled
1,202,642
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,108
470
42
3
0
284,997
0
W
Vamana
6,691
515
110
8
0
256,702
2
W
Rama
7,165
551
93
7
0
224,669
0
W
Vulcan
7,047
542
81
6
0
256,525
6
W
Sylvanus
6,800
523
28
2
0
226,883
0
L
Baron Samedi
6,790
522
90
7
0
238,267
2
W
Odin
6,961
535
75
6
0
256,235
0
L
Neith
5,388
414
24
2
0
224,589
0
L
Surtr
8,085
622
124
10
0
231,374
0
L
Yemoja
5,445
419
28
2
0
223,415
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role