Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
y u r i8559
Chiron
Level 35
God Stats
1W - 3L
1,500 SR
Queue Stats
55W - 95L
1,424 Elo+
Solo
Cerberus
Cerberus
zonterror
Cerberus
Level 79
God Stats
13W - 14L
1,189 SR
Queue Stats
1,162W - 1,141L
1,473 Elo+
Solo
Team Averages
Level 102
1,438 SR
1,479 Elo+

VS

Team Averages
Level 123
1,553 SR
1,571 Elo+
Artemis
Artemis
ChaosFFXII
Artemis
Level 109
God Stats
17W - 15L
1,456 SR
Queue Stats
190W - 190L
1,450 Elo+
Solo
Surtr
Surtr
I-CEIFADOR-BR-l
Surtr
Level 125
God Stats
55W - 48L
1,811 SR
Queue Stats
572W - 636L
1,479 Elo+
Solo
Ravana
Ravana
Tyvarok
Ravana
Level 127
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 43L
1,516 Elo+
Solo
Yemoja
Yemoja
eyckon
Yemoja
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 24L
1,826 Elo+
Solo
Hel
Hel
xzDarkAngelxz
Hel
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 114L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 0 / 0
6,433
585
8,126
10,659
9,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
 
Anubis
10
1 / 4 / 0
6,070
552
5,611
8,152
3,555
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
 
Lancelot
9
1 / 6 / 1
5,725
520
5,178
10,256
3,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chiron
10
0 / 2 / 0
5,364
488
5,355
6,349
2,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
zonterror
Cerberus
8
0 / 2 / 1
5,335
485
3,328
11,348
7,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ChaosFFXII
Artemis
10
1 / 0 / 6
5,681
516
4,785
7,036
2,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 1 / 0
6,079
553
4,058
12,502
11,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Ravana
Tyvarok
Ravana
10
8 / 1 / 4
7,070
643
8,966
7,702
2,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Yemoja
eyckon
Yemoja
9
1 / 0 / 6
6,130
557
4,762
9,595
5,791
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
4 / 1 / 4
7,622
693
6,766
8,202
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
14
14
Deaths
3
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
0
0
1
L
Anubis
 
Anubis
1
4
0
0.25
L
Lancelot
 
Lancelot
1
6
1
0.25
W
Artemis
ChaosFFXII
Artemis
1
0
6
4
W
0
1
0
0
W
Ravana
Tyvarok
Ravana
8
1
4
10
W
Yemoja
eyckon
Yemoja
1
0
6
4
W
4
1
4
6
L
Chiron
0
2
0
0
L
Cerberus
zonterror
Cerberus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,598
Damage
29,337
46,764
Taken
45,037
26,518
Mitigated
24,221
13,978
Healing
21,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,126
1,283
0
3,788
10,659
9,267
0
167
10,492
0
56,509
L
Anubis
 
Anubis
5,611
299
0
3,461
8,152
3,555
0
4,466
3,686
41,285
0
L
Lancelot
 
Lancelot
5,178
876
0
349
10,256
3,773
0
1,749
8,507
0
38,305
W
Artemis
ChaosFFXII
Artemis
4,785
3,015
0
3,264
7,036
2,275
449
1,585
5,451
0
28,236
W
4,058
2,014
0
5,847
12,502
11,104
161
0
12,502
442
39,258
W
Ravana
Tyvarok
Ravana
8,966
3,970
0
1,019
7,702
2,403
521
1,860
5,842
0
44,280
W
Yemoja
eyckon
Yemoja
4,762
1,298
2,420
3,186
9,595
5,791
250
1,412
8,183
21,513
0
W
6,766
963
1,440
4,265
8,202
2,648
0
4,082
4,120
62,710
414
L
Chiron
5,355
926
498
1,670
6,349
2,116
0
1,954
4,395
0
38,502
L
Cerberus
zonterror
Cerberus
3,328
370
0
4,212
11,348
7,807
0
3,210
8,138
14,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,927
Gold Earned
32,582
296
Minions Killed
296
0
Camps Cleared
0
1,144,625
Distance Traveled
1,112,543
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,433
585
90
8
0
218,122
0
L
Anubis
6,070
552
79
7
0
202,476
5
L
Lancelot
5,725
520
56
5
0
268,502
0
W
Artemis
5,681
516
50
5
0
213,228
3
W
Surtr
6,079
553
62
6
0
206,672
0
W
Ravana
7,070
643
63
6
0
243,433
0
W
Yemoja
6,130
557
11
1
0
216,615
3
W
Hel
7,622
693
110
10
0
232,595
0
L
Chiron
5,364
488
53
5
0
218,653
1
L
Cerberus
5,335
485
18
2
0
236,872
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role