Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Dαριυѕ
Xbalanque
Level 158
God Stats
16W - 8L
1,507 SR
Queue Stats
681W - 696L
1,537 Elo+
Solo
Shiva
Shiva
Ingell
Shiva
Level 129
God Stats
8W - 5L
1,500 SR
Queue Stats
203W - 253L
1,484 Elo+
Solo
Nu Wa
Nu Wa
KokoVonKoko
Nu Wa
Level 67
God Stats
19W - 18L
1,554 SR
Queue Stats
64W - 56L
1,488 Elo+
Solo
Team Averages
Level 119
1,512 SR
1,502 Elo+

VS

Team Averages
Level 91
1,562 SR
1,545 Elo+
Freya
Freya
 
Freya
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
BiopunkRevenant
Hou Yi
Level 128
God Stats
26W - 18L
1,590 SR
Queue Stats
36W - 25L
1,517 Elo+
Solo
Bacchus
Bacchus
IrohRai
Bacchus
Level 159
God Stats
9W - 6L
1,718 SR
Queue Stats
346W - 347L
1,641 Elo+
Solo
Hel
Hel
KeyKavoos
Hel
Level 100
God Stats
7W - 7L
1,500 SR
Queue Stats
449W - 463L
1,566 Elo+
Solo
Chaac
Chaac
Zeldius06
Chaac
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
2 / 0 / 7
5,926
1,185
7,227
1,553
696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
10
0 / 0 / 6
5,348
1,070
5,878
4,656
2,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
Dαριυѕ
Xbalanque
10
0 / 1 / 6
5,395
1,079
2,058
2,944
2,250
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shiva
Ingell
Shiva
11
5 / 0 / 3
6,842
1,368
5,070
3,953
3,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
2 / 0 / 6
6,214
1,243
4,088
2,312
937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Team 1 Tickets

415

VS

Team 2 Tickets

349

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
0 / 4 / 0
5,223
1,045
2,198
6,546
2,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 2 / 0
5,669
1,134
2,881
5,431
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
IrohRai
Bacchus
10
0 / 0 / 0
5,484
1,097
3,958
6,840
6,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 0 / 0
4,855
971
0
101
40
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
Zeldius06
Chaac
10
0 / 3 / 0
5,194
1,039
4,027
8,360
6,620
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
1
9
Kills
1
1
Deaths
9
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
2
0
7
5.5
W
Fenrir
 
Fenrir
0
0
6
3
L
Freya
 
Freya
0
4
0
0
L
1
2
0
0.5
W
Xbalanque
Dαριυѕ
Xbalanque
0
1
6
3
W
Shiva
Ingell
Shiva
5
0
3
6.5
L
Bacchus
IrohRai
Bacchus
0
0
0
0
L
0
0
0
0
W
2
0
6
5
L
Chaac
Zeldius06
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,321
Damage
13,064
15,418
Taken
27,278
9,522
Mitigated
17,985
1,889
Healing
3,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,227
504
0
122
1,553
696
0
790
763
10,796
0
W
Fenrir
 
Fenrir
5,878
1,350
0
508
4,656
2,507
0
1,523
3,133
0
10,543
L
Freya
 
Freya
2,198
794
0
307
6,546
2,833
0
3,052
3,416
7,767
0
L
2,881
576
0
489
5,431
2,039
0
2,205
3,146
0
18,682
W
Xbalanque
Dαριυѕ
Xbalanque
2,058
1,107
0
0
2,944
2,250
0
1,167
1,777
0
7,494
W
Shiva
Ingell
Shiva
5,070
824
812
447
3,953
3,132
0
1,744
2,209
0
10,522
L
Bacchus
IrohRai
Bacchus
3,958
386
815
1,049
6,840
6,453
0
2,536
4,089
9,695
0
L
0
0
0
0
101
40
0
101
0
0
0
W
4,088
1,337
0
0
2,312
937
0
932
1,380
17,514
0
L
Chaac
Zeldius06
Chaac
4,027
444
0
737
8,360
6,620
0
3,421
4,853
0
11,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,725
Gold Earned
26,425
78
Minions Killed
76
3
Camps Cleared
4
482,543
Distance Traveled
363,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,926
1,185
13
3
1
100,968
0
W
Fenrir
5,348
1,070
15
3
0
105,400
0
L
Freya
5,223
1,045
17
3
1
81,033
0
L
Hou Yi
5,669
1,134
35
7
2
93,776
0
W
Xbalanque
5,395
1,079
14
3
0
84,024
0
W
Shiva
6,842
1,368
10
2
2
94,726
0
L
Bacchus
5,484
1,097
6
1
0
99,136
0
L
Hel
4,855
971
0
0
0
7,017
0
W
Nu Wa
6,214
1,243
26
5
0
97,425
0
L
Chaac
5,194
1,039
18
4
1
82,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role