Player Matchup

Horus
Horus
Hugo_Lopez1
Horus
Level 86
God Stats
5W - 4L
1,500 SR
Queue Stats
62W - 60L
1,619 Elo+
Party 1
Ishtar
Ishtar
Sean_Young1
Ishtar
Level 89
God Stats
5W - 4L
1,500 SR
Queue Stats
59W - 58L
1,619 Elo+
Party 1
Baron Samedi
Baron Samedi
big_davion
Baron Samedi
Level 34
God Stats
5W - 6L
1,467 SR
Queue Stats
8W - 20L
1,216 Elo+
Solo
Team Averages
Level 70
1,489 SR
1,485 Elo+

VS

Team Averages
Level 144
1,620 SR
1,581 Elo+
Danzaburou
Danzaburou
ICANTLOS3
Danzaburou
Level 157
God Stats
20W - 23L
1,822 SR
Queue Stats
556W - 559L
1,523 Elo+
Solo
Guan Yu
Guan Yu
They_Must_Suffer
Guan Yu
Level 128
God Stats
46W - 32L
1,539 SR
Queue Stats
337W - 324L
1,535 Elo+
Solo
Agni
Agni
Vane_Poopy
Agni
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 10
9,351
668
7,341
17,943
24,685
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ishtar
16
7 / 2 / 2
10,248
732
7,282
13,855
6,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
big_davion
Baron Samedi
16
4 / 1 / 5
10,663
762
11,843
10,532
6,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ICANTLOS3
Danzaburou
14
0 / 6 / 2
8,931
638
13,051
13,103
5,723
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 1
9,276
663
8,000
10,884
12,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
1 / 3 / 1
9,211
658
13,873
9,310
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
12
Kills
3
3
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
0
10
6
L
Danzaburou
ICANTLOS3
Danzaburou
0
6
2
0.17
W
Ishtar
7
2
2
4
L
2
3
1
0.83
L
1
3
1
0.5
W
Baron Samedi
big_davion
Baron Samedi
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,466
Damage
34,924
42,330
Taken
33,297
38,247
Mitigated
21,841
22,235
Healing
6,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,341
3,090
3,237
8,446
17,943
24,685
266
4,421
13,522
243
19,317
L
Danzaburou
ICANTLOS3
Danzaburou
13,051
4,190
0
2,370
13,103
5,723
0
4,548
8,555
0
45,892
W
Ishtar
7,282
4,263
0
4,264
13,855
6,751
810
6,223
7,632
0
31,120
L
8,000
1,182
0
3,014
10,884
12,488
0
4,390
6,494
0
33,677
L
13,873
356
0
1,185
9,310
3,630
0
2,962
6,348
46,560
0
W
Baron Samedi
big_davion
Baron Samedi
11,843
425
1,974
4,314
10,532
6,811
426
3,264
7,268
54,763
776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,262
Gold Earned
27,418
177
Minions Killed
179
0
Camps Cleared
0
743,569
Distance Traveled
755,292
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,351
668
23
2
0
256,022
0
L
Danzaburou
8,931
638
70
5
0
234,675
3
W
Ishtar
10,248
732
59
4
0
244,955
0
L
Guan Yu
9,276
663
34
2
0
263,414
0
L
Agni
9,211
658
75
5
0
257,203
3
W
Baron Samedi
10,663
762
95
7
0
242,592
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role