Player Matchup

Guan Yu
Guan Yu
Silver I
 
Guan Yu
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
JuseisScoot
Kumbhakarna
Silver I
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 21L
1,499 MMR
Solo
Sol
Sol
Bronze III
Lamimaatyres
Sol
Bronze III
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 4L
1,500 MMR
Solo
Bastet
Bastet
Bronze III
LazyColt4909033
Bastet
Bronze III
Level 155
God Stats
3W - 1L
1,733 SR
Queue Stats
39W - 38L
1,500 MMR
Party 2
Agni
Agni
Bronze III
NotWrath
Agni
Bronze III
Level 128
God Stats
6W - 10L
1,436 SR
Queue Stats
58W - 64L
1,500 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 120
1,534 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,625 SR
1,506 MMR
Zeus
Zeus
Silver II
BuffTheWeevil
Zeus
Silver II
Level 65
God Stats
1W - 0L
1,612 SR
Queue Stats
8W - 6L
1,509 MMR
Party 1
Achilles
Achilles
Silver II
Knfr
Achilles
Silver II
Level 121
God Stats
4W - 2L
1,545 SR
Queue Stats
14W - 9L
1,496 MMR
Solo
Jing Wei
Jing Wei
Bronze III
LLine up
Jing Wei
Bronze III
Level 158
God Stats
10W - 5L
1,715 SR
Queue Stats
164W - 161L
1,488 MMR
Solo
Bacchus
Bacchus
Gold IV
gypsynomad6
Bacchus
Gold IV
Level 166
God Stats
3W - 0L
1,791 SR
Queue Stats
80W - 75L
1,491 MMR
Solo
Awilix
Awilix
Bronze III
iamTflo
Awilix
Bronze III
Level 84
God Stats
1W - 1L
1,464 SR
Queue Stats
9W - 6L
1,546 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
1 / 4 / 0
6,264
569
3,501
12,507
10,940
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kumbhakarna
JuseisScoot
Kumbhakarna
6
0 / 0 / 3
5,340
485
802
3,555
1,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 3 / 3
7,560
687
14,421
12,873
4,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 4 / 1
6,111
556
4,299
11,160
3,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
11
3 / 2 / 1
6,581
598
4,687
5,538
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bans
AthenaFenrirTyrLokiAo Kuang

VS

Bans
ThanatosCernunnosKukulkanThorHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,529
594
4,916
4,310
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
Knfr
Achilles
13
5 / 0 / 3
7,531
685
9,378
10,490
10,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jing Wei
LLine up
Jing Wei
10
0 / 5 / 2
5,726
521
3,708
12,148
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
gypsynomad6
Bacchus
11
2 / 1 / 5
6,562
597
3,507
9,225
8,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
iamTflo
Awilix
11
4 / 2 / 3
6,672
607
7,052
9,322
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
28
10
Kills
13
13
Deaths
10
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
4
0
0.25
W
2
2
2
1.5
L
Kumbhakarna
JuseisScoot
Kumbhakarna
0
0
3
1.5
W
Achilles
Knfr
Achilles
5
0
3
6.5
W
Jing Wei
LLine up
Jing Wei
0
5
2
0.2
L
4
3
3
1.83
L
2
4
1
0.63
L
Agni
3
2
1
1.75
W
Bacchus
gypsynomad6
Bacchus
2
1
5
4.5
W
Awilix
iamTflo
Awilix
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,710
Damage
28,561
45,633
Taken
45,495
22,632
Mitigated
29,562
17,046
Healing
9,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
3,501
704
250
2,339
12,507
10,940
0
2,035
10,472
0
44,020
W
4,916
757
0
229
4,310
1,365
50
1,612
2,698
50,349
0
L
Kumbhakarna
JuseisScoot
Kumbhakarna
802
176
894
1,860
3,555
1,608
0
623
2,932
6,276
0
W
Achilles
Knfr
Achilles
9,378
1,828
0
3,011
10,490
10,899
0
1,596
8,894
1,187
55,416
W
Jing Wei
LLine up
Jing Wei
3,708
2,611
0
1,800
12,148
5,157
0
9,676
2,472
0
41,997
L
14,421
9,276
0
5,982
12,873
4,490
1,795
2,240
10,633
65,686
0
L
4,299
1,228
0
4,498
11,160
3,844
100
2,844
8,316
0
33,550
L
Agni
4,687
137
0
1,223
5,538
1,750
199
1,450
4,088
37,628
0
W
Bacchus
gypsynomad6
Bacchus
3,507
401
137
3,207
9,225
8,789
0
4,084
5,141
13,929
0
W
Awilix
iamTflo
Awilix
7,052
2,584
0
819
9,322
3,352
0
2,942
6,380
0
38,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,856
Gold Earned
33,020
326
Minions Killed
316
0
Camps Cleared
0
1,029,872
Distance Traveled
1,219,422
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
6,264
569
89
8
0
247,932
0
W
Zeus
6,529
594
104
9
0
233,007
5
L
Kumbhakarna
5,340
485
5
0
0
100,591
2
W
Achilles
7,531
685
80
7
0
247,739
0
W
Jing Wei
5,726
521
68
6
0
222,653
0
L
Sol
7,560
687
102
9
0
210,691
0
L
Bastet
6,111
556
46
4
0
254,573
4
L
Agni
6,581
598
84
8
0
216,085
3
W
Bacchus
6,562
597
9
1
0
253,444
2
W
Awilix
6,672
607
55
5
0
262,579
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role