Player Matchup

Cu Chulainn
Cu Chulainn
DavidZ48
Cu Chulainn
Level 66
God Stats
38W - 34L
1,462 SR
Queue Stats
225W - 250L
1,503 Elo+
Party 3
Ymir
Ymir
JoelUltraB
Ymir
Level 27
God Stats
3W - 0L
1,741 SR
Queue Stats
89W - 73L
1,530 Elo+
Party 3
Hera
Hera
Nale5002
Hera
Level 28
God Stats
5W - 3L
1,847 SR
Queue Stats
246W - 249L
1,555 Elo+
Party 3
Thanatos
Thanatos
SalvadorFG03
Thanatos
Level 56
God Stats
27W - 28L
1,720 SR
Queue Stats
108W - 100L
1,571 Elo+
Party 1
Skadi
Skadi
theberseker45
Skadi
Level 24
God Stats
5W - 1L
1,637 SR
Queue Stats
9W - 6L
1,506 Elo+
Party 1
Team Averages
Level 40
1,681 SR
1,533 Elo+

VS

Team Averages
Level 29
1,437 SR
1,430 Elo+
Da Ji
Da Ji
 
Da Ji
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
DntEvenTry
Cupid
Level 23
God Stats
2W - 6L
1,282 SR
Queue Stats
13W - 27L
1,333 Elo+
Party 2
Athena
Athena
End76
Athena
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 32L
1,378 Elo+
Party 2
Chaac
Chaac
Znuz1337
Chaac
Level 42
God Stats
7W - 2L
1,703 SR
Queue Stats
52W - 52L
1,499 Elo+
Solo
Sol
Sol
jgintoki
Sol
Level 5
God Stats
0W - 3L
1,197 SR
Queue Stats
2W - 5L
1,443 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DavidZ48
Cu Chulainn
15
9 / 0 / 6
10,062
629
11,621
11,367
11,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
3 / 2 / 9
8,791
549
9,336
13,904
14,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
14
4 / 2 / 10
9,262
579
13,513
6,084
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
SalvadorFG03
Thanatos
16
10 / 2 / 8
10,207
638
12,914
13,577
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
3 / 3 / 10
7,906
494
10,073
10,311
4,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
14
6 / 4 / 1
8,848
553
9,429
14,009
5,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
12
3 / 4 / 3
7,500
469
6,264
13,550
4,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
End76
Athena
10
0 / 8 / 6
6,828
427
4,649
22,612
18,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chaac
Znuz1337
Chaac
12
0 / 3 / 2
6,636
415
5,838
13,629
8,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 10 / 1
6,282
393
3,139
13,667
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
22
29
Kills
9
9
Deaths
29
43
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
6
4
1
1.63
W
Cu Chulainn
DavidZ48
Cu Chulainn
9
0
6
12
L
Cupid
3
4
3
1.13
L
Athena
End76
Athena
0
8
6
0.38
W
3
2
9
3.75
W
Hera
4
2
10
4.5
W
Thanatos
SalvadorFG03
Thanatos
10
2
8
7
L
Chaac
Znuz1337
Chaac
0
3
2
0.33
L
0
10
1
0.05
W
3
3
10
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,457
Damage
29,319
55,243
Taken
77,467
40,378
Mitigated
40,262
18,878
Healing
18,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
9,429
3,207
0
3,792
14,009
5,260
0
1,829
12,180
0
47,513
W
Cu Chulainn
DavidZ48
Cu Chulainn
11,621
1,269
0
2,684
11,367
11,021
544
2,225
9,142
5,200
69,435
L
Cupid
6,264
2,898
865
4,976
13,550
4,341
0
4,594
8,956
0
40,993
L
Athena
End76
Athena
4,649
1,437
0
4,408
22,612
18,090
0
8,718
13,894
17,879
0
W
9,336
1,639
0
1,894
13,904
14,955
429
2,650
11,254
37,044
0
W
Hera
13,513
3,375
0
720
6,084
2,904
1,369
1,319
4,765
65,861
3,028
W
Thanatos
SalvadorFG03
Thanatos
12,914
3,482
0
13,580
13,577
7,315
205
1,302
12,275
0
77,691
L
Chaac
Znuz1337
Chaac
5,838
827
0
3,133
13,629
8,722
0
2,883
10,746
0
44,714
L
3,139
368
0
1,051
13,667
3,849
0
5,534
8,133
32,811
0
W
10,073
4,198
0
0
10,311
4,183
1,672
740
9,571
0
53,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,228
Gold Earned
36,094
429
Minions Killed
272
0
Camps Cleared
0
1,551,300
Distance Traveled
1,434,617
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,848
553
76
5
0
358,852
0
W
Cu Chulainn
10,062
629
111
7
0
290,051
0
L
Cupid
7,500
469
61
4
0
281,032
2
L
Athena
6,828
427
17
1
0
314,951
5
W
Ymir
8,791
549
40
3
0
309,207
0
W
Hera
9,262
579
103
6
0
315,083
0
W
Thanatos
10,207
638
90
6
0
340,034
4
L
Chaac
6,636
415
78
5
0
221,981
0
L
Sol
6,282
393
40
3
0
257,801
0
W
Skadi
7,906
494
85
5
0
296,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role