Player Matchup

Cthulhu
Cthulhu
GeneralPapp
Cthulhu
Level 92
God Stats
1W - 3L
1,500 SR
Queue Stats
29W - 22L
1,522 Elo+
Solo
Baron Samedi
Baron Samedi
RunTheGens
Baron Samedi
Level 86
God Stats
2W - 0L
1,732 SR
Queue Stats
184W - 196L
1,418 Elo+
Solo
Cupid
Cupid
charly_30_3
Cupid
Level 125
God Stats
2W - 4L
1,500 SR
Queue Stats
358W - 345L
1,432 Elo+
Solo
Serqet
Serqet
colinjackson213
Serqet
Level 163
God Stats
9W - 10L
1,500 SR
Queue Stats
254W - 259L
1,505 Elo+
Solo
Anubis
Anubis
m14082002o
Anubis
Level 109
God Stats
3W - 1L
1,500 SR
Queue Stats
51W - 39L
1,407 Elo+
Solo
Team Averages
Level 115
1,546 SR
1,457 Elo+

VS

Team Averages
Level 108
1,491 SR
1,614 Elo+
Thanatos
Thanatos
 
Thanatos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Chugziller
Surtr
Level 108
God Stats
24W - 19L
1,487 SR
Queue Stats
146W - 148L
1,473 Elo+
Solo
Charybdis
Charybdis
T PR3D4T0R Z
Charybdis
Level 146
God Stats
2W - 5L
1,668 SR
Queue Stats
26W - 32L
1,730 Elo+
Party 1
Khepri
Khepri
xCr4zyHe4Dx
Khepri
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 32L
1,690 Elo+
Party 1
Kukulkan
Kukulkan
xD4rKLiSsYx
Kukulkan
Level 16
God Stats
0W - 1L
1,301 SR
Queue Stats
1W - 2L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GeneralPapp
Cthulhu
15
2 / 1 / 2
9,156
572
7,237
11,890
12,358
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
RunTheGens
Baron Samedi
13
2 / 3 / 4
8,266
517
6,094
15,187
12,197
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 2 / 2
7,897
494
13,930
13,035
4,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 3
8,510
532
6,941
13,118
4,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
m14082002o
Anubis
16
9 / 0 / 0
10,081
630
11,836
8,507
4,382
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
3 / 3 / 1
7,717
482
7,954
14,041
5,985
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
12
1 / 4 / 0
7,219
451
7,519
15,045
10,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
T PR3D4T0R Z
Charybdis
11
2 / 3 / 3
6,758
422
13,664
12,287
5,059
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
11
1 / 2 / 4
7,074
442
5,427
19,630
17,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
xD4rKLiSsYx
Kukulkan
11
0 / 6 / 0
6,057
379
2,967
8,156
2,294
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
15
18
Kills
7
7
Deaths
18
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
3
1
1.17
L
Surtr
1
4
0
0.25
W
Cthulhu
GeneralPapp
Cthulhu
2
1
2
3
W
Baron Samedi
RunTheGens
Baron Samedi
2
3
4
1.33
L
Charybdis
T PR3D4T0R Z
Charybdis
2
3
3
1.17
W
2
2
2
1.5
W
3
1
3
4.5
W
Anubis
m14082002o
Anubis
9
0
0
9
L
Khepri
1
2
4
1.5
L
Kukulkan
xD4rKLiSsYx
Kukulkan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,038
Damage
37,531
61,737
Taken
69,159
38,506
Mitigated
41,900
30,102
Healing
28,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
7,954
3,413
171
12,689
14,041
5,985
34
2,350
11,298
0
57,781
L
Surtr
7,519
2,657
0
3,742
15,045
10,771
0
9,048
5,817
362
45,119
W
Cthulhu
GeneralPapp
Cthulhu
7,237
1,015
0
6,111
11,890
12,358
0
221
11,669
64,053
0
W
Baron Samedi
RunTheGens
Baron Samedi
6,094
2,078
1,700
5,471
15,187
12,197
216
2,887
12,300
36,798
0
L
Charybdis
T PR3D4T0R Z
Charybdis
13,664
7,409
562
4,524
12,287
5,059
0
4,440
7,775
0
46,779
W
13,930
8,750
344
5,212
13,035
4,962
731
2,779
10,256
0
53,214
W
6,941
1,087
0
5,027
13,118
4,607
584
527
12,591
0
56,333
W
Anubis
m14082002o
Anubis
11,836
611
0
6,237
8,507
4,382
0
2,201
6,306
79,780
0
L
Khepri
5,427
613
214
6,640
19,630
17,791
0
3,653
15,977
26,469
0
L
Kukulkan
xD4rKLiSsYx
Kukulkan
2,967
368
0
242
8,156
2,294
38
5,676
2,480
30,760
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,910
Gold Earned
34,825
483
Minions Killed
312
0
Camps Cleared
0
1,430,138
Distance Traveled
1,405,824
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,717
482
92
6
0
360,247
0
L
Surtr
7,219
451
90
6
0
229,848
0
W
Cthulhu
9,156
572
127
8
0
238,477
1
W
Baron Samedi
8,266
517
53
3
0
262,117
0
L
Charybdis
6,758
422
56
4
0
272,652
1
W
Cupid
7,897
494
87
5
0
260,356
0
W
Serqet
8,510
532
87
5
0
380,576
0
W
Anubis
10,081
630
129
8
0
288,612
6
L
Khepri
7,074
442
32
2
0
304,381
0
L
Kukulkan
6,057
379
42
3
0
238,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role