Player Matchup

Gilgamesh
Gilgamesh
EinArmImDarm
Gilgamesh
Level 116
God Stats
1W - 0L
1,681 SR
Queue Stats
27W - 21L
1,697 Elo+
Party 1
Surtr
Surtr
Hort_Polly
Surtr
Level 67
God Stats
16W - 7L
1,667 SR
Queue Stats
34W - 36L
1,498 Elo+
Party 1
Izanami
Izanami
Pharao909
Izanami
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 32L
1,455 Elo+
Party 1
Anubis
Anubis
PoperznJoe
Anubis
Level 27
God Stats
4W - 1L
1,500 SR
Queue Stats
11W - 6L
1,472 Elo+
Party 1
Mulan
Mulan
Stonyray5788
Mulan
Level 124
God Stats
2W - 0L
1,818 SR
Queue Stats
16W - 16L
1,697 Elo+
Party 1
Team Averages
Level 72
1,633 SR
1,564 Elo+

VS

Team Averages
Level 71
1,424 SR
1,484 Elo+
Pele
Pele
 
Pele
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Dono-Brando
Kumbhakarna
Level 104
God Stats
7W - 9L
1,171 SR
Queue Stats
41W - 43L
1,443 Elo+
Solo
Scylla
Scylla
Mino4nklBrxker-
Scylla
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bacchus
Bacchus
Tengu1999
Bacchus
Level 67
God Stats
21W - 20L
1,492 SR
Queue Stats
178W - 176L
1,478 Elo+
Solo
Fenrir
Fenrir
demontool
Fenrir
Level 86
God Stats
13W - 15L
1,459 SR
Queue Stats
228W - 219L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
EinArmImDarm
Gilgamesh
15
13 / 0 / 10
10,884
1,555
12,453
5,530
3,717
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
14
3 / 0 / 18
8,934
1,276
7,067
7,036
4,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Pharao909
Izanami
14
2 / 1 / 17
8,144
1,163
10,426
4,387
1,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
PoperznJoe
Anubis
14
4 / 1 / 16
8,752
1,250
10,935
5,122
2,595
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 0 / 15
8,402
1,200
8,817
7,572
7,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

435

VS

Team 2 Tickets

95

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 6 / 1
7,279
1,040
4,426
9,165
2,550
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kumbhakarna
Dono-Brando
Kumbhakarna
12
0 / 2 / 1
7,280
1,040
1,872
14,847
11,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

11
1 / 8 / 1
7,308
1,044
6,909
13,995
4,428
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Tengu1999
Bacchus
11
0 / 4 / 0
6,841
977
5,539
7,659
4,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
demontool
Fenrir
11
0 / 5 / 1
6,822
975
3,528
6,501
2,365
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
6
25
Kills
2
2
Deaths
25
76
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
6
1
0.25
L
Kumbhakarna
Dono-Brando
Kumbhakarna
0
2
1
0.25
W
Gilgamesh
EinArmImDarm
Gilgamesh
13
0
10
18
W
Surtr
3
0
18
12
L
1
8
1
0.19
W
Izanami
Pharao909
Izanami
2
1
17
10.5
W
Anubis
PoperznJoe
Anubis
4
1
16
12
W
3
0
15
10.5
L
Bacchus
Tengu1999
Bacchus
0
4
0
0
L
Fenrir
demontool
Fenrir
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,698
Damage
22,274
29,647
Taken
52,167
20,016
Mitigated
24,854
8,266
Healing
1,498
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,426
797
0
269
9,165
2,550
0
2,747
6,242
0
11,496
L
Kumbhakarna
Dono-Brando
Kumbhakarna
1,872
124
78
514
14,847
11,338
0
3,192
11,438
4,215
0
W
Gilgamesh
EinArmImDarm
Gilgamesh
12,453
6,545
0
1,610
5,530
3,717
0
2,395
3,135
0
24,918
W
Surtr
7,067
2,771
0
698
7,036
4,941
0
3,892
3,144
208
21,920
L
6,909
852
0
0
13,995
4,428
0
2,221
11,552
15,707
74
W
Izanami
Pharao909
Izanami
10,426
6,610
0
432
4,387
1,671
0
2,470
1,917
0
16,381
W
Anubis
PoperznJoe
Anubis
10,935
1,124
0
3,520
5,122
2,595
0
1,838
3,284
36,725
0
W
8,817
1,434
0
2,006
7,572
7,092
0
3,725
3,847
0
12,406
L
Bacchus
Tengu1999
Bacchus
5,539
332
184
202
7,659
4,173
0
2,357
5,263
8,673
0
L
Fenrir
demontool
Fenrir
3,528
860
0
251
6,501
2,365
0
596
5,864
0
7,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,116
Gold Earned
35,530
162
Minions Killed
56
7
Camps Cleared
3
691,133
Distance Traveled
444,329
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,279
1,040
16
2
1
94,834
0
L
Kumbhakarna
7,280
1,040
1
0
0
102,538
0
W
Gilgamesh
10,884
1,555
22
3
4
144,672
0
W
Surtr
8,934
1,276
43
6
2
143,084
0
L
Scylla
7,308
1,044
25
4
0
121,341
0
W
Izanami
8,144
1,163
22
3
0
140,458
0
W
Anubis
8,752
1,250
68
10
1
132,016
0
W
Mulan
8,402
1,200
7
1
0
130,903
0
L
Bacchus
6,841
977
4
1
1
63,945
0
L
Fenrir
6,822
975
10
1
1
61,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role