Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Hoosegow
Fenrir
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
263W - 254L
1,448 Elo+
Solo
Cabrakan
Cabrakan
NATEK3
Cabrakan
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
237W - 228L
1,443 Elo+
Solo
Khepri
Khepri
PastaGoblin
Khepri
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,444 Elo+
Party 1
Sol
Sol
SneakiestEarth
Sol
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,444 Elo+
Party 1
Team Averages
Level 120
1,500 SR
1,456 Elo+

VS

Team Averages
Level 109
1,679 SR
1,539 Elo+
Fenrir
Fenrir
 
Fenrir
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
Chase7Petty
Chaac
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
234W - 232L
1,468 Elo+
Solo
Scylla
Scylla
KTHanabusa
Scylla
Level 154
God Stats
2W - 3L
1,715 SR
Queue Stats
114W - 141L
1,466 Elo+
Solo
Ymir
Ymir
TheBlackened89
Ymir
Level 100
God Stats
6W - 2L
1,808 SR
Queue Stats
19W - 13L
1,663 Elo+
Party 2
Xbalanque
Xbalanque
Xundaii
Xbalanque
Level 101
God Stats
7W - 3L
1,872 SR
Queue Stats
104W - 109L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 2 / 1
6,235
480
4,410
9,642
4,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Hoosegow
Fenrir
11
2 / 2 / 0
6,692
515
4,759
10,609
4,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cabrakan
NATEK3
Cabrakan
13
1 / 1 / 0
7,239
557
5,333
9,328
7,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
9
0 / 0 / 1
5,593
430
2,205
4,876
4,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
0 / 3 / 1
6,902
531
7,894
7,553
2,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
2 / 0 / 1
7,294
561
2,819
10,923
4,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 1 / 1
7,869
605
5,494
15,019
8,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
KTHanabusa
Scylla
13
2 / 1 / 2
8,381
645
6,198
4,653
1,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 0 / 3
7,240
557
3,216
10,163
9,438
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
Xundaii
Xbalanque
13
0 / 1 / 3
7,408
570
6,899
8,582
3,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
3
Kills
8
8
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
2
1
0.25
W
Fenrir
 
Fenrir
2
0
1
2.5
W
1
1
1
1.5
L
Fenrir
Hoosegow
Fenrir
2
2
0
1
W
Scylla
KTHanabusa
Scylla
2
1
2
3
L
Cabrakan
NATEK3
Cabrakan
1
1
0
1
L
Khepri
0
0
1
0.5
L
0
3
1
0.17
W
3
0
3
4.5
W
Xbalanque
Xundaii
Xbalanque
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,601
Damage
24,626
42,008
Taken
49,340
23,579
Mitigated
27,760
12,915
Healing
17,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
4,410
3,371
0
3,096
9,642
4,825
0
831
8,811
0
49,277
W
Fenrir
 
Fenrir
2,819
454
0
1,906
10,923
4,486
0
2,766
8,157
0
60,091
W
5,494
1,302
0
7,705
15,019
8,370
27
5,632
8,891
0
61,344
L
Fenrir
Hoosegow
Fenrir
4,759
1,334
0
2,609
10,609
4,523
0
1,515
9,094
0
47,683
W
Scylla
KTHanabusa
Scylla
6,198
546
0
1,034
4,653
1,715
469
2,665
1,988
65,117
383
L
Cabrakan
NATEK3
Cabrakan
5,333
1,087
0
3,544
9,328
7,332
0
0
9,328
57,141
0
L
Khepri
2,205
177
34
924
4,876
4,120
156
2,953
1,923
6,634
0
L
7,894
3,947
0
2,708
7,553
2,779
765
3,803
3,750
61,673
0
W
3,216
623
0
2,396
10,163
9,438
0
4,378
5,785
13,315
0
W
Xbalanque
Xundaii
Xbalanque
6,899
3,974
0
4,269
8,582
3,751
0
290
8,292
0
59,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,661
Gold Earned
38,192
373
Minions Killed
416
0
Camps Cleared
0
1,285,821
Distance Traveled
1,303,519
0
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,235
480
76
6
0
258,232
0
W
Fenrir
7,294
561
72
6
0
313,747
3
W
Chaac
7,869
605
121
9
0
228,558
0
L
Fenrir
6,692
515
78
6
0
297,838
0
W
Scylla
8,381
645
121
9
0
256,756
5
L
Cabrakan
7,239
557
107
8
0
213,080
0
L
Khepri
5,593
430
3
0
0
275,367
0
L
Sol
6,902
531
109
8
0
241,304
0
W
Ymir
7,240
557
11
1
0
264,490
7
W
Xbalanque
7,408
570
91
7
0
239,968
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role