Player Matchup

Chaac
Chaac
HarmohniSucks
Chaac
Level 19
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 11L
1,681 Elo+
Party 2
Sol
Sol
HladnoFant
Sol
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
107W - 58L
1,681 Elo+
Party 2
Awilix
Awilix
TraitorousGoat
Awilix
Level 154
God Stats
1W - 2L
1,500 SR
Queue Stats
141W - 149L
1,652 Elo+
Party 3
Cupid
Cupid
YeetedCrab
Cupid
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 125L
1,550 Elo+
Party 3
Skadi
Skadi
gohanamon15
Skadi
Level 207
God Stats
16W - 14L
1,500 SR
Queue Stats
1,074W - 1,094L
1,527 Elo+
Solo
Team Averages
Level 136
1,500 SR
1,618 Elo+

VS

Team Averages
Level 142
1,512 SR
1,641 Elo+
Baron Samedi
Baron Samedi
Chapter Books
Baron Samedi
Level 264
God Stats
3W - 3L
1,285 SR
Queue Stats
876W - 820L
1,557 Elo+
Solo
Heimdallr
Heimdallr
Deftones
Heimdallr
Level 103
God Stats
5W - 1L
1,500 SR
Queue Stats
75W - 59L
1,644 Elo+
Solo
Artio
Artio
JorumG
Artio
Level 174
God Stats
2W - 1L
1,500 SR
Queue Stats
238W - 264L
1,525 Elo+
Solo
Tyr
Tyr
Philipino345
Tyr
Level 84
God Stats
2W - 0L
1,774 SR
Queue Stats
12W - 6L
1,738 Elo+
Party 1
Danzaburou
Danzaburou
smaqt
Danzaburou
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,740 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 10
9,146
831
16,491
19,578
24,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 3 / 7
10,604
964
31,105
13,281
6,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
2 / 6 / 5
7,731
703
6,450
10,937
4,947
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cupid
13
1 / 7 / 12
7,982
726
9,064
12,185
5,350
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 7 / 9
8,126
739
8,418
12,715
5,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chapter Books
Baron Samedi
15
5 / 3 / 19
9,222
838
9,797
16,409
17,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Deftones
Heimdallr
18
12 / 3 / 14
11,132
1,012
24,314
17,747
9,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
JorumG
Artio
14
1 / 5 / 20
8,023
729
4,565
21,830
30,561
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
6 / 1 / 17
9,738
885
11,111
12,701
12,259
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Danzaburou
smaqt
Danzaburou
15
5 / 3 / 17
9,505
864
15,157
16,095
8,274
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
116
15
Kills
29
29
Deaths
15
43
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Chapter Books
Baron Samedi
5
3
19
4.83
W
Heimdallr
Deftones
Heimdallr
12
3
14
6.33
L
2
6
10
1.17
L
8
3
7
3.83
W
Artio
JorumG
Artio
1
5
20
2.2
W
6
1
17
14.5
L
2
6
5
0.75
L
Cupid
1
7
12
1
L
2
7
9
0.93
W
Danzaburou
smaqt
Danzaburou
5
3
17
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,528
Damage
64,944
68,696
Taken
84,782
46,618
Mitigated
78,234
19,146
Healing
38,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Chapter Books
Baron Samedi
9,797
138
6,616
4,712
16,409
17,596
26
5,037
11,372
16,357
0
W
Heimdallr
Deftones
Heimdallr
24,314
14,329
0
5,304
17,747
9,544
1,085
7,740
10,007
0
38,448
L
16,491
1,457
1,388
6,798
19,578
24,358
0
3,681
15,412
4,901
16,731
L
31,105
10,368
1,289
6,396
13,281
6,310
476
2,877
10,237
51,134
2,081
W
Artio
JorumG
Artio
4,565
230
3,696
3,901
21,830
30,561
0
8,182
13,648
8,716
0
W
11,111
667
3,476
4,269
12,701
12,259
190
6,589
6,112
2,857
13,594
L
6,450
2,005
48
94
10,937
4,947
0
2,207
8,635
0
11,836
L
Cupid
9,064
4,600
704
1,566
12,185
5,350
864
2,642
9,343
0
14,463
L
8,418
1,105
374
489
12,715
5,653
221
4,017
8,394
0
17,586
W
Danzaburou
smaqt
Danzaburou
15,157
6,153
2,675
4,173
16,095
8,274
956
7,340
8,755
0
34,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,589
Gold Earned
47,620
123
Minions Killed
123
0
Camps Cleared
0
987,240
Distance Traveled
1,026,086
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,222
838
21
2
0
203,716
0
W
Heimdallr
11,132
1,012
31
3
0
182,279
0
L
Chaac
9,146
831
12
1
0
247,074
0
L
Sol
10,604
964
62
6
0
180,224
0
W
Artio
8,023
729
2
0
0
213,498
0
W
Tyr
9,738
885
10
1
0
226,270
0
L
Awilix
7,731
703
9
1
0
209,065
0
L
Cupid
7,982
726
13
1
0
173,778
0
L
Skadi
8,126
739
27
2
0
177,099
0
W
Danzaburou
9,505
864
59
5
0
200,323
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role