Player Matchup

Odin
Odin
Abo0od7
Odin
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
199W - 204L
1,448 Elo+
Solo
Sobek
Sobek
TheGameZone18
Sobek
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 75L
1,717 Elo+
Solo
Sol
Sol
hey24sheep
Sol
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 84L
1,431 Elo+
Solo
Hou Yi
Hou Yi
raptornase
Hou Yi
Level 121
God Stats
7W - 4L
1,500 SR
Queue Stats
506W - 537L
1,481 Elo+
Solo
Surtr
Surtr
xMadRicx
Surtr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,193 Elo+
Solo
Team Averages
Level 83
1,500 SR
1,454 Elo+

VS

Team Averages
Level 68
1,499 SR
1,518 Elo+
Chronos
Chronos
Berhardt
Chronos
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,560 Elo+
Solo
He Bo
He Bo
Genesis_1504
He Bo
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 114L
1,610 Elo+
Solo
Nox
Nox
Graciniya
Nox
Level 36
God Stats
1W - 4L
1,497 SR
Queue Stats
237W - 274L
1,432 Elo+
Solo
Loki
Loki
grewe
Loki
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,707 Elo+
Solo
Pele
Pele
karel575
Pele
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,281 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Abo0od7
Odin
16
9 / 3 / 14
10,662
969
6,863
12,462
10,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
1 / 3 / 17
9,961
906
6,980
15,551
19,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
6 / 1 / 19
10,226
930
15,373
8,988
3,514
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
raptornase
Hou Yi
18
10 / 3 / 6
10,855
987
11,816
10,361
5,634
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
xMadRicx
Surtr
15
2 / 3 / 21
9,244
840
12,663
15,617
15,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Berhardt
Chronos
16
1 / 4 / 7
8,243
749
8,796
12,302
6,112
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

14
4 / 8 / 6
8,818
802
10,896
13,724
5,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
0 / 2 / 11
8,113
738
7,335
7,993
4,488
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Loki
grewe
Loki
14
4 / 6 / 7
8,686
790
11,890
10,368
4,764
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Pele
13
4 / 8 / 6
8,510
774
7,091
13,620
6,130
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
50
28
Kills
13
13
Deaths
28
77
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Odin
Abo0od7
Odin
9
3
14
5.33
L
Chronos
Berhardt
Chronos
1
4
7
1.13
L
4
8
6
0.88
L
0
2
11
2.75
W
1
3
17
3.17
L
Loki
grewe
Loki
4
6
7
1.25
W
6
1
19
15.5
L
Pele
4
8
6
0.88
W
Hou Yi
raptornase
Hou Yi
10
3
6
4.33
W
Surtr
xMadRicx
Surtr
2
3
21
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,695
Damage
46,008
62,979
Taken
58,007
55,026
Mitigated
27,186
18,579
Healing
10,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
Abo0od7
Odin
6,863
2,238
1,509
3,062
12,462
10,589
694
4,852
7,484
0
18,675
L
Chronos
Berhardt
Chronos
8,796
4,398
175
2,640
12,302
6,112
0
5,107
7,195
27,723
0
L
10,896
610
599
1,748
13,724
5,692
0
4,096
9,628
18,445
0
L
7,335
299
722
1,499
7,993
4,488
0
3,140
4,853
22,647
0
W
6,980
701
133
3,403
15,551
19,754
1,224
7,839
7,554
13,911
613
L
Loki
grewe
Loki
11,890
2,681
370
950
10,368
4,764
0
4,544
5,824
0
18,445
W
15,373
1,267
780
3,021
8,988
3,514
2,333
1,494
7,462
26,536
0
L
Pele
7,091
1,334
674
1,415
13,620
6,130
0
5,200
8,420
0
11,734
W
Hou Yi
raptornase
Hou Yi
11,816
3,988
1,649
1,132
10,361
5,634
3,479
4,720
5,539
0
32,386
W
Surtr
xMadRicx
Surtr
12,663
3,311
333
3,557
15,617
15,535
700
7,524
7,913
402
18,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,948
Gold Earned
42,370
122
Minions Killed
143
0
Camps Cleared
0
998,457
Distance Traveled
951,403
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,662
969
25
2
0
188,993
0
L
Chronos
8,243
749
61
6
0
184,418
0
L
He Bo
8,818
802
22
2
0
172,882
0
L
Nox
8,113
738
37
3
0
225,357
0
W
Sobek
9,961
906
20
2
0
194,249
0
L
Loki
8,686
790
12
1
0
188,873
0
W
Sol
10,226
930
26
2
0
227,173
0
L
Pele
8,510
774
11
1
0
179,873
0
W
Hou Yi
10,855
987
38
3
0
188,304
0
W
Surtr
9,244
840
13
1
0
199,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role